missile.flags = FL_PROJECTILE;
CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE);
+
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
void W_Hagar_Attack2 (void)
missile.flags = FL_PROJECTILE;
CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR_BOUNCING, TRUE);
+
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
void spawnfunc_weapon_hagar (void)
precache_sound("weapons/hagexp3.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "played with tiny rockets";
+ w_deathtypestring = "%s played with tiny rockets";
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
- w_deathtypestring = "hoped #'s missiles wouldn't bounce";
+ w_deathtypestring = "%s hoped %s's missiles wouldn't bounce";
else // unchecked: SPLASH, SECONDARY
- w_deathtypestring = "was pummeled by";
+ w_deathtypestring = "%s was pummeled by %s";
}
return TRUE;
}