]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hook.qc
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hook.qc
index ba315f96ae45845a68ac1e284c3047d774ac0f1a..ea9514417e83dc69bbd804824ce6391dd4327c75 100644 (file)
@@ -23,9 +23,9 @@ void W_Hook_ExplodeThink (void)
        f = self.dmg_last - dmg_remaining_next;
        self.dmg_last = dmg_remaining_next;
 
-       RadiusDamage (self, self.realowner, self.dmg * f, self.dmg_edge * f, self.dmg_radius, self.realowner, self.dmg_force * f, self.projectiledeathtype, world);
+       RadiusDamage (self, self.realowner, self.dmg * f, self.dmg_edge * f, self.dmg_radius, self.realowner, world, self.dmg_force * f, self.projectiledeathtype, world);
        self.projectiledeathtype |= HITTYPE_BOUNCE;
-       //RadiusDamage (self, world, self.dmg * f, self.dmg_edge * f, self.dmg_radius, world, self.dmg_force * f, self.projectiledeathtype, world);
+       //RadiusDamage (self, world, self.dmg * f, self.dmg_edge * f, self.dmg_radius, world, world, self.dmg_force * f, self.projectiledeathtype, world);
 
        if(dt < self.dmg_duration)
                self.nextthink = time + 0.05; // soon
@@ -52,6 +52,20 @@ void W_Hook_Explode2 (void)
        self.movetype = MOVETYPE_NONE;
 }
 
+void W_Hook_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       if (self.health <= 0)
+               return;
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt    
+       
+       self.health = self.health - damage;
+       
+       if (self.health <= 0)
+               W_PrepareExplosionByDamage(self.realowner, W_Hook_Explode2);
+}
+
 void W_Hook_Touch2 (void)
 {
        PROJECTILE_TOUCH;
@@ -60,7 +74,7 @@ void W_Hook_Touch2 (void)
 
 void W_Hook_Attack2()
 {
-       local entity gren;
+       entity gren;
 
        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hook_secondary_ammo, FALSE);
        W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CH_WEAPON_A, autocvar_g_balance_hook_secondary_damage);
@@ -80,6 +94,13 @@ void W_Hook_Attack2()
        gren.think = adaptor_think2use_hittype_splash;
        gren.use = W_Hook_Explode2;
        gren.touch = W_Hook_Touch2;
+       
+       gren.takedamage = DAMAGE_YES;
+       gren.health = autocvar_g_balance_hook_secondary_health;
+       gren.damageforcescale = autocvar_g_balance_hook_secondary_damageforcescale;
+       gren.event_damage = W_Hook_Damage;
+       gren.damagedbycontents = TRUE;
+       gren.missile_flags = MIF_SPLASH | MIF_ARC;
 
        gren.velocity = '0 0 1' * autocvar_g_balance_hook_secondary_speed;
        if(autocvar_g_projectiles_newton_style)
@@ -245,7 +266,7 @@ float w_hook(float req)
                self.hook_refire = time;
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_hook(float req)