#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(LASER, w_laser, 0, 1, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "laser", "laser", "Laser");
+REGISTER_WEAPON(LASER, w_laser, 0, 1, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "laser", "laser", _("Laser"))
#else
#ifdef SVQC
void(float imp) W_SwitchWeapon;
precache_sound("weapons/laserimpact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "%s lasered themself to hell";
+ w_deathtypestring = _("%s lasered themself to hell");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "%s was cut in half by %s's gauntlet"; // unchecked: SPLASH
+ w_deathtypestring = _("%s was cut in half by %s's gauntlet"); // unchecked: SPLASH
else
- w_deathtypestring = "%s was lasered to death by %s"; // unchecked: SPLASH
+ w_deathtypestring = _("%s was lasered to death by %s"); // unchecked: SPLASH
}
return TRUE;
}