]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge remote branch 'refs/remotes/origin/fruitiex/racefixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 6940a57cfa4a14da616463fa169e6eb7e63ceda6..dc4f48152e4ebb6d6dc07df6a0af8d49695cb77c 100644 (file)
@@ -1,24 +1,57 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
 #else
 #ifdef SVQC
-.float minelayer_detonate;
+void W_Mine_Think (void);
+.float minelayer_detonate, minelayer_mines;
+.float mine_time;
 
 void spawnfunc_weapon_minelayer (void)
 {
        weapon_defaultspawnfunc(WEP_MINE_LAYER);
 }
 
-void W_Mine_Unregister()
+void W_Mine_Stick ()
 {
-       if(self.owner && self.owner.lastmine == self)
-               self.owner.lastmine = world;
+       spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+
+       // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
+
+       entity newmine;
+       newmine = spawn();
+       newmine.classname = self.classname;
+
+       newmine.bot_dodge = self.bot_dodge;
+       newmine.bot_dodgerating = self.bot_dodgerating;
+
+       newmine.owner = self.owner;
+       setsize(newmine, '-4 -4 -4', '4 4 4');
+       setorigin(newmine, self.origin);
+       setmodel(newmine, "models/mine.md3");
+       newmine.angles = vectoangles(-trace_plane_normal); // face against the surface
+
+       newmine.takedamage = self.takedamage;
+       newmine.damageforcescale = self.damageforcescale;
+       newmine.health = self.health;
+       newmine.event_damage = self.event_damage;
+
+       newmine.movetype = MOVETYPE_NONE; // lock the mine in place
+       newmine.projectiledeathtype = self.projectiledeathtype;
+
+       newmine.mine_time = self.mine_time;
+
+       newmine.touch = SUB_Null;
+       newmine.think = W_Mine_Think;
+       newmine.nextthink = time;
+       newmine.cnt = self.cnt;
+       newmine.flags = self.flags;
+
+       remove(self);
+       self = newmine;
 }
 
 void W_Mine_Explode ()
 {
-       W_Mine_Unregister();
-
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
                        if(IsDifferentTeam(self.owner, other))
@@ -44,8 +77,6 @@ void W_Mine_Explode ()
 
 void W_Mine_DoRemoteExplode ()
 {
-       W_Mine_Unregister();
-
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
@@ -63,11 +94,9 @@ void W_Mine_DoRemoteExplode ()
        remove (self);
 }
 
-void W_Mine_RemoteExplode()
+void W_Mine_RemoteExplode ()
 {
        if(self.owner.deadflag == DEAD_NO)
-       if(self.owner.lastmine)
-       {
                if((self.spawnshieldtime >= 0)
                        ? (time >= self.spawnshieldtime) // timer
                        : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > cvar("g_balance_minelayer_radius")) // safety device
@@ -75,36 +104,68 @@ void W_Mine_RemoteExplode()
                {
                        W_Mine_DoRemoteExplode();
                }
+}
+
+void W_Mine_ProximityExplode ()
+{
+       // make sure no friend is in the mine's radius. If there is any, explosion is delayed until he's at a safe distance
+       if(cvar("g_balance_minelayer_protection"))
+       {
+               entity head;
+               head = findradius(self.origin, cvar("g_balance_minelayer_radius"));
+               while(head)
+               {
+                       if(head == self.owner || !IsDifferentTeam(head, self.owner))
+                               return;
+                       head = head.chain;
+               }
        }
+
+       self.mine_time = 0;
+       W_Mine_Explode();
 }
 
 void W_Mine_Think (void)
 {
+       entity head;
+
        self.nextthink = time;
        if (time > self.cnt)
        {
                other = world;
                self.projectiledeathtype |= HITTYPE_BOUNCE;
-               W_Mine_Explode ();
+               W_Mine_Explode();
                return;
        }
 
-       // detect players around the mine and explode if the player should detonate it
-       entity head;
-       head = findradius(self.origin, cvar("g_balance_minelayer_detectionradius"));
+       // a player's mines shall explode if he disconnects or dies
+       // TODO: Do this on team change too
+       if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
+       {
+               other = world;
+               self.projectiledeathtype |= HITTYPE_BOUNCE;
+               W_Mine_Explode();
+               return;
+       }
 
+       // set the mine for detonation when a foe gets close enough
+       head = findradius(self.origin, cvar("g_balance_minelayer_proximityradius"));
        while(head)
        {
                if(head.classname == "player" && head.deadflag == DEAD_NO)
-               if(head != self.owner)
-               if not(teams_matter && head.team == self.owner.team) // don't detonate for team mates
+               if(head != self.owner && IsDifferentTeam(head, self.owner)) // don't trigger for team mates
+               if(!self.mine_time)
                {
-                       W_Mine_Unregister();
-                       W_Mine_Explode();
+                       spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       self.mine_time = time + cvar("g_balance_minelayer_time");
                }
                head = head.chain;
        }
 
+       // explode if it's time to
+       if(self.mine_time && time >= self.mine_time)
+               W_Mine_ProximityExplode();
+
        // remote detonation
        if (self.owner.weapon == WEP_MINE_LAYER)
        if (self.owner.deadflag == DEAD_NO)
@@ -118,9 +179,10 @@ void W_Mine_Think (void)
 void W_Mine_Touch (void)
 {
        PROJECTILE_TOUCH;
-       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
-       self.movetype = MOVETYPE_NONE; // lock the mine in place
-       // TODO: make sure this doesn't cause the mine to get stuck in the air if it falls over a team mate (doesn't explode) and the team mate leaves
+       if(!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))
+               W_Mine_Stick();
+       else if(self.movetype != MOVETYPE_NONE) // don't unstick a locked mine when someone touches it
+               self.velocity = '0 0 0';
 }
 
 void W_Mine_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
@@ -135,25 +197,40 @@ void W_Mine_Damage (entity inflictor, entity attacker, float damage, float death
 
 void W_Mine_Attack (void)
 {
-       local entity mine;
-       local entity flash;
+       entity mine;
+       entity flash;
+
+       // scan how many mines we placed, and return if we reached our limit
+       if(cvar("g_balance_minelayer_limit"))
+       {
+               self.minelayer_mines = 0;
+               for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
+                       self.minelayer_mines += 1;
+
+               if(self.minelayer_mines >= cvar("g_balance_minelayer_limit"))
+               {
+                       // the refire delay keeps this message from being spammed
+                       sprint(self, strcat("You cannot place more than ^2", cvar_string("g_balance_minelayer_limit"), " ^7mines at a time\n") );
+                       play2(self, "weapons/unavailable.wav");
+                       return;
+               }
+       }
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_rockets = self.ammo_rockets - cvar("g_balance_minelayer_ammo");
 
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", cvar("g_balance_minelayer_damage"));
+       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage"));
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
        mine.owner = self;
-       self.lastmine = mine;
        if(cvar("g_balance_minelayer_detonatedelay") >= 0)
                mine.spawnshieldtime = time + cvar("g_balance_minelayer_detonatedelay");
        else
                mine.spawnshieldtime = -1;
        mine.classname = "mine";
        mine.bot_dodge = TRUE;
-       mine.bot_dodgerating = cvar("g_balance_minelayer_damage") * 2; // * 2 because it can be detonated inflight which makes it even more dangerous
+       mine.bot_dodgerating = cvar("g_balance_minelayer_damage") * 2; // * 2 because it can detonate inflight which makes it even more dangerous
 
        mine.takedamage = DAMAGE_YES;
        mine.damageforcescale = cvar("g_balance_minelayer_damageforcescale");
@@ -163,10 +240,10 @@ void W_Mine_Attack (void)
        mine.movetype = MOVETYPE_TOSS;
        PROJECTILE_MAKETRIGGER(mine);
        mine.projectiledeathtype = WEP_MINE_LAYER;
-       setsize (mine, '-6 -6 -6', '6 6 6'); // give it some size so it can be shot
+       setsize (mine, '-4 -4 -4', '4 4 4'); // give it some size so it can be shot
 
-       setorigin (mine, w_shotorg - v_forward * 6); // move it back so it hits the wall at the right point
-       W_SetupProjectileVelocity(mine, cvar("g_balance_minelayer_speedstart"), 0);
+       setorigin (mine, w_shotorg - v_forward * 4); // move it back so it hits the wall at the right point
+       W_SetupProjectileVelocity(mine, cvar("g_balance_minelayer_speed"), 0);
        mine.angles = vectoangles (mine.velocity);
 
        mine.touch = W_Mine_Touch;
@@ -175,7 +252,7 @@ void W_Mine_Attack (void)
        mine.cnt = time + cvar("g_balance_minelayer_lifetime");
        mine.flags = FL_PROJECTILE;
 
-       CSQCProjectile(mine, FALSE, PROJECTILE_MINE, FALSE);
+       CSQCProjectile(mine, FALSE, PROJECTILE_MINE, TRUE);
 
        // muzzle flash for 1st person view
        flash = spawn ();
@@ -185,13 +262,15 @@ void W_Mine_Attack (void)
        W_AttachToShotorg(flash, '5 0 0');
 
        // common properties
+
+       other = mine; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void spawnfunc_weapon_minelayer (void); // defined in t_items.qc
 
 float w_minelayer(float req)
 {
-       entity min;
+       entity mine;
        float minfound;
        if (req == WR_AIM)
        {
@@ -200,9 +279,9 @@ float w_minelayer(float req)
                if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
                {
                        // decide whether to detonate mines
-                       local entity mine, targetlist, targ;
-                       local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
-                       local float selfdamage, teamdamage, enemydamage;
+                       entity targetlist, targ;
+                       float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
+                       float selfdamage, teamdamage, enemydamage;
                        edgedamage = cvar("g_balance_minelayer_edgedamage");
                        coredamage = cvar("g_balance_minelayer_damage");
                        edgeradius = cvar("g_balance_minelayer_radius");
@@ -235,7 +314,7 @@ float w_minelayer(float req)
                                }
                                mine = find(mine, classname, "mine");
                        }
-                       local float desirabledamage;
+                       float desirabledamage;
                        desirabledamage = enemydamage;
                        if (teamplay != 1 && time > self.invincible_finished && time > self.spawnshieldtime)
                                desirabledamage = desirabledamage - selfdamage * cvar("g_balance_selfdamagepercent");
@@ -264,9 +343,9 @@ float w_minelayer(float req)
                                                targ = targ.chain;
                                        }
                                }else{
-                                       local float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
+                                       float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
                                        //As the distance gets larger, a correct detonation gets near imposible
-                                       //Bots are assumed to use the rocket spawnfunc_light to see if the rocket gets near a player
+                                       //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player
                                        if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1)
                                                if(self.enemy.classname == "player")
                                                        if(desirabledamage >= 0.1*coredamage)
@@ -302,27 +381,29 @@ float w_minelayer(float req)
                if (self.BUTTON_ATCK2)
                {
                        minfound = 0;
-                       for(min = world; (min = find(min, classname, "mine")); ) if(min.owner == self)
+                       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
                        {
-                               if(!min.minelayer_detonate)
+                               if(!mine.minelayer_detonate)
                                {
-                                       min.minelayer_detonate = TRUE;
+                                       mine.minelayer_detonate = TRUE;
                                        minfound = 1;
                                }
                        }
                        if(minfound)
-                               sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CHAN_WEAPON2, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if (req == WR_PRECACHE)
        {
                precache_model ("models/flash.md3");
-               precache_model ("models/weapons/g_rl.md3");
-               precache_model ("models/weapons/v_rl.md3");
-               precache_model ("models/weapons/h_rl.iqm");
-               precache_sound ("weapons/rocket_det.wav");
-               precache_sound ("weapons/rocket_fire.wav");
-               precache_sound ("weapons/rocket_mode.wav");
+               precache_model ("models/mine.md3");
+               precache_model ("models/weapons/g_minelayer.md3");
+               precache_model ("models/weapons/v_minelayer.md3");
+               precache_model ("models/weapons/h_minelayer.iqm");
+               precache_sound ("weapons/mine_det.wav");
+               precache_sound ("weapons/mine_fire.wav");
+               precache_sound ("weapons/mine_stick.wav");
+               precache_sound ("weapons/mine_trigger.wav");
        }
        else if (req == WR_SETUP)
        {
@@ -349,11 +430,11 @@ float w_minelayer(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CHAN_PROJECTILE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
-               precache_sound("weapons/rocket_impact.wav");
+               precache_sound("weapons/mine_exp.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
                w_deathtypestring = "%s exploded";
@@ -364,7 +445,7 @@ float w_minelayer(float req)
                else if(w_deathtype & HITTYPE_SPLASH)
                        w_deathtypestring = "%s almost dodged %s's mine";
                else
-                       w_deathtypestring = "%s ate %s's mine";
+                       w_deathtypestring = "%s stepped on %s's mine";
        }
        return TRUE;
 }