]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge remote branch 'refs/remotes/origin/fruitiex/racefixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index fba1ed3747ce8cfd66b172dcaa78448f77c6a678..dc4f48152e4ebb6d6dc07df6a0af8d49695cb77c 100644 (file)
@@ -2,16 +2,19 @@
 REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
 #else
 #ifdef SVQC
-.float minelayer_detonate;
-.float mine_number, mine_time;
+void W_Mine_Think (void);
+.float minelayer_detonate, minelayer_mines;
+.float mine_time;
 
 void spawnfunc_weapon_minelayer (void)
 {
        weapon_defaultspawnfunc(WEP_MINE_LAYER);
 }
 
-void W_Mine_RespawnEntity ()
+void W_Mine_Stick ()
 {
+       spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+
        // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
 
        entity newmine;
@@ -25,21 +28,20 @@ void W_Mine_RespawnEntity ()
        setsize(newmine, '-4 -4 -4', '4 4 4');
        setorigin(newmine, self.origin);
        setmodel(newmine, "models/mine.md3");
-       newmine.angles = vectoangles(-trace_plane_normal);
+       newmine.angles = vectoangles(-trace_plane_normal); // face against the surface
 
        newmine.takedamage = self.takedamage;
        newmine.damageforcescale = self.damageforcescale;
        newmine.health = self.health;
        newmine.event_damage = self.event_damage;
 
-       newmine.movetype = MOVETYPE_NONE;
+       newmine.movetype = MOVETYPE_NONE; // lock the mine in place
        newmine.projectiledeathtype = self.projectiledeathtype;
 
-       newmine.mine_number = self.mine_number;
        newmine.mine_time = self.mine_time;
 
        newmine.touch = SUB_Null;
-       newmine.think = self.think;
+       newmine.think = W_Mine_Think;
        newmine.nextthink = time;
        newmine.cnt = self.cnt;
        newmine.flags = self.flags;
@@ -92,7 +94,7 @@ void W_Mine_DoRemoteExplode ()
        remove (self);
 }
 
-void W_Mine_RemoteExplode()
+void W_Mine_RemoteExplode ()
 {
        if(self.owner.deadflag == DEAD_NO)
                if((self.spawnshieldtime >= 0)
@@ -104,7 +106,7 @@ void W_Mine_RemoteExplode()
                }
 }
 
-void W_Mine_ProximityExplode()
+void W_Mine_ProximityExplode ()
 {
        // make sure no friend is in the mine's radius. If there is any, explosion is delayed until he's at a safe distance
        if(cvar("g_balance_minelayer_protection"))
@@ -132,12 +134,22 @@ void W_Mine_Think (void)
        {
                other = world;
                self.projectiledeathtype |= HITTYPE_BOUNCE;
-               W_Mine_Explode ();
+               W_Mine_Explode();
+               return;
+       }
+
+       // a player's mines shall explode if he disconnects or dies
+       // TODO: Do this on team change too
+       if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
+       {
+               other = world;
+               self.projectiledeathtype |= HITTYPE_BOUNCE;
+               W_Mine_Explode();
                return;
        }
 
-       // set the mine for detonation when a foe gets too close
-       head = findradius(self.origin, cvar("g_balance_minelayer_detectionradius"));
+       // set the mine for detonation when a foe gets close enough
+       head = findradius(self.origin, cvar("g_balance_minelayer_proximityradius"));
        while(head)
        {
                if(head.classname == "player" && head.deadflag == DEAD_NO)
@@ -168,12 +180,7 @@ void W_Mine_Touch (void)
 {
        PROJECTILE_TOUCH;
        if(!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))
-       {
-               spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
-               self.movetype = MOVETYPE_NONE; // lock the mine in place
-
-               W_Mine_RespawnEntity();
-       }
+               W_Mine_Stick();
        else if(self.movetype != MOVETYPE_NONE) // don't unstick a locked mine when someone touches it
                self.velocity = '0 0 0';
 }
@@ -190,17 +197,17 @@ void W_Mine_Damage (entity inflictor, entity attacker, float damage, float death
 
 void W_Mine_Attack (void)
 {
-       local entity mine;
-       local entity flash;
+       entity mine;
+       entity flash;
 
        // scan how many mines we placed, and return if we reached our limit
        if(cvar("g_balance_minelayer_limit"))
        {
-               self.mine_number = 0;
+               self.minelayer_mines = 0;
                for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
-                       self.mine_number += 1;
+                       self.minelayer_mines += 1;
 
-               if(self.mine_number >= cvar("g_balance_minelayer_limit"))
+               if(self.minelayer_mines >= cvar("g_balance_minelayer_limit"))
                {
                        // the refire delay keeps this message from being spammed
                        sprint(self, strcat("You cannot place more than ^2", cvar_string("g_balance_minelayer_limit"), " ^7mines at a time\n") );
@@ -255,6 +262,8 @@ void W_Mine_Attack (void)
        W_AttachToShotorg(flash, '5 0 0');
 
        // common properties
+
+       other = mine; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void spawnfunc_weapon_minelayer (void); // defined in t_items.qc
@@ -270,9 +279,9 @@ float w_minelayer(float req)
                if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
                {
                        // decide whether to detonate mines
-                       local entity mine, targetlist, targ;
-                       local float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
-                       local float selfdamage, teamdamage, enemydamage;
+                       entity targetlist, targ;
+                       float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
+                       float selfdamage, teamdamage, enemydamage;
                        edgedamage = cvar("g_balance_minelayer_edgedamage");
                        coredamage = cvar("g_balance_minelayer_damage");
                        edgeradius = cvar("g_balance_minelayer_radius");
@@ -305,7 +314,7 @@ float w_minelayer(float req)
                                }
                                mine = find(mine, classname, "mine");
                        }
-                       local float desirabledamage;
+                       float desirabledamage;
                        desirabledamage = enemydamage;
                        if (teamplay != 1 && time > self.invincible_finished && time > self.spawnshieldtime)
                                desirabledamage = desirabledamage - selfdamage * cvar("g_balance_selfdamagepercent");
@@ -334,7 +343,7 @@ float w_minelayer(float req)
                                                targ = targ.chain;
                                        }
                                }else{
-                                       local float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
+                                       float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
                                        //As the distance gets larger, a correct detonation gets near imposible
                                        //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player
                                        if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1)