]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_nex.qc
make weapon death messages translatable
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_nex.qc
index b15bc77abb2cf8e0ea6b0dddf6c93bc931a77961..4bc8130290d674260716b7fd7500354941aefc1d 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", "Nex");
+REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", _("Nex"))
 #else
 #ifdef SVQC
 void SendCSQCNexBeamParticle(float charge) {
@@ -94,20 +94,6 @@ float w_nex(float req)
                if(autocvar_g_balance_nex_charge && self.nex_charge < autocvar_g_balance_nex_charge_limit)
                        self.nex_charge = min(1, self.nex_charge + autocvar_g_balance_nex_charge_rate * frametime / W_TICSPERFRAME);
 
-               if(autocvar_g_balance_nex_charge)
-               {
-                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
-                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
-                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
-
-                       if(self.nex_charge > autocvar_g_balance_nex_charge_limit)
-                       {
-                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
-                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
-                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
-                       }
-               }
-
                if(autocvar_g_balance_nex_secondary_chargepool)
                        if(self.nex_chargepool_ammo < 1)
                        {
@@ -124,43 +110,52 @@ float w_nex(float req)
                                weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nex_primary_animtime, w_ready);
                        }
                }
-               if (self.BUTTON_ATCK2)
+               if ((autocvar_g_balance_nex_secondary_charge && !autocvar_g_balance_nex_secondary) ? self.BUTTON_ZOOM : self.BUTTON_ATCK2)
                {
                        if(autocvar_g_balance_nex_secondary_charge)
                        {
                                self.nex_charge_rottime = time + autocvar_g_balance_nex_charge_rot_pause;
                                dt = frametime / W_TICSPERFRAME;
 
-                               if(autocvar_g_balance_nex_secondary_chargepool)
+                               if(self.nex_charge < 1)
                                {
-                                       if(autocvar_g_balance_nex_secondary_ammo)
+                                       if(autocvar_g_balance_nex_secondary_chargepool)
                                        {
-                                               // always deplete if secondary is held
-                                               self.nex_chargepool_ammo = max(0, self.nex_chargepool_ammo - autocvar_g_balance_nex_secondary_ammo * dt);
+                                               if(autocvar_g_balance_nex_secondary_ammo)
+                                               {
+                                                       // always deplete if secondary is held
+                                                       self.nex_chargepool_ammo = max(0, self.nex_chargepool_ammo - autocvar_g_balance_nex_secondary_ammo * dt);
 
-                                               dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
-                                               self.nex_chargepool_pauseregen_finished = time + autocvar_g_balance_nex_secondary_chargepool_pause_regen;
-                                               dt = min(dt, self.nex_chargepool_ammo);
-                                               dt = max(0, dt);
+                                                       dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
+                                                       self.nex_chargepool_pauseregen_finished = time + autocvar_g_balance_nex_secondary_chargepool_pause_regen;
+                                                       dt = min(dt, self.nex_chargepool_ammo);
+                                                       dt = max(0, dt);
 
-                                               self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate;
+                                                       self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate;
+                                               }
                                        }
-                               }
 
-                               else if(autocvar_g_balance_nex_secondary_ammo)
-                               {
-                                       if(self.nex_charge < 1)
+                                       else if(autocvar_g_balance_nex_secondary_ammo)
                                        {
-                                               dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
-                                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                                               if(self.BUTTON_ATCK2) // only eat ammo when the button is pressed
                                                {
-                                                       dt = min(dt, (self.ammo_cells - autocvar_g_balance_nex_primary_ammo) / autocvar_g_balance_nex_secondary_ammo);
-                                                       dt = max(0, dt);
-                                                       if(dt > 0)
+                                                       dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
+                                                       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                                                        {
-                                                               self.ammo_cells = max(autocvar_g_balance_nex_secondary_ammo, self.ammo_cells - autocvar_g_balance_nex_secondary_ammo * dt);
+                                                               dt = min(dt, (self.ammo_cells - autocvar_g_balance_nex_primary_ammo) / autocvar_g_balance_nex_secondary_ammo);
+                                                               dt = max(0, dt);
+                                                               if(dt > 0)
+                                                               {
+                                                                       self.ammo_cells = max(autocvar_g_balance_nex_secondary_ammo, self.ammo_cells - autocvar_g_balance_nex_secondary_ammo * dt);
+                                                               }
                                                        }
+                                                       self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate;
                                                }
+                                       }
+
+                                       else
+                                       {
+                                               dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
                                                self.nex_charge += dt * autocvar_g_balance_nex_secondary_charge_rate;
                                        }
                                }
@@ -174,6 +169,20 @@ float w_nex(float req)
                                }
                        }
                }
+
+               if(autocvar_g_balance_nex_charge)
+               {
+                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
+                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
+                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_limit);
+
+                       if(self.nex_charge > autocvar_g_balance_nex_charge_limit)
+                       {
+                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
+                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
+                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_limit) / (1 - autocvar_g_balance_nex_charge_limit);
+                       }
+               }
        }
        else if (req == WR_PRECACHE)
        {
@@ -212,9 +221,9 @@ float w_nex(float req)
                precache_sound("weapons/neximpact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s did the impossible";
+               w_deathtypestring = _("%s did the impossible");
        else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "%s has been vaporized by %s";
+               w_deathtypestring = _("%s has been vaporized by %s");
        return TRUE;
 }
 #endif