void Seeker_Missile_Explode ()
{
self.event_damage = SUB_Null;
- RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
+ RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
remove (self);
}
setsize (missile, '-4 -4 -4', '4 4 4');
missile.movetype = MOVETYPE_FLYMISSILE;
missile.flags = FL_PROJECTILE;
+ missile.missile_flags = MIF_SPLASH | MIF_GUIDED_TAG;
+
W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_missile);
missile.angles = vectoangles (missile.velocity);
{
self.event_damage = SUB_Null;
- RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
+ RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
remove (self);
}
missile.projectiledeathtype = WEP_SEEKER;
missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
missile.flags = FL_PROJECTILE;
+ missile.missile_flags = MIF_SPLASH;
// csqc projectiles
//missile.angles = vectoangles (missile.velocity);
setsize (missile, '-2 -2 -2', '2 2 2');
missile.flags = FL_PROJECTILE;
+ //missile.missile_flags = MIF_..?;
missile.movetype = MOVETYPE_FLY;
W_SETUPPROJECTILEVELOCITY(missile, g_balance_seeker_tag);