else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "%s shot themself automatically";
+ w_deathtypestring = _("%s shot themself automatically");
else
- w_deathtypestring = "%s sniped themself somehow";
+ w_deathtypestring = _("%s sniped themself somehow");
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_BOUNCE)
- w_deathtypestring = "%s failed to hide from %s's bullet hail";
+ w_deathtypestring = _("%s failed to hide from %s's bullet hail");
else
- w_deathtypestring = "%s died in %s's bullet hail";
+ w_deathtypestring = _("%s died in %s's bullet hail");
}
else
{
if(w_deathtype & HITTYPE_BOUNCE)
{
// TODO special headshot message here too?
- w_deathtypestring = "%s failed to hide from %s's rifle";
+ w_deathtypestring = _("%s failed to hide from %s's rifle");
}
else
{
if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "%s got hit in the head by %s";
+ w_deathtypestring = _("%s got hit in the head by %s");
else
- w_deathtypestring = "%s was sniped by %s";
+ w_deathtypestring = _("%s was sniped by %s");
}
}
}