#include "spawning.qh"
#include "weaponsystem.qh"
-#include "../mutators/_all.qh"
+#include "../mutators/_mod.qh"
#include <common/t_items.qh>
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
string W_Apply_Weaponreplace(string in)
{