Merge branch 'master' into terencehill/accuracy_shotgun
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / tracing.qc
index 486ae180a2a0c80c3dea73f34dc0f45b36c45322..87330e79970d32415724d51d18b15f093b9c0436 100644 (file)
@@ -422,10 +422,10 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo
                        yoda = 0;
                        MUTATOR_CALLHOOK(FireBullet_Hit, this, hit, start, end, damage, this.(weaponentity));
                        damage = M_ARGV(4, float);
-                       float g = accuracy_isgooddamage(this, hit);
+                       bool gooddamage = accuracy_isgooddamage(this, hit);
                        Damage(hit, this, this, damage * solid_penetration_left, dtype, start, force * dir * solid_penetration_left);
                        // calculate hits for ballistic weapons
-                       if(g)
+                       if(gooddamage)
                        {
                                // do not exceed 100%
                                float added_damage = min(damage - total_damage, damage * solid_penetration_left);