#include "selection.qh"
#include "../command/common.qh"
-#include "../mutators/_all.qh"
+#include "../mutators/_mod.qh"
#include "../round_handler.qh"
#include <common/t_items.qh>
#include <common/animdecide.qh>
#include <common/monsters/all.qh>
#include <common/notifications/all.qh>
#include <common/util.qh>
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
#include <common/state.qh>
#include <lib/csqcmodel/sv_model.qh>
if (gameover) return true;
if (STAT(FROZEN, player)) return true;
if (player.weapon_blocked) return true;
+ if (MUTATOR_CALLHOOK(ForbidWeaponUse, player)) return true;
return false;
}