X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=_hud_common.cfg;h=3631df7eb4882cc7d2dc9d85063c845bff47c887;hp=6e88873e960eca4ad0429d1f8dd9141e4e84f8a6;hb=bc50c2d7ca3e0a44ed1712400ef8e170e6df8210;hpb=80afa8735de5af3e81d880e9980c7d9fbc3e481c diff --git a/_hud_common.cfg b/_hud_common.cfg index 6e88873e9..3631df7eb 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -46,6 +46,7 @@ seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, //seta hud_panel_quickmenu 1 "enable this panel" //seta hud_panel_scoreboard 1 "enable this panel" seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" +seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server" seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel" @@ -92,7 +93,7 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 " seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" -seta hud_panel_physics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen" +seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen" seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full" @@ -112,7 +113,7 @@ seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few pla seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height" seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" -seta hud_panel_scoreboard_minwidth 0.4 "minimum width of the scoreboard" +seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" // hud panel aliases alias quickmenu "cl_cmd hud quickmenu ${* ?}" @@ -141,7 +142,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"