X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=_hud_common.cfg;h=5fdba67215a5ebebce6c9bb2c89e8d92bbd9de9d;hp=21d771f67bdd3b6d2fc4e5b7696e3885066de4da;hb=e32bafae312f678090d73c0b47449257b1883383;hpb=ad4b8cf7bc76d90f78eb34e568fa518c4ad48bf6 diff --git a/_hud_common.cfg b/_hud_common.cfg index 21d771f67..5fdba6721 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -45,8 +45,9 @@ seta hud_panel_centerprint 1 "enable this panel" seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage" //seta hud_panel_quickmenu 1 "enable this panel" //seta hud_panel_scoreboard 1 "enable this panel" -seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" +seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel in the scoreboard; colors can be configured with accuracy_color* cvars" seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server" +seta hud_panel_scoreboard_itemstats 1 "show item stats panel in the scoreboard" seta hud_panel_strafehud 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing" seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel" @@ -83,6 +84,8 @@ seta hud_panel_ammo_hide_ondeath 0 "hide this panel when dead" seta hud_panel_powerups_hide_ondeath 0 "hide this panel when dead" +seta hud_panel_healtharmor_fuelbar_startalpha "0.3" "start alpha of the fuel bar" +seta hud_panel_healtharmor_oxygenbar_startalpha "0.2" "start alpha of the oxygen bar" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" @@ -90,6 +93,8 @@ seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blin seta hud_panel_healtharmor_hide_ondeath 0 "hide this panel when dead" seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" +seta hud_panel_timer_secondary "1" "secondary timer (0 = hide, 1 = show, 2 = show swapped)" +seta hud_panel_timer_unbound "0" "show seconds leading up to the start of the match" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" @@ -113,21 +118,42 @@ seta hud_panel_infomessages_group0 1 "show group 0 messages (showing keys for no seta hud_panel_infomessages_group_time 6 "number of seconds a message of a group lasts before it gets changed" seta hud_panel_infomessages_group_fadetime 0.4 "group message fade in/out time" +seta hud_panel_centerprint_time 3 "message duration (NOTE: certain messages have a fixed duration)" +seta hud_panel_centerprint_fade_in 0 "how long a message takes to fade in" +seta hud_panel_centerprint_fade_out 0.15 "how long a message takes to fade out (this time is included in the message duration and can't be > 5)" +seta hud_panel_centerprint_fade_subsequent 1 "enable extra fading effects for each additional message, so that the more messages you have the more they become faded out" +seta hud_panel_centerprint_fade_subsequent_passone 3 "division factor for the first pass for alpha fading, with 2 all messages after the first have half alpha" +seta hud_panel_centerprint_fade_subsequent_passone_minalpha 0.5 "minimum factor that the first pass can fade to" +seta hud_panel_centerprint_fade_subsequent_passtwo 10 "division factor for the second pass for alpha fading, it applies another fade on top of the first pass to make it more transitioned" +seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha 0.5 "minimum factor that the second pass can fade to" +seta hud_panel_centerprint_fade_minfontsize 1 "minimum factor for the font size from the fading in/out effects" + seta hud_panel_scoreboard_namesize 15 "size limit of player names and relative column (multiplied by fontsize)" seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few players that wouldn't fit into the scoreboard are listed in the last row" seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height" seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" +seta hud_panel_scoreboard_spectators_position 1 "spectator list position (0 = before accuracy and itemstats, 1 = before rankings, 2 = after rankings, 3 = after map stats)" seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" +seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" +seta hud_panel_scoreboard_playerid 0 "show player id (server entity number) next to player's name" +seta hud_panel_scoreboard_playerid_prefix "#" "player id prefix" +seta hud_panel_scoreboard_playerid_suffix " " "player id suffix" seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down" seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top" -seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" + +seta hud_panel_scoreboard_itemstats_filter 1 "filter out less interesting items (according to hud_panel_scoreboard_itemstats_filter_mask)" +seta hud_panel_scoreboard_itemstats_filter_mask 12 "[0-1][0-4]: the tens digit filters out all ammo items if set to 1, the units digit filters out health/armor items (1 small, 2 medium too, 3 big too, 4 mega too)" +seta hud_panel_scoreboard_itemstats_showdelay 2.2 "how long to delay displaying item stats below the scoreboard if it's too far down" +seta hud_panel_scoreboard_itemstats_showdelay_minpos 0.75 "delay displaying the item stats panel only if its position is lower than this percentage of the screen height from the top" seta _hud_panel_strafehud_demo "0" "strafehud changes angle during configure" seta hud_panel_strafehud_mode "0" "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle" seta hud_panel_strafehud_range "0" "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating at once)" seta hud_panel_strafehud_style "1" "\"0\" = no styling, \"1\" = progress bar style for the strafe bar, \"2\" = gradient for the strafe bar" +seta hud_panel_strafehud_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots), length unit (1 = qu, 2 = m, 3 = km, 4 = mi, 5 = nmi)" +seta hud_panel_strafehud_unit_show "1" "show units" seta hud_panel_strafehud_bar_neutral_color "1 1 1" "color of the strafe meter neutral zone" seta hud_panel_strafehud_bar_neutral_alpha "0.3" "opacity of the strafe meter neutral zone" seta hud_panel_strafehud_bar_accel_color "0 1 0" "color of the strafe meter acceleration zone" @@ -155,10 +181,17 @@ seta hud_panel_strafehud_slickdetector_granularity "2" "value from 0 to 4 which seta hud_panel_strafehud_slickdetector_color "0 1 1" "color of the slick detector indicator" seta hud_panel_strafehud_slickdetector_alpha "0.5" "opacity of the slick detector indicator" seta hud_panel_strafehud_slickdetector_height "0.125" "height of the slick detector indicator (relative to the panel height)" -seta hud_panel_strafehud_timeout_air "0.1" "time after take off before changing to air strafe physics when not jumping (visually more consistent hud while on slick downwards ramps)" -seta hud_panel_strafehud_timeout_ground "0.03333333" "time after landing before changing to non-air strafe physics (visually more consistent hud while strafe turning when touching the floor after every hop)" -seta hud_panel_strafehud_timeout_turn "0.1" "time after releasing the strafe keys before changing mode (visually more consistent hud while switching between left/right strafe turning)" -seta hud_panel_strafehud_timeout_direction "0.5" "time it takes until direction changes (forward or backward movement) are applied (set to zero if you intend to sideways strafe)" +seta hud_panel_strafehud_startspeed_fade "0" "fade time (in seconds) of the start speed text or \"0\" to disable" +seta hud_panel_strafehud_startspeed_color "1 0.75 0" "color of the start speed text" +seta hud_panel_strafehud_startspeed_size "1.5" "size of the start speed text (relative to the panel height)" +seta hud_panel_strafehud_jumpheight_fade "0" "fade time (in seconds) of the jump height text or \"0\" to disable" +seta hud_panel_strafehud_jumpheight_min "50" "minimum jump height to display in the selected unit" +seta hud_panel_strafehud_jumpheight_color "0 1 0.75" "color of the jump height text" +seta hud_panel_strafehud_jumpheight_size "1.5" "size of the jump height text (relative to the panel height)" +seta hud_panel_strafehud_timeout_air "0.1" "time (in seconds) after take off before changing to air strafe physics when not jumping (visually more consistent hud while on slick downwards ramps)" +seta hud_panel_strafehud_timeout_ground "0.03333333" "time (in seconds) after landing before changing to non-air strafe physics (visually more consistent hud while strafe turning when touching the floor after every hop)" +seta hud_panel_strafehud_timeout_turn "0.1" "time (in seconds) after releasing the strafe keys before changing mode (visually more consistent hud while switching between left/right strafe turning)" +seta hud_panel_strafehud_timeout_direction "0.5" "time (in seconds) it takes until direction changes (forward or backward movement) are applied (set to zero if you intend to sideways strafe)" seta hud_panel_strafehud_antiflicker_angle "0.01" "how many degrees from 0° to 180° the hud ignores if it could cause visual disturbances otherwise (and to counter rounding errors)" seta hud_panel_strafehud_antiflicker_speed "0.0001" "how many qu/s the hud ignores if it could cause visual disturbances otherwise (and to counter rounding errors)" @@ -188,7 +221,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage 0.55 "draw a blood image when hurt (improved version of gl_polyblend)" seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" @@ -238,6 +271,6 @@ seta hud_shownames_alpha 0.7 "alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" -seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" -seta hud_shownames_antioverlap_distance 50 "2d distance to other tag after which to fade out" +seta hud_shownames_antioverlap 1 "if two tags overlap, fade out the one further away from you" +seta hud_shownames_antioverlap_minalpha 0.4 "fade out overlapping tags to this alpha value" seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"