X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=_hud_common.cfg;h=e31655e25823512d2bfe20b7897b83fd2f85e643;hp=6e88873e960eca4ad0429d1f8dd9141e4e84f8a6;hb=25f7a4a5f137ffb344c47107636fcfc7cdfa2045;hpb=451e02a2857d8c671f6dcf6a0639ea7c609b3ba9 diff --git a/_hud_common.cfg b/_hud_common.cfg index 6e88873e9..e31655e25 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -46,6 +46,7 @@ seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, //seta hud_panel_quickmenu 1 "enable this panel" //seta hud_panel_scoreboard 1 "enable this panel" seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" +seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server" seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel" @@ -92,7 +93,7 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 " seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" -seta hud_panel_physics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen" +seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen" seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full" @@ -112,7 +113,10 @@ seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few pla seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height" seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" -seta hud_panel_scoreboard_minwidth 0.4 "minimum width of the scoreboard" +seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" + +seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down" +seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top" // hud panel aliases alias quickmenu "cl_cmd hud quickmenu ${* ?}" @@ -141,7 +145,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" @@ -155,11 +159,11 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" -seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5" +seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups" seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" -seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5" -seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8" +seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be" +seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be" seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" @@ -182,6 +186,7 @@ seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" +seta hud_shownames_statusbar_highlight 1 "Always highlight values of health and armor from 0 to half status bar" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" seta hud_shownames_fontsize 12 "font size" seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"