X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balance.cfg;h=1db210ec1b14f5e218c467388cb23062c32057a3;hp=cb58e9a14e563876567ed9accf0ebb85b4e2b5c3;hb=cdab827c3bb824ae263c1add2b551d76f524ef77;hpb=1f5d48dd87aaf7d479958202f3960de01ac877d2 diff --git a/balance.cfg b/balance.cfg index cb58e9a14..1db210ec1 100644 --- a/balance.cfg +++ b/balance.cfg @@ -16,21 +16,21 @@ set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always pro set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 100 +set g_balance_health_start 150 set g_balance_armor_start 0 -set g_start_ammo_shells 45 +set g_start_ammo_shells 40 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 -set g_warmup_start_health 200 "starting values when being in warmup-stage" +set g_warmup_start_health 250 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 200 +set g_lms_start_health 250 set g_lms_start_armor 100 set g_lms_start_ammo_shells 50 set g_lms_start_ammo_nails 150 @@ -54,40 +54,40 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 0 set g_pickup_weapons_anyway 0 -set g_pickup_shells 30 -set g_pickup_shells_max 120 +set g_pickup_shells 15 +set g_pickup_shells_max 999 set g_pickup_nails 80 -set g_pickup_nails_max 400 -set g_pickup_rockets 30 -set g_pickup_rockets_max 120 -set g_pickup_cells 50 -set g_pickup_cells_max 200 +set g_pickup_nails_max 999 +set g_pickup_rockets 15 +set g_pickup_rockets_max 999 +set g_pickup_cells 25 +set g_pickup_cells_max 999 set g_pickup_fuel 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 -set g_pickup_armorsmall 10 -set g_pickup_armorsmall_max 100 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 999 set g_pickup_armorsmall_anyway 0 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 100 +set g_pickup_armormedium_max 999 set g_pickup_armormedium_anyway 0 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 100 +set g_pickup_armorbig_max 999 set g_pickup_armorbig_anyway 0 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 100 +set g_pickup_armorlarge_max 999 set g_pickup_armorlarge_anyway 0 -set g_pickup_healthsmall 10 -set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 999 set g_pickup_healthsmall_anyway 0 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_max 999 set g_pickup_healthmedium_anyway 0 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 200 +set g_pickup_healthlarge_max 999 set g_pickup_healthlarge_anyway 0 set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 +set g_pickup_healthmega_max 999 set g_pickup_healthmega_anyway 0 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 @@ -104,23 +104,23 @@ set g_pickup_respawntimejitter_ammo 0 // }}} // {{{ regen/rot -set g_balance_health_regen 0 -set g_balance_health_regenlinear 5 +set g_balance_health_regen 0.1 +set g_balance_health_regenlinear 0 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0 -set g_balance_health_rotlinear 5 -set g_balance_pause_health_rot 3 -set g_balance_pause_health_rot_spawn 1 +set g_balance_health_rot 0.1 +set g_balance_health_rotlinear 0 +set g_balance_pause_health_rot 5 +set g_balance_pause_health_rot_spawn 10 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0 +set g_balance_armor_rot 0.1 set g_balance_armor_rotlinear 0 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 1 +set g_balance_pause_armor_rot 5 +set g_balance_pause_armor_rot_spawn 10 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 999 @@ -156,8 +156,8 @@ set g_projectiles_newton_style 2 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) -set g_projectiles_newton_style_2_minfactor 0.8 -set g_projectiles_newton_style_2_maxfactor 1.5 +set g_projectiles_newton_style_2_minfactor 0.7 +set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 0 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity @@ -188,7 +188,7 @@ set g_balance_powerup_strength_selfforce 1.5 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" set g_jetpack_fuel 8 "fuel per second for jetpack" set g_jetpack_attenuation 2 "jetpack sound attenuation" @@ -206,11 +206,11 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 25 +set g_balance_laser_primary_damage 35 set g_balance_laser_primary_edgedamage 10 set g_balance_laser_primary_force 400 set g_balance_laser_primary_radius 70 -set g_balance_laser_primary_speed 12000 +set g_balance_laser_primary_speed 9000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 @@ -219,81 +219,89 @@ set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.03 set g_balance_laser_gauntlet 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 25 +set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 set g_balance_laser_secondary_force 400 set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 12000 +set g_balance_laser_secondary_speed 9000 set g_balance_laser_secondary_spread 0 set g_balance_laser_secondary_refire 0.7 set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 -set g_balance_laser_secondary_shotangle -90 +set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 -set g_balance_shotgun_primary_damage 8 -set g_balance_shotgun_primary_force 0 -set g_balance_shotgun_primary_spread 0.11 +set g_balance_shotgun_primary_damage 9 +set g_balance_shotgun_primary_force 60 +set g_balance_shotgun_primary_spread 0.07 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 8000 +set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim! +set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim +set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_swing 50 +set g_balance_shotgun_secondary_melee_time 0.4 set g_balance_shotgun_secondary_bullets 6 -set g_balance_shotgun_secondary_damage 8 -set g_balance_shotgun_secondary_force 0 -set g_balance_shotgun_secondary_spread 0.17 +set g_balance_shotgun_secondary_damage 9 +set g_balance_shotgun_secondary_force 60 +set g_balance_shotgun_secondary_spread 0.1 set g_balance_shotgun_secondary_refire 1.35 set g_balance_shotgun_secondary_animtime 0.2 set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 8000 +set g_balance_shotgun_secondary_speed 12000 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu // }}} // {{{ uzi set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 12 -set g_balance_uzi_first_force 0 +set g_balance_uzi_first_damage 30 +set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 -set g_balance_uzi_first_refire 0.15 +set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 0 +set g_balance_uzi_sustained_damage 15 +set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 -set g_balance_uzi_sustained_refire 0.075 +set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar set g_balance_grenadelauncher_primary2secondary 0 -set g_balance_grenadelauncher_primary_damage 50 +set g_balance_grenadelauncher_primary_sticky 0 +set g_balance_grenadelauncher_primary_damage 70 set g_balance_grenadelauncher_primary_edgedamage 38 set g_balance_grenadelauncher_primary_force 400 set g_balance_grenadelauncher_primary_radius 140 -set g_balance_grenadelauncher_primary_speed 2200 -set g_balance_grenadelauncher_primary_speed_up 220 +set g_balance_grenadelauncher_primary_speed 2000 +set g_balance_grenadelauncher_primary_speed_up 200 set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 30 +set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_secondary_damage 60 +set g_balance_grenadelauncher_primary_health 25 +set g_balance_grenadelauncher_secondary_damage 70 set g_balance_grenadelauncher_secondary_edgedamage 38 set g_balance_grenadelauncher_secondary_force 400 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 -set g_balance_grenadelauncher_secondary_speed_up 150 +set g_balance_grenadelauncher_secondary_speed_up 200 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 1 +set g_balance_grenadelauncher_secondary_lifetime 2.5 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 70 +set g_balance_grenadelauncher_secondary_health 10 set g_balance_grenadelauncher_secondary_damageforcescale 4 set g_balance_grenadelauncher_secondary_bouncefactor 0.5 set g_balance_grenadelauncher_secondary_bouncestop 0.075 @@ -303,6 +311,7 @@ set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 65 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 2000 @@ -311,6 +320,7 @@ set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 +set g_balance_electro_primary_range 0 set g_balance_electro_secondary_damage 50 set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 @@ -320,15 +330,15 @@ set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0 -set g_balance_electro_secondary_lifetime 2.5 -set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1 -set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_lifetime 5 +set g_balance_electro_secondary_refire 0.3 +set g_balance_electro_secondary_refire2 0 +set g_balance_electro_secondary_animtime 0.3 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_count 3 -set g_balance_electro_combo_damage 50 +set g_balance_electro_secondary_count 1 +set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 @@ -336,12 +346,12 @@ set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 14 +set g_balance_crylink_primary_damage 18 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 7000 -set g_balance_crylink_primary_spread 0.01 +set g_balance_crylink_primary_spread 0.03 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.4 @@ -357,17 +367,17 @@ set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 24 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 10 +set g_balance_crylink_secondary_damage 18 set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 10 -set g_balance_crylink_secondary_speed 4000 -set g_balance_crylink_secondary_spread 0.01 -set g_balance_crylink_secondary_shots 3 +set g_balance_crylink_secondary_force -55 +set g_balance_crylink_secondary_radius 3 +set g_balance_crylink_secondary_speed 7000 +set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.1 -set g_balance_crylink_secondary_animtime 0.1 -set g_balance_crylink_secondary_ammo 1 +set g_balance_crylink_secondary_refire 0.5 +set g_balance_crylink_secondary_animtime 0.3 +set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 @@ -392,43 +402,43 @@ set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 30 -set g_balance_hagar_primary_edgedamage 0 -set g_balance_hagar_primary_force 50 -set g_balance_hagar_primary_radius 70 -set g_balance_hagar_primary_spread 0.05 -set g_balance_hagar_primary_speed 2400 +set g_balance_hagar_primary_damage 37 +set g_balance_hagar_primary_edgedamage 15 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_radius 65 +set g_balance_hagar_primary_spread 0.010 +set g_balance_hagar_primary_speed 3000 set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 20 -set g_balance_hagar_secondary_edgedamage 10 -set g_balance_hagar_secondary_force 50 -set g_balance_hagar_secondary_radius 90 -set g_balance_hagar_secondary_spread 0.05 -set g_balance_hagar_secondary_speed 2000 -set g_balance_hagar_secondary_lifetime_min 0.1 -set g_balance_hagar_secondary_lifetime_rand 0.05 -set g_balance_hagar_secondary_refire 0.1 -set g_balance_hagar_secondary_ammo 0.5 +set g_balance_hagar_secondary_damage 37 +set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_radius 65 +set g_balance_hagar_secondary_spread 0.015 +set g_balance_hagar_secondary_speed 1400 +set g_balance_hagar_secondary_lifetime_min 30 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_refire 0.15 +set g_balance_hagar_secondary_ammo 1 // }}} // {{{ rocketlauncher -set g_balance_rocketlauncher_damage 80 +set g_balance_rocketlauncher_damage 105 set g_balance_rocketlauncher_edgedamage 40 set g_balance_rocketlauncher_force 600 -set g_balance_rocketlauncher_radius 100 -set g_balance_rocketlauncher_speed 1600 -set g_balance_rocketlauncher_speedaccel 1600 -set g_balance_rocketlauncher_speedstart 1000 +set g_balance_rocketlauncher_radius 150 +set g_balance_rocketlauncher_speed 850 +set g_balance_rocketlauncher_speedaccel 0 +set g_balance_rocketlauncher_speedstart 850 set g_balance_rocketlauncher_lifetime 30 -set g_balance_rocketlauncher_refire 1.2 +set g_balance_rocketlauncher_refire 1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 -set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 140 // max degrees per second +set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 90 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in @@ -438,6 +448,10 @@ set g_balance_rocketlauncher_laserguided_speedaccel 0 set g_balance_rocketlauncher_laserguided_speedstart 1000 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 +set g_balance_rocketlauncher_remote_damage 105 +set g_balance_rocketlauncher_remote_edgedamage 40 +set g_balance_rocketlauncher_remote_radius 150 +set g_balance_rocketlauncher_remote_force 600 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -448,12 +462,12 @@ set g_balance_portal_health 200 // these get recharged whenever the portal is us set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} // {{{ hook -set g_balance_hook_primary_fuel 2 // hook monkeys set 0 +set g_balance_hook_primary_fuel 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked +set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked set g_balance_hook_secondary_damage 25 // not much set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS @@ -518,6 +532,7 @@ set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time set g_balance_campingrifle_primary_bullethail 0 +set g_balance_campingrifle_secondary 1 set g_balance_campingrifle_secondary_damage 15 set g_balance_campingrifle_secondary_headshotaddeddamage 25 set g_balance_campingrifle_secondary_spread 0.02 @@ -570,7 +585,7 @@ set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 5 set g_balance_fireball_secondary_force 100 set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 30 +set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 110 set g_balance_fireball_secondary_lifetime 7