X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balance25.cfg;h=1a203eb89003e036db6bd4594253f611d0ba68a6;hp=ea66cd177f6f04e0e947e3e5e5415f0bfd1a0291;hb=8f4d064a1d62a040e788fc0634baf93e888ba2f6;hpb=97f5b5383d79263056aefc82ea1a78ade2671a93 diff --git a/balance25.cfg b/balance25.cfg index ea66cd177..1a203eb89 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -13,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -155,6 +155,13 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 1 set g_throughfloor_force 1 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,6 +186,13 @@ set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_damagepush_speedfactor 0 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -209,6 +223,7 @@ set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 +set g_balance_grapplehook_damagedbycontents 0 // }}} // {{{ weapon properties @@ -258,11 +273,15 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 60 -set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 0 +set g_balance_shotgun_secondary_melee_multihit 1 set g_balance_shotgun_secondary_damage 115 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 @@ -287,12 +306,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 15 +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 @@ -333,7 +354,8 @@ set g_balance_grenadelauncher_secondary_speed_up 200 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 2.5 -set g_balance_grenadelauncher_secondary_lifetime2 0 +set g_balance_grenadelauncher_secondary_lifetime_bounce 0 +set g_balance_grenadelauncher_secondary_lifetime_stick 0 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 @@ -405,6 +427,7 @@ set g_balance_electro_secondary_animtime 0.3 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_damagedbycontents 0 set g_balance_electro_secondary_count 1 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 @@ -511,7 +534,7 @@ set g_balance_nex_charge_rate 0.1 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0.5 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400 @@ -532,6 +555,8 @@ set g_balance_minstanex_reload_time 2 set g_balance_hagar_primary_damage 37 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_health 0 +set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_spread 0.010 set g_balance_hagar_primary_speed 3000 @@ -541,13 +566,19 @@ set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_load 0 set g_balance_hagar_secondary_load_speed 0.6 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 set g_balance_hagar_secondary_load_hold 0 set g_balance_hagar_secondary_load_releasedeath 1 set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 37 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_health 0 +set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_radius 65 set g_balance_hagar_secondary_spread 0.015 set g_balance_hagar_secondary_speed 1400 @@ -612,6 +643,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 0 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01 @@ -649,40 +682,40 @@ set g_balance_hlac_secondary_shots 6 set g_balance_hlac_reload_ammo 0 //default: 20 set g_balance_hlac_reload_time 2 // }}} -// {{{ sniperrifle -set g_balance_sniperrifle_bursttime 0 -set g_balance_sniperrifle_primary_tracer 0 -set g_balance_sniperrifle_primary_shots 1 -set g_balance_sniperrifle_primary_damage 60 -set g_balance_sniperrifle_primary_headshotaddeddamage 100 -set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 2 -set g_balance_sniperrifle_primary_speed 35000 -set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 0.8 -set g_balance_sniperrifle_primary_animtime 0.3 -set g_balance_sniperrifle_primary_ammo 10 -set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_sniperrifle_primary_burstcost 0 -set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 1 -set g_balance_sniperrifle_secondary_reload 0 -set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_shots 1 -set g_balance_sniperrifle_secondary_damage 35 -set g_balance_sniperrifle_secondary_headshotaddeddamage 15 // 50 damage only on head -set g_balance_sniperrifle_secondary_spread 0.008 -set g_balance_sniperrifle_secondary_force 1 -set g_balance_sniperrifle_secondary_speed 20000 -set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 0.15 -set g_balance_sniperrifle_secondary_animtime 0.1 -set g_balance_sniperrifle_secondary_ammo 10 -set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_sniperrifle_secondary_burstcost 0 -set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_reload_ammo 80 //default: 80 -set g_balance_sniperrifle_reload_time 2 +// {{{ rifle +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_tracer 0 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_damage 60 +set g_balance_rifle_primary_headshotaddeddamage 100 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_force 2 +set g_balance_rifle_primary_speed 35000 +set g_balance_rifle_primary_lifetime 5 +set g_balance_rifle_primary_refire 0.8 +set g_balance_rifle_primary_animtime 0.3 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_bulletconstant 130 // 56.3qu +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_bullethail 0 // empty magazine on shot +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_secondary_shots 1 +set g_balance_rifle_secondary_damage 35 +set g_balance_rifle_secondary_headshotaddeddamage 15 // 50 damage only on head +set g_balance_rifle_secondary_spread 0.008 +set g_balance_rifle_secondary_force 1 +set g_balance_rifle_secondary_speed 20000 +set g_balance_rifle_secondary_lifetime 5 +set g_balance_rifle_secondary_refire 0.15 +set g_balance_rifle_secondary_animtime 0.1 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_rifle_reload_ammo 80 //default: 80 +set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -694,6 +727,7 @@ set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 // }}} // {{{ fireball set g_balance_fireball_primary_ammo 40