X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balance25.cfg;h=51bb152ddeb3fb85c9ede4a2f29dff3c4043eb94;hp=81381f4638cbc21084ac14e196e476554331e121;hb=dbdc35464a18f62bf550a20eddac9ec16b0eacee;hpb=72d3dea2617743a60d67fe3b87e4a71a3557bc3a diff --git a/balance25.cfg b/balance25.cfg index 81381f463..51bb152dd 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -1,3 +1,5 @@ +g_mod_balance Nexuiz25 + // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -100,12 +102,14 @@ set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 15 +set g_pickup_respawntime_superweapon 120 set g_pickup_respawntime_ammo 15 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 set g_pickup_respawntimejitter_powerup 10 set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_superweapon 10 set g_pickup_respawntimejitter_ammo 0 // }}} @@ -155,6 +159,13 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 1 set g_throughfloor_force 1 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,6 +190,13 @@ set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_damagepush_speedfactor 0 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -189,6 +207,7 @@ set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 +set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook @@ -209,6 +228,7 @@ set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 +set g_balance_grapplehook_damagedbycontents 0 // }}} // {{{ weapon properties @@ -258,11 +278,15 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 60 -set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 0 +set g_balance_shotgun_secondary_melee_multihit 1 set g_balance_shotgun_secondary_damage 115 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 @@ -287,12 +311,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 15 +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 @@ -406,6 +432,7 @@ set g_balance_electro_secondary_animtime 0.3 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_damagedbycontents 0 set g_balance_electro_secondary_count 1 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 @@ -415,6 +442,7 @@ set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_safeammocheck 0 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} @@ -512,7 +540,7 @@ set g_balance_nex_charge_rate 0.1 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0.5 set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400 @@ -526,6 +554,8 @@ set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_laser_animtime 0.3 +set g_balance_minstanex_laser_refire 0.7 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -533,6 +563,8 @@ set g_balance_minstanex_reload_time 2 set g_balance_hagar_primary_damage 37 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_health 0 +set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_spread 0.010 set g_balance_hagar_primary_speed 3000 @@ -548,9 +580,13 @@ set g_balance_hagar_secondary_load_max 4 set g_balance_hagar_secondary_load_hold 0 set g_balance_hagar_secondary_load_releasedeath 1 set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 37 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_health 0 +set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_radius 65 set g_balance_hagar_secondary_spread 0.015 set g_balance_hagar_secondary_speed 1400 @@ -593,6 +629,11 @@ set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_speed 2000 set g_balance_porto_primary_lifetime 30 +set g_balance_porto_secondary 0 +set g_balance_porto_secondary_refire 1.5 +set g_balance_porto_secondary_animtime 0.3 +set g_balance_porto_secondary_speed 2000 +set g_balance_porto_secondary_lifetime 30 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -615,6 +656,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 0 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01 @@ -700,7 +743,6 @@ set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 // }}} // {{{ fireball -set g_balance_fireball_primary_ammo 40 set g_balance_fireball_primary_animtime 0.15 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 @@ -720,7 +762,6 @@ set g_balance_fireball_primary_refire 5 set g_balance_fireball_primary_refire2 0 set g_balance_fireball_primary_speed 650 set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_ammo 5 set g_balance_fireball_secondary_animtime 0.3 set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 @@ -736,8 +777,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 0 //default: 60 -set g_balance_fireball_reload_time 2 // }}} // {{{ seeker set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.