X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balance25.cfg;h=9451d377d99757107948b7e805e8b63c2eeacfdc;hp=9783f5e8b348e55260ea256c9b589e9d4ac75ea3;hb=e0ac5f9f14e169a1e19d0e36b85cab061a74ed93;hpb=3618a0f2000f064d6f59b99c7b79d7a3c25f77b9 diff --git a/balance25.cfg b/balance25.cfg index 9783f5e8b3..9451d377d9 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -145,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.6 -set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -159,16 +158,15 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 0 @@ -260,6 +258,8 @@ set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} @@ -287,6 +287,8 @@ set g_balance_shotgun_secondary_damage 115 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.15 +set g_balance_shotgun_switchdelay_raise 0.15 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -301,20 +303,18 @@ set g_balance_uzi_burst_animtime 0.75 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst set g_balance_uzi_burst_spread 0.04 -set g_balance_uzi_burst_damage 18 +set g_balance_uzi_burst_damage 18 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 -set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 15 -set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 @@ -323,6 +323,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_switchdelay_drop 0.15 +set g_balance_uzi_switchdelay_raise 0.15 + set g_balance_uzi_reload_ammo 0 //default: 30 set g_balance_uzi_reload_time 2 // }}} @@ -367,6 +370,9 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_grenadelauncher_switchdelay_drop 0.15 +set g_balance_grenadelauncher_switchdelay_raise 0.15 + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} @@ -414,6 +420,8 @@ set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 0 +set g_balance_electro_switchdelay_drop 0.15 +set g_balance_electro_switchdelay_raise 0.15 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} @@ -432,7 +440,6 @@ set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0 -set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 0 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -452,6 +459,7 @@ set g_balance_crylink_secondary_force -55 set g_balance_crylink_secondary_radius 3 set g_balance_crylink_secondary_speed 7000 set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_spreadtype 0 set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.5 @@ -460,9 +468,8 @@ set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -473,6 +480,9 @@ set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_line_fadetime 2 +set g_balance_crylink_switchdelay_drop 0.15 +set g_balance_crylink_switchdelay_raise 0.15 + set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} @@ -517,6 +527,9 @@ set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 1000 +set g_balance_nex_switchdelay_drop 0.15 +set g_balance_nex_switchdelay_raise 0.15 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -527,6 +540,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0.15 +set g_balance_minstanex_switchdelay_raise 0.15 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -565,6 +580,8 @@ set g_balance_hagar_secondary_lifetime_min 30 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.15 +set g_balance_hagar_switchdelay_raise 0.15 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} @@ -592,6 +609,8 @@ set g_balance_rocketlauncher_remote_damage 105 set g_balance_rocketlauncher_remote_edgedamage 40 set g_balance_rocketlauncher_remote_radius 150 set g_balance_rocketlauncher_remote_force 600 +set g_balance_rocketlauncher_switchdelay_drop 0.15 +set g_balance_rocketlauncher_switchdelay_raise 0.15 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} @@ -605,6 +624,8 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_speed 2000 set g_balance_porto_secondary_lifetime 30 +set g_balance_porto_switchdelay_drop 0.15 +set g_balance_porto_switchdelay_raise 0.15 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -628,7 +649,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 0 -set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.15 +set g_balance_hook_switchdelay_raise 0.15 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -641,6 +664,8 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.15 +set g_balance_tuba_switchdelay_raise 0.15 // }}} // {{{ fireball set g_balance_fireball_primary_animtime 0.15 @@ -677,4 +702,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.15 +set g_balance_fireball_switchdelay_raise 0.15 // }}}