X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceFruit.cfg;h=fac3faa206b66788ade62a556840ddd1075e4167;hp=91072e83529a35ff4945e697ce3fc6b7e7373653;hb=0199ef5a64bb041eb7c00ed091a10045cb502000;hpb=22731c9f1411a0d7b3dea615f5df5c1cd3d1f594 diff --git a/balanceFruit.cfg b/balanceFruit.cfg index 91072e835..fac3faa20 100644 --- a/balanceFruit.cfg +++ b/balanceFruit.cfg @@ -3,39 +3,40 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 14 +set g_start_ammo_shells 20 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 -set g_warmup_start_health 250 "starting values when being in warmup-stage" +set g_warmup_start_health 200 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 250 +set g_lms_start_health 200 set g_lms_start_armor 100 set g_lms_start_ammo_shells 30 -set g_lms_start_ammo_nails 250 -set g_lms_start_ammo_rockets 100 -set g_lms_start_ammo_cells 200 +set g_lms_start_ammo_nails 200 +set g_lms_start_ammo_rockets 150 +set g_lms_start_ammo_cells 150 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 @@ -54,46 +55,51 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 -set g_pickup_shells 10 -set g_pickup_shells_max 30 +set g_pickup_shells 20 +set g_pickup_shells_weapon 10 +set g_pickup_shells_max 45 set g_pickup_nails 120 +set g_pickup_nails_weapon 60 set g_pickup_nails_max 300 set g_pickup_rockets 25 +set g_pickup_rockets_weapon 15 set g_pickup_rockets_max 150 -set g_pickup_cells 25 -set g_pickup_cells_max 200 +set g_pickup_cells 30 +set g_pickup_cells_weapon 20 +set g_pickup_cells_max 150 set g_pickup_fuel 25 +set g_pickup_fuel_weapon 15 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 100 set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_max 150 set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 +set g_pickup_armormedium_max 50 +set g_pickup_armormedium_anyway 0 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 1 +set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor +set g_pickup_armorbig_anyway 0 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_max 150 set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_max 250 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 100 set g_pickup_healthmedium_anyway 0 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 100 +set g_pickup_healthlarge_max 150 set g_pickup_healthlarge_anyway 0 set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 +set g_pickup_healthmega_max 250 set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 5 +set g_pickup_respawntime_weapon 10 set g_pickup_respawntime_ammo 25 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 @@ -104,9 +110,9 @@ set g_pickup_respawntimejitter_ammo 0 // }}} // {{{ regen/rot -set g_balance_health_regen 0 +set g_balance_health_regen 0.05 set g_balance_health_regenlinear 0 -set g_balance_pause_health_regen 0 +set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0 set g_balance_health_rotlinear 1 @@ -114,7 +120,7 @@ set g_balance_pause_health_rot 1 set g_balance_pause_health_rot_spawn 0 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 -set g_balance_health_limit 200 +set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 @@ -123,7 +129,7 @@ set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 0 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 +set g_balance_armor_limit 999 set g_balance_armor_blockpercent 0.7 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 @@ -139,7 +145,7 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.1 +set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -147,9 +153,16 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.5 -set g_throughfloor_force 0.7 -set g_projectiles_newton_style 0 +set g_throughfloor_damage 0.7 +set g_throughfloor_force 0.8 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally +set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) @@ -158,7 +171,7 @@ set g_projectiles_newton_style 0 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 -set g_projectiles_spread_style 4 +set g_projectiles_spread_style 7 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity // 1: forward + flattened solid sphere @@ -172,10 +185,18 @@ set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 15 +set g_balance_damagepush_speedfactor 2.5 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.3 +set g_balance_powerup_invincible_takedamage 0.6 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 @@ -202,26 +223,30 @@ set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 +set g_balance_grapplehook_damagedbycontents 0 // }}} // {{{ weapon properties // {{{ laser set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high set g_balance_laser_primary_edgedamage 20 -set g_balance_laser_primary_force 235 +set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias set g_balance_laser_primary_radius 60 -set g_balance_laser_primary_speed 4000 +set g_balance_laser_primary_speed 5000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.6 -set g_balance_laser_primary_animtime 0.6 +set g_balance_laser_primary_animtime 0.4 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 110 // dps +set g_balance_laser_primary_force_zscale 2 // 300 upforce +set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists +set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 -set g_balance_laser_secondary_force 1000 +set g_balance_laser_secondary_force 1300 set g_balance_laser_secondary_radius 60 set g_balance_laser_secondary_speed 0 set g_balance_laser_secondary_spread 0 @@ -231,228 +256,367 @@ set g_balance_laser_secondary_lifetime 0 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 +set g_balance_laser_secondary_force_zscale 1.25 +set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 0 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 16 -set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_bullets 18 +set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63 set g_balance_shotgun_primary_force 20 -set g_balance_shotgun_primary_spread 0.16 +set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.4 +set g_balance_shotgun_primary_animtime 0.3 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 60 -set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.1 -set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 0 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_reload_ammo 0 //default: 5 +set g_balance_shotgun_reload_time 2 // }}} // {{{ uzi +set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3 +set g_balance_uzi_spread_add 0.008 + +set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.45 +set g_balance_uzi_burst_refire 0.05 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.45 // refire after burst +set g_balance_uzi_burst_spread 0.07 +set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_ammo 3 + set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 17 -set g_balance_uzi_first_force 35 +set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 +set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 -set g_balance_uzi_sustained_damage 7 -set g_balance_uzi_sustained_force 7.5 -set g_balance_uzi_sustained_spread 0.1 -set g_balance_uzi_sustained_refire 0.075 + +set g_balance_uzi_sustained_damage 12 // 120 dps +set g_balance_uzi_sustained_force 12 +set g_balance_uzi_sustained_spread 0.06 +set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu + +set g_balance_uzi_reload_ammo 0 //default: 30 +set g_balance_uzi_reload_time 2 // }}} -// {{{ mortar // TODO -set g_balance_grenadelauncher_primary2secondary 0 -set g_balance_grenadelauncher_primary_sticky 0 -set g_balance_grenadelauncher_primary_damage 60 -set g_balance_grenadelauncher_primary_edgedamage 35 +// {{{ mortar +set g_balance_grenadelauncher_primary_type 0 +set g_balance_grenadelauncher_primary_damage 44 +set g_balance_grenadelauncher_primary_edgedamage 32 set g_balance_grenadelauncher_primary_force 300 -set g_balance_grenadelauncher_primary_radius 100 -set g_balance_grenadelauncher_primary_speed 2000 -set g_balance_grenadelauncher_primary_speed_up 200 +set g_balance_grenadelauncher_primary_radius 115 +set g_balance_grenadelauncher_primary_speed 1500 +set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 0.65 set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.2 +set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 72 -set g_balance_grenadelauncher_secondary_sticky 1 -set g_balance_grenadelauncher_secondary_damage 100 -set g_balance_grenadelauncher_secondary_edgedamage 30 +set g_balance_grenadelauncher_primary_health 80 +set g_balance_grenadelauncher_primary_damageforcescale 0 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + +set g_balance_grenadelauncher_secondary_type 1 +set g_balance_grenadelauncher_secondary_damage 62 +set g_balance_grenadelauncher_secondary_edgedamage 32 set g_balance_grenadelauncher_secondary_force 300 set g_balance_grenadelauncher_secondary_radius 150 set g_balance_grenadelauncher_secondary_speed 1000 -set g_balance_grenadelauncher_secondary_speed_up 200 +set g_balance_grenadelauncher_secondary_speed_up 250 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 5 -set g_balance_grenadelauncher_secondary_lifetime2 1 +set g_balance_grenadelauncher_secondary_lifetime 3 +set g_balance_grenadelauncher_secondary_lifetime_bounce 0 +set g_balance_grenadelauncher_secondary_lifetime_stick 0.65 set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.2 +set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 72 +set g_balance_grenadelauncher_secondary_health 40 set g_balance_grenadelauncher_secondary_damageforcescale 0 -set g_balance_grenadelauncher_secondary_bouncefactor 0.7 -set g_balance_grenadelauncher_secondary_bouncestop 0.12 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + +set g_balance_grenadelauncher_bouncefactor 0.5 +set g_balance_grenadelauncher_bouncestop 0.12 + +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 +set g_balance_grenadelauncher_reload_time 2 +// }}} +// {{{ minelayer +set g_balance_minelayer_damage 42 +set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_speed 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_lifetime_countdown 0 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.3 +set g_balance_minelayer_ammo 5 +set g_balance_minelayer_health 15 +set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3 +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_reload_ammo 0 //default: 15 +set g_balance_minelayer_reload_time 2 // }}} -// {{{ electro // TODO +// {{{ electro set g_balance_electro_lightning 1 set g_balance_electro_primary_damage 100 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 600 +set g_balance_electro_primary_force 425 set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 75 +set g_balance_electro_primary_comboradius 150 set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.03333333 -set g_balance_electro_primary_animtime 0.03333333 -set g_balance_electro_primary_ammo 6 +set g_balance_electro_primary_refire 0.4 +set g_balance_electro_primary_animtime 0.2 +set g_balance_electro_primary_ammo 5 set g_balance_electro_primary_range 800 -set g_balance_electro_secondary_damage 40 -set g_balance_electro_secondary_spread 0 +set g_balance_electro_primary_falloff_mindist 0 +set g_balance_electro_primary_falloff_maxdist 0 +set g_balance_electro_primary_falloff_halflifedist 0 +set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 100 set g_balance_electro_secondary_radius 100 -set g_balance_electro_secondary_speed 500 +set g_balance_electro_secondary_speed 700 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.08 set g_balance_electro_secondary_lifetime 3.5 -set g_balance_electro_secondary_refire 0.5 -set g_balance_electro_secondary_refire2 0 -set g_balance_electro_secondary_animtime 0.5 +set g_balance_electro_secondary_refire 0.2 +set g_balance_electro_secondary_refire2 2 +set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_count 1 -set g_balance_electro_combo_damage 40 +set g_balance_electro_secondary_damagedbycontents 0 +set g_balance_electro_secondary_count 3 +set g_balance_electro_secondary_bouncefactor 0.5 +set g_balance_electro_secondary_bouncestop 0.075 +set g_balance_electro_combo_damage 50 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 80 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 400 +set g_balance_electro_reload_ammo 0 //default: 20 +set g_balance_electro_reload_time 2 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 8 -set g_balance_crylink_primary_force 25 -set g_balance_crylink_primary_radius 100 -set g_balance_crylink_primary_speed 1100 -set g_balance_crylink_primary_spread 0.1 +set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 +set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 +set g_balance_crylink_primary_force 35 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_speed 1500 +set g_balance_crylink_primary_spread 0.05 set g_balance_crylink_primary_shots 7 -set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_bounces 2 set g_balance_crylink_primary_refire 0.8 -set g_balance_crylink_primary_animtime 0.4 +set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_joindelay 0 +set g_balance_crylink_primary_joinspread 0.2 +set g_balance_crylink_primary_jointime 0.1 +set g_balance_crylink_primary_joinexplode 0 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300 -set g_balance_crylink_primary_star_fadetime 0.25 -set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 4 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force 16 -set g_balance_crylink_secondary_radius 15 -set g_balance_crylink_secondary_speed 1600 -set g_balance_crylink_secondary_spread 0.03 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.1 -set g_balance_crylink_secondary_animtime 0.1 -set g_balance_crylink_secondary_ammo 1 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5 +set g_balance_crylink_secondary_edgedamage 3 +set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 +set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 +set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 +set g_balance_crylink_secondary_spread 0.1 +set g_balance_crylink_secondary_shots 6 +set g_balance_crylink_secondary_bounces 2 +set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9 +set g_balance_crylink_secondary_animtime 0.3 +set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 +set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinspread 0.2 +set g_balance_crylink_secondary_jointime 0.1 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 0 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 -set g_balance_crylink_secondary_line_fadetime 2 +set g_balance_crylink_secondary_line_fadetime 0.25 + +set g_balance_crylink_reload_ammo 0 //default: 10 +set g_balance_crylink_reload_time 2 // }}} // {{{ nex -set g_balance_nex_damage 100 -set g_balance_nex_force 200 -set g_balance_nex_refire 1.25 -set g_balance_nex_animtime 1 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 1000 -set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 2000 -set g_balance_nex_damagefalloff_forcehalflife 2000 +set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_force 500 +set g_balance_nex_primary_refire 1 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 0 +set g_balance_nex_primary_damagefalloff_maxdist 0 +set g_balance_nex_primary_damagefalloff_halflife 0 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 + +set g_balance_nex_secondary 0 // LOG: disable secondary +set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge +set g_balance_nex_secondary_charge_rate 0.4 +set g_balance_nex_secondary_chargepool 1 +set g_balance_nex_secondary_chargepool_regen 0.25 +set g_balance_nex_secondary_chargepool_pause_regen 2 +set g_balance_nex_secondary_chargepool_pause_health_regen 0.5 +set g_balance_nex_secondary_damage 0 +set g_balance_nex_secondary_force 0 +set g_balance_nex_secondary_refire 0 +set g_balance_nex_secondary_animtime 0 +set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_damagefalloff_maxdist 0 +set g_balance_nex_secondary_damagefalloff_halflife 0 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0 + +set g_balance_nex_charge 1 +set g_balance_nex_charge_mindmg 20 +set g_balance_nex_charge_start 0.5 +set g_balance_nex_charge_rate 0.5 +set g_balance_nex_charge_animlimit 0.5 +set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly +set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot +set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button +set g_balance_nex_charge_shot_multiplier 0 +set g_balance_nex_charge_velocity_rate 0 +set g_balance_nex_charge_minspeed 600 +set g_balance_nex_charge_maxspeed 1000 + +set g_balance_nex_reload_ammo 0 //default: 25 +set g_balance_nex_reload_time 2 // }}} // {{{ minstanex -set g_balance_minstanex_refire 1.25 -set g_balance_minstanex_animtime 1 +set g_balance_minstanex_refire 1 +set g_balance_minstanex_animtime 0.50 set g_balance_minstanex_ammo 10 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_reload_ammo 0 //default: 50 +set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 12 -set g_balance_hagar_primary_edgedamage 12 +set g_balance_hagar_primary_damage 14 +set g_balance_hagar_primary_edgedamage 6 set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 70 +set g_balance_hagar_primary_health 0 +set g_balance_hagar_primary_damageforcescale 0 +set g_balance_hagar_primary_radius 110 set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 1800 set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_refire 0.12 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 12 -set g_balance_hagar_secondary_edgedamage 12 -set g_balance_hagar_secondary_force 70 -set g_balance_hagar_secondary_radius 50 -set g_balance_hagar_secondary_spread 0.15 +set g_balance_hagar_secondary_load 0 +set g_balance_hagar_secondary_load_speed 0.6 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_hold 0 +set g_balance_hagar_secondary_load_releasedeath 1 +set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 +set g_balance_hagar_secondary_damage 14 // default for _load: 32 +set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10 +set g_balance_hagar_secondary_force 70 // default for _load: 160 +set g_balance_hagar_secondary_health 0 +set g_balance_hagar_secondary_damageforcescale 0 +set g_balance_hagar_secondary_radius 125 +set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08 set g_balance_hagar_secondary_speed 1800 set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.12 +set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 // }}} -// {{{ rocketlauncher // TODO -set g_balance_rocketlauncher_damage 100 -set g_balance_rocketlauncher_edgedamage 33 +// {{{ rocketlauncher +set g_balance_rocketlauncher_damage 82 +set g_balance_rocketlauncher_edgedamage 32 set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 125 -set g_balance_rocketlauncher_speed 1000 -set g_balance_rocketlauncher_speedaccel 0 -set g_balance_rocketlauncher_speedstart 1000 +set g_balance_rocketlauncher_radius 130 +set g_balance_rocketlauncher_speed 1400 +set g_balance_rocketlauncher_speedaccel 1400 +set g_balance_rocketlauncher_speedstart 800 set g_balance_rocketlauncher_lifetime 5 set g_balance_rocketlauncher_refire 1 -set g_balance_rocketlauncher_animtime 0.2 +set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 0 set g_balance_rocketlauncher_damageforcescale 0 -set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 45 // max degrees per second +set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 42 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 -set g_balance_rocketlauncher_remote_damage 50 -set g_balance_rocketlauncher_remote_edgedamage 16.5 +set g_balance_rocketlauncher_remote_damage 60 +set g_balance_rocketlauncher_remote_edgedamage 20 set g_balance_rocketlauncher_remote_radius 120 set g_balance_rocketlauncher_remote_force 350 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_animtime 0.2 set g_balance_porto_primary_speed 2000 set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used @@ -461,7 +625,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_animtime 0.2 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked @@ -474,25 +638,27 @@ set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_animtime 0.2 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 0 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ hlac -set g_balance_hlac_primary_spread_min 0 -set g_balance_hlac_primary_spread_max 0 -set g_balance_hlac_primary_spread_add 0 -set g_balance_hlac_primary_spread_crouchmod 0 +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_primary_spread_max 0.075 +set g_balance_hlac_primary_spread_add 0.001 +set g_balance_hlac_primary_spread_crouchmod 0.25 set g_balance_hlac_primary_damage 15 -set g_balance_hlac_primary_edgedamage 0 +set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 70 -set g_balance_hlac_primary_radius 30 -set g_balance_hlac_primary_speed 2500 +set g_balance_hlac_primary_radius 40 +set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_animtime 0.2 set g_balance_hlac_primary_ammo 1 set g_balance_hlac_secondary 1 @@ -500,48 +666,54 @@ set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 set g_balance_hlac_secondary_damage 20 -set g_balance_hlac_secondary_edgedamage 0 -set g_balance_hlac_secondary_force 40 -set g_balance_hlac_secondary_radius 35 -set g_balance_hlac_secondary_speed 2500 +set g_balance_hlac_secondary_edgedamage 13 +set g_balance_hlac_secondary_force 100 +set g_balance_hlac_secondary_radius 45 +set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.7 -set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_refire 0.8 +set g_balance_hlac_secondary_animtime 0.4 +set g_balance_hlac_secondary_ammo 4 set g_balance_hlac_secondary_shots 6 + +set g_balance_hlac_reload_ammo 0 //default: 20 +set g_balance_hlac_reload_time 2 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 0 -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_tracer 1 -set g_balance_campingrifle_primary_damage 50 -set g_balance_campingrifle_primary_headshotaddeddamage 35 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 35000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.8 -set g_balance_campingrifle_primary_animtime 0.8 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_primary_burstcost 0 -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 0 -set g_balance_campingrifle_secondary_damage 15 -set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head -set g_balance_campingrifle_secondary_spread 0.008 -set g_balance_campingrifle_secondary_force 1 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.15 -set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot +// {{{ rifle +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_tracer 1 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_damage 60 +set g_balance_rifle_primary_headshotaddeddamage 60 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_force 2 +set g_balance_rifle_primary_speed 40000 +set g_balance_rifle_primary_lifetime 5 +set g_balance_rifle_primary_refire 1.5 +set g_balance_rifle_primary_animtime 1.4 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_bulletconstant 110 // 62.2qu +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_bullethail 0 // empty magazine on shot +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_reload 1 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_secondary_shots 1 +set g_balance_rifle_secondary_damage 42 +set g_balance_rifle_secondary_headshotaddeddamage 42 +set g_balance_rifle_secondary_spread 0 +set g_balance_rifle_secondary_force 2 +set g_balance_rifle_secondary_speed 20000 +set g_balance_rifle_secondary_lifetime 5 +set g_balance_rifle_secondary_refire 1.5 +set g_balance_rifle_secondary_animtime 1.4 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_rifle_reload_ammo 80 //default: 80 +set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -553,10 +725,11 @@ set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 // }}} // {{{ fireball set g_balance_fireball_primary_ammo 40 -set g_balance_fireball_primary_animtime 0.15 +set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 @@ -576,7 +749,7 @@ set g_balance_fireball_primary_refire2 0 set g_balance_fireball_primary_speed 650 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 5 -set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_animtime 0.2 set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 5 @@ -591,8 +764,11 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -606,16 +782,16 @@ set g_balance_seeker_flac_speed 3000 set g_balance_seeker_flac_speed_up 1000 set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.3 -set g_balance_seeker_missile_count 3 -set g_balance_seeker_missile_damage 33 +set g_balance_seeker_missile_animtime 0.2 +set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 +set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 250 +set g_balance_seeker_missile_force 150 // LOG: 100 -> 150 set g_balance_seeker_missile_health 5 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 @@ -628,18 +804,20 @@ set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_accel 0 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300 set g_balance_seeker_missile_spread 0 set g_balance_seeker_missile_turnrate 0.65 set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_animtime 0.2 set g_balance_seeker_tag_damageforcescale 4 set g_balance_seeker_tag_health 5 set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.7 -set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 +set g_balance_seeker_tag_speed 5000 set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_reload_ammo 0 //default: 15 +set g_balance_seeker_reload_time 2 // End new seeker