X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceFruit.cfg;h=fac3faa206b66788ade62a556840ddd1075e4167;hp=cf5622c209bfd99020908ac8e103709af33ed238;hb=0199ef5a64bb041eb7c00ed091a10045cb502000;hpb=a34d019ec3e7edc1f5c0deeaf7ecb8cbc39da9fc diff --git a/balanceFruit.cfg b/balanceFruit.cfg index cf5622c20..fac3faa20 100644 --- a/balanceFruit.cfg +++ b/balanceFruit.cfg @@ -155,7 +155,7 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.7 set g_throughfloor_force 0.8 -set g_projectiles_damage 1 +set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) @@ -186,7 +186,7 @@ set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 15 set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 5 // how many times to apply damage per second (so 5 is 0.2 second delay per impulse of damage) +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage set g_balance_contents_drowndelay 10 // time under water before a player begins drowning set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava