X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceLeeStricklin.cfg;h=02e804e798ed7aca25363201c6c120632cfc917a;hp=bd72a707171645065832e2d1ed644c5a80353ef2;hb=9c40c25078426ed90e985c402c648fea3e3a8832;hpb=fb4538beb6e037d32fccbc48c9942ea321a79048 diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index bd72a7071..02e804e79 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -13,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -333,7 +333,8 @@ set g_balance_grenadelauncher_secondary_speed_up 200 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 2.5 -set g_balance_grenadelauncher_secondary_lifetime2 1 +set g_balance_grenadelauncher_secondary_lifetime_bounce 0 +set g_balance_grenadelauncher_secondary_lifetime_stick 1 set g_balance_grenadelauncher_secondary_refire 0.6 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 @@ -649,40 +650,40 @@ set g_balance_hlac_secondary_shots 6 set g_balance_hlac_reload_ammo 0 //default: 20 set g_balance_hlac_reload_time 2 // }}} -// {{{ sniperrifle -set g_balance_sniperrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries -set g_balance_sniperrifle_primary_tracer 0 -set g_balance_sniperrifle_primary_shots 1 -set g_balance_sniperrifle_primary_damage 75 -set g_balance_sniperrifle_primary_headshotaddeddamage 90 -set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 2 -set g_balance_sniperrifle_primary_speed 35000 -set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 0.7 -set g_balance_sniperrifle_primary_animtime 0.3 -set g_balance_sniperrifle_primary_ammo 10 -set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_sniperrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time -set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 1 -set g_balance_sniperrifle_secondary_reload 0 -set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_shots 1 -set g_balance_sniperrifle_secondary_damage 40 -set g_balance_sniperrifle_secondary_headshotaddeddamage 20 -set g_balance_sniperrifle_secondary_spread 0.008 -set g_balance_sniperrifle_secondary_force 1 -set g_balance_sniperrifle_secondary_speed 20000 -set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 0.0006 -set g_balance_sniperrifle_secondary_animtime 0.1 -set g_balance_sniperrifle_secondary_ammo 10 -set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_sniperrifle_secondary_burstcost 0 -set g_balance_sniperrifle_secondary_bullethail 0 -set g_balance_sniperrifle_reload_ammo 80 //default: 80 -set g_balance_sniperrifle_reload_time 2 +// {{{ rifle +set g_balance_rifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries +set g_balance_rifle_primary_tracer 0 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_damage 75 +set g_balance_rifle_primary_headshotaddeddamage 90 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_force 2 +set g_balance_rifle_primary_speed 35000 +set g_balance_rifle_primary_lifetime 5 +set g_balance_rifle_primary_refire 0.7 +set g_balance_rifle_primary_animtime 0.3 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_bulletconstant 130 // 56.3qu +set g_balance_rifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time +set g_balance_rifle_primary_bullethail 0 // empty magazine on shot +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_secondary_shots 1 +set g_balance_rifle_secondary_damage 40 +set g_balance_rifle_secondary_headshotaddeddamage 20 +set g_balance_rifle_secondary_spread 0.008 +set g_balance_rifle_secondary_force 1 +set g_balance_rifle_secondary_speed 20000 +set g_balance_rifle_secondary_lifetime 5 +set g_balance_rifle_secondary_refire 0.0006 +set g_balance_rifle_secondary_animtime 0.1 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_bullethail 0 +set g_balance_rifle_reload_ammo 80 //default: 80 +set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05