X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceLeeStricklin.cfg;h=1e72552ae0d54d01d9c24cad2e2e9f01d08d4410;hp=6df076b18b7baa4864766ddad4ec9cfcaf80c29e;hb=7792741070f3235ad6c4c4542f4c6cf0ee8b734f;hpb=bc51fd3d6308269b5ad770ef62b23fe98ee2cfe1 diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index 6df076b18..1e72552ae 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -13,6 +13,7 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -66,14 +67,19 @@ set g_balance_nix_ammoincr_fuel 2 set g_pickup_ammo_anyway 0 set g_pickup_weapons_anyway 1 set g_pickup_shells 20 +set g_pickup_shells_weapon 20 set g_pickup_shells_max 45 set g_pickup_nails 120 +set g_pickup_nails_weapon 120 set g_pickup_nails_max 300 set g_pickup_rockets 25 +set g_pickup_rockets_weapon 25 set g_pickup_rockets_max 150 set g_pickup_cells 25 +set g_pickup_cells_weapon 25 set g_pickup_cells_max 200 set g_pickup_fuel 25 +set g_pickup_fuel_weapon 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 @@ -219,7 +225,7 @@ set g_balance_grapplehook_health 130 // {{{ laser set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 10 -set g_balance_laser_primary_force 258 +set g_balance_laser_primary_force 182 // Original value was insanely low :P set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 12000 set g_balance_laser_primary_spread 0 @@ -229,24 +235,28 @@ set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.03 set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_primary_force_zscale 2 // 300 upforce +set g_balance_laser_primary_force_velocitybias 0.3 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 25 -set g_balance_laser_secondary_edgedamage 10 -set g_balance_laser_secondary_force 375 -set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 12000 +set g_balance_laser_secondary_damage 200 // dps +set g_balance_laser_secondary_edgedamage 0 +set g_balance_laser_secondary_force 1300 +set g_balance_laser_secondary_radius 60 +set g_balance_laser_secondary_speed 0 set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0.3 -set g_balance_laser_secondary_lifetime 30 -set g_balance_laser_secondary_shotangle -90 +set g_balance_laser_secondary_refire 0.066 +set g_balance_laser_secondary_animtime 0.066 +set g_balance_laser_secondary_lifetime 0 +set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_gauntlet 0 +set g_balance_laser_secondary_gauntlet 1 +set g_balance_laser_secondary_force_zscale 1.25 +set g_balance_laser_secondary_force_velocitybias 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 5 set g_balance_shotgun_primary_damage 12 -set g_balance_shotgun_primary_force 60 +set g_balance_shotgun_primary_force 40 set g_balance_shotgun_primary_spread 0.08 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 @@ -264,13 +274,24 @@ set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi +set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_add 0.012 +set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_refire 0.05 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.75 // refire after burst +set g_balance_uzi_burst_spread 0.04 +set g_balance_uzi_burst_damage 18 +set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 26 -set g_balance_uzi_first_force 50 +set g_balance_uzi_first_force -30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 15 +set g_balance_uzi_sustained_damage 17 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 @@ -279,11 +300,10 @@ set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 300 // 13.1qu // }}} // {{{ mortar -set g_balance_grenadelauncher_primary2secondary 0 -set g_balance_grenadelauncher_primary_sticky 0 +set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 65 set g_balance_grenadelauncher_primary_edgedamage 35 -set g_balance_grenadelauncher_primary_force 400 +set g_balance_grenadelauncher_primary_force 310 set g_balance_grenadelauncher_primary_radius 140 set g_balance_grenadelauncher_primary_speed 2000 set g_balance_grenadelauncher_primary_speed_up 200 @@ -295,10 +315,13 @@ set g_balance_grenadelauncher_primary_refire 0.7 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 72 -set g_balance_grenadelauncher_secondary_sticky 0 +set g_balance_grenadelauncher_primary_damageforcescale 0 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + +set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 65 set g_balance_grenadelauncher_secondary_edgedamage 35 -set g_balance_grenadelauncher_secondary_force 400 +set g_balance_grenadelauncher_secondary_force 320 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 200 @@ -311,27 +334,51 @@ set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 40 set g_balance_grenadelauncher_secondary_damageforcescale 0 -set g_balance_grenadelauncher_secondary_bouncefactor 0.7 -set g_balance_grenadelauncher_secondary_bouncestop 0.12 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + +set g_balance_grenadelauncher_bouncefactor 0.7 +set g_balance_grenadelauncher_bouncestop 0.12 +// }}} +// {{{ minelayer // TODO +set g_balance_minelayer_damage 35 +set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_speed 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 5 +set g_balance_minelayer_health 15 +set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 80 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 550 +set g_balance_electro_primary_damage 55 +set g_balance_electro_primary_edgedamage 5 +set g_balance_electro_primary_force 267 set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 75 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 30 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.74 +set g_balance_electro_primary_refire 0.78 +set g_balance_electro_primary_animtime 0.4 set g_balance_electro_primary_ammo 2 set g_balance_electro_primary_range 800 -set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_mindist 255 set g_balance_electro_primary_falloff_maxdist 850 -set g_balance_electro_primary_falloff_halflifedist 425 +set g_balance_electro_primary_falloff_halflifedist 0 set g_balance_electro_secondary_damage 60 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 @@ -356,7 +403,7 @@ set g_balance_electro_combo_comboradius 70 set g_balance_electro_combo_speed 400 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 16 +set g_balance_crylink_primary_damage 23 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 @@ -366,18 +413,24 @@ set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 2 set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.30008 -set g_balance_crylink_primary_ammo 1 +set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_joinspeed 0 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 0 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300 -set g_balance_crylink_primary_star_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 12 +set g_balance_crylink_secondary_damage 19 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -55 set g_balance_crylink_secondary_radius 3 @@ -387,8 +440,16 @@ set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 -set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_ammo 3 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joinspeed 0 +set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -396,17 +457,19 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_primary_ammo 7 +set g_balance_nex_primary_ammo 13 set g_balance_nex_primary_animtime 0.3 -set g_balance_nex_primary_damage 140 +set g_balance_nex_primary_damage 78 set g_balance_nex_primary_force 600 -set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_refire 1.505 set g_balance_nex_primary_damagefalloff_mindist 9999999 set g_balance_nex_primary_damagefalloff_maxdist 9999999 set g_balance_nex_primary_damagefalloff_halflife 9999999 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999 set g_balance_nex_secondary 0 +set g_balance_nex_secondary_charge 0 +set g_balance_nex_secondary_charge_rate 0.1 set g_balance_nex_secondary_damage 80 set g_balance_nex_secondary_force -500 set g_balance_nex_secondary_refire 1.25 @@ -416,6 +479,18 @@ set g_balance_nex_secondary_damagefalloff_mindist 9999999 set g_balance_nex_secondary_damagefalloff_maxdist 9999999 set g_balance_nex_secondary_damagefalloff_halflife 9999999 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999 + +set g_balance_nex_charge 0 +set g_balance_nex_charge_mindmg 40 +set g_balance_nex_charge_start 0 +set g_balance_nex_charge_rate 0.1 +set g_balance_nex_charge_limit 0.5 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_shot_multiplier 0.5 +set g_balance_nex_charge_velocity_rate 0.2 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_maxspeed 1000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -425,13 +500,13 @@ set g_balance_minstanex_ammo 10 // {{{ hagar set g_balance_hagar_primary_damage 43 set g_balance_hagar_primary_edgedamage 15 -set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_force 94 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.010 set g_balance_hagar_primary_speed 3000 set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.15 -set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_primary_ammo 2 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_damage 43 set g_balance_hagar_secondary_edgedamage 15 @@ -442,12 +517,12 @@ set g_balance_hagar_secondary_speed 1400 set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 -set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_secondary_ammo 2 // }}} // {{{ rocketlauncher -set g_balance_rocketlauncher_damage 130 -set g_balance_rocketlauncher_edgedamage 50 -set g_balance_rocketlauncher_force 597 +set g_balance_rocketlauncher_damage 65 +set g_balance_rocketlauncher_edgedamage 25 +set g_balance_rocketlauncher_force 360 set g_balance_rocketlauncher_radius 185 set g_balance_rocketlauncher_speed 900 set g_balance_rocketlauncher_speedaccel 0 @@ -455,20 +530,15 @@ set g_balance_rocketlauncher_speedstart 850 set g_balance_rocketlauncher_lifetime 30 set g_balance_rocketlauncher_refire 1 set g_balance_rocketlauncher_animtime 0.3 -set g_balance_rocketlauncher_ammo 3 +set g_balance_rocketlauncher_ammo 7 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 140 // max degrees per second +set g_balance_rocketlauncher_guiderate 65 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.60 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 set g_balance_rocketlauncher_remote_damage 120 set g_balance_rocketlauncher_remote_edgedamage 46 set g_balance_rocketlauncher_remote_radius 185 @@ -508,7 +578,7 @@ set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 19 +set g_balance_hlac_primary_damage 17 set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 45 set g_balance_hlac_primary_radius 70 @@ -517,7 +587,7 @@ set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.1 set g_balance_hlac_primary_animtime 0.3 -set g_balance_hlac_primary_ammo 1 +set g_balance_hlac_primary_ammo 3 set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 @@ -532,7 +602,7 @@ set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_ammo 11 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle @@ -540,7 +610,7 @@ set g_balance_campingrifle_magazinecapacity 8 set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries -set g_balance_campingrifle_tracer 1 +set g_balance_campingrifle_primary_tracer 0 set g_balance_campingrifle_primary_damage 75 set g_balance_campingrifle_primary_headshotaddeddamage 90 set g_balance_campingrifle_primary_spread 0 @@ -554,6 +624,7 @@ set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot set g_balance_campingrifle_secondary 1 +set g_balance_campingrifle_secondary_tracer 0 set g_balance_campingrifle_secondary_damage 40 set g_balance_campingrifle_secondary_headshotaddeddamage 20 set g_balance_campingrifle_secondary_spread 0.008