X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceSamual.cfg;h=83a1db0a7cab6a242bc5760f354b19cb0710e4f2;hp=d7e64bb4f2412709b33d26390ebbfa666eeb9f26;hb=406b13f464e47f8ca373b6bbe8ebe3bfc0f6be44;hpb=16496d2a82fba46621a4096a9de394ef400c0b1e diff --git a/balanceSamual.cfg b/balanceSamual.cfg index d7e64bb4f..83a1db0a7 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -7,17 +7,17 @@ set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 125 +set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_shells 15 set g_start_ammo_nails 0 @@ -57,19 +57,19 @@ set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 set g_pickup_shells 15 set g_pickup_shells_weapon 15 -set g_pickup_shells_max 100 -set g_pickup_nails 75 -set g_pickup_nails_weapon 75 -set g_pickup_nails_max 300 +set g_pickup_shells_max 90 +set g_pickup_nails 80 +set g_pickup_nails_weapon 80 +set g_pickup_nails_max 320 set g_pickup_rockets 40 set g_pickup_rockets_weapon 40 set g_pickup_rockets_max 160 set g_pickup_cells 50 set g_pickup_cells_weapon 50 set g_pickup_cells_max 200 -set g_pickup_fuel 25 -set g_pickup_fuel_weapon 25 -set g_pickup_fuel_jetpack 50 +set g_pickup_fuel 50 +set g_pickup_fuel_weapon 50 +set g_pickup_fuel_jetpack 100 set g_pickup_fuel_max 100 set g_pickup_armorsmall 10 set g_pickup_armorsmall_max 200 @@ -84,23 +84,23 @@ set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 200 set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 10 -set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_max 250 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_max 250 set g_pickup_healthmedium_anyway 1 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 200 +set g_pickup_healthlarge_max 250 set g_pickup_healthlarge_anyway 1 set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 +set g_pickup_healthmega_max 250 set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 15 -set g_pickup_respawntime_ammo 15 +set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_ammo 10 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 @@ -115,18 +115,18 @@ set g_balance_health_regenlinear 5 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0 -set g_balance_health_rotlinear 5 +set g_balance_health_rotlinear 4 set g_balance_pause_health_rot 3 -set g_balance_pause_health_rot_spawn 1 +set g_balance_pause_health_rot_spawn 5 set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 +set g_balance_health_rotstable 150 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 3 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 1 +set g_balance_armor_rotlinear 2 +set g_balance_pause_armor_rot 3 +set g_balance_pause_armor_rot_spawn 5 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 999 @@ -164,7 +164,7 @@ set g_projectiles_newton_style 2 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.8 set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 0 +set g_projectiles_spread_style 7 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity // 1: forward + flattened solid sphere @@ -175,13 +175,13 @@ set g_projectiles_spread_style 0 // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 1400 -set g_balance_falldamage_factor 0.15 -set g_balance_falldamage_maxdamage 25 +set g_balance_falldamage_minspeed 1000 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 15 // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.2 +set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 3 @@ -213,22 +213,23 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser set g_balance_laser_primary_damage 25 -set g_balance_laser_primary_edgedamage 10 +set g_balance_laser_primary_edgedamage 12.5 set g_balance_laser_primary_force 175 set g_balance_laser_primary_radius 70 -set g_balance_laser_primary_speed 12000 +set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0.03 +set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 350 upforce set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 -set g_balance_laser_secondary_edgedamage 10 +set g_balance_laser_secondary_edgedamage 12.5 set g_balance_laser_secondary_force 400 set g_balance_laser_secondary_radius 70 set g_balance_laser_secondary_speed 12000 @@ -241,20 +242,21 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 10 -set g_balance_shotgun_primary_damage 6 +set g_balance_shotgun_primary_bullets 12 +set g_balance_shotgun_primary_damage 5 set g_balance_shotgun_primary_force 15 set g_balance_shotgun_primary_spread 0.11 -set g_balance_shotgun_primary_refire 0.5 +set g_balance_shotgun_primary_refire 0.75 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_range 85 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 set g_balance_shotgun_secondary_damage 115 @@ -263,41 +265,46 @@ set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi -set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_max 0.1 set g_balance_uzi_spread_add 0.012 -set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) -set g_balance_uzi_burst_refire 0.05 // refire between burst bullets + +set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.3 +set g_balance_uzi_burst_refire 0.06 // refire between burst bullets set g_balance_uzi_burst_refire2 0.75 // refire after burst -set g_balance_uzi_burst_spread 0.04 -set g_balance_uzi_burst_damage 18 -set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_spread 0.03 +set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 + set g_balance_uzi_first 1 set g_balance_uzi_first_damage 18 set g_balance_uzi_first_force 20 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 10 -set g_balance_uzi_sustained_force 10 -set g_balance_uzi_sustained_spread 0.08 + +set g_balance_uzi_sustained_damage 14 +set g_balance_uzi_sustained_force 20 +set g_balance_uzi_sustained_spread 0.04 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 -set g_balance_grenadelauncher_primary_edgedamage 38 -set g_balance_grenadelauncher_primary_force 400 -set g_balance_grenadelauncher_primary_radius 140 -set g_balance_grenadelauncher_primary_speed 2000 -set g_balance_grenadelauncher_primary_speed_up 220 +set g_balance_grenadelauncher_primary_edgedamage 25 +set g_balance_grenadelauncher_primary_force 250 +set g_balance_grenadelauncher_primary_radius 130 +set g_balance_grenadelauncher_primary_speed 1900 +set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0 +set g_balance_grenadelauncher_primary_spread 0.02 set g_balance_grenadelauncher_primary_lifetime 30 set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 @@ -309,13 +316,13 @@ set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 -set g_balance_grenadelauncher_secondary_edgedamage 38 -set g_balance_grenadelauncher_secondary_force 400 -set g_balance_grenadelauncher_secondary_radius 140 +set g_balance_grenadelauncher_secondary_edgedamage 30 +set g_balance_grenadelauncher_secondary_force 250 +set g_balance_grenadelauncher_secondary_radius 130 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0 +set g_balance_grenadelauncher_secondary_spread 0.02 set g_balance_grenadelauncher_secondary_lifetime 1 set g_balance_grenadelauncher_secondary_lifetime2 0 set g_balance_grenadelauncher_secondary_refire 0.7 @@ -328,14 +335,15 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 // }}} -// {{{ minelayer // TODO -set g_balance_minelayer_damage 35 -set g_balance_minelayer_edgedamage 30 +// {{{ minelayer +set g_balance_minelayer_damage 40 +set g_balance_minelayer_edgedamage 20 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 750 -set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_speed 1000 +set g_balance_minelayer_lifetime 10 +set g_balance_minelayer_lifetime_countdown 0.5 set g_balance_minelayer_refire 1.5 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 5 @@ -350,35 +358,35 @@ set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} -// {{{ electro // TODO -set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 90 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 425 -set g_balance_electro_primary_force_up 125 -set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 75 -set g_balance_electro_primary_speed 0 +// {{{ electro +set g_balance_electro_lightning 0 +set g_balance_electro_primary_damage 55 +set g_balance_electro_primary_edgedamage 27.5 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 +set g_balance_electro_primary_radius 100 +set g_balance_electro_primary_comboradius 150 +set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 0 +set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.03 -set g_balance_electro_primary_ammo 7 -set g_balance_electro_primary_range 800 +set g_balance_electro_primary_animtime 0.1 +set g_balance_electro_primary_ammo 4 +set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 25 -set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 100 -set g_balance_electro_secondary_radius 100 +set g_balance_electro_secondary_damage 45 +set g_balance_electro_secondary_edgedamage 22.5 +set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.08 -set g_balance_electro_secondary_lifetime 2.5 +set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1 +set g_balance_electro_secondary_refire2 1.25 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 @@ -386,29 +394,30 @@ set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_edgedamage 0 +set g_balance_electro_combo_damage 40 +set g_balance_electro_combo_edgedamage 20 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 400 +set g_balance_electro_combo_speed 2000 // }}} // {{{ crylink set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 0 +set g_balance_crylink_primary_edgedamage 5 set g_balance_crylink_primary_force -55 -set g_balance_crylink_primary_radius 50 -set g_balance_crylink_primary_speed 3000 -set g_balance_crylink_primary_spread 0.05 -set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_speed 1800 +set g_balance_crylink_primary_spread 0.075 +set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.4 +set g_balance_crylink_primary_refire 0.5 set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 2 +set g_balance_crylink_primary_ammo 4 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_joinspread 0 +set g_balance_crylink_primary_joindelay 0 +set g_balance_crylink_primary_joinspread 0.4 set g_balance_crylink_primary_jointime 0 -set g_balance_crylink_primary_joinexplode 0 +set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 set g_balance_crylink_primary_joinexplode_radius 0 @@ -421,18 +430,19 @@ set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 8 -set g_balance_crylink_secondary_edgedamage 0 +set g_balance_crylink_secondary_damage 5 +set g_balance_crylink_secondary_edgedamage 5 set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 10 -set g_balance_crylink_secondary_speed 9000 -set g_balance_crylink_secondary_spread 0.03 +set g_balance_crylink_secondary_radius 50 +set g_balance_crylink_secondary_speed 2000 +set g_balance_crylink_secondary_spread 0.02 set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_bounces 1 set g_balance_crylink_secondary_refire 0.2 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_bouncedamagefactor 0.25 +set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 set g_balance_crylink_secondary_joinexplode 0 @@ -453,10 +463,10 @@ set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 set g_balance_nex_primary_animtime 0.3 set g_balance_nex_primary_ammo 5 -set g_balance_nex_primary_damagefalloff_mindist 1000 -set g_balance_nex_primary_damagefalloff_maxdist 3000 -set g_balance_nex_primary_damagefalloff_halflife 1500 -set g_balance_nex_primary_damagefalloff_forcehalflife 1500 +set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 +set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 +set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 set g_balance_nex_secondary 0 set g_balance_nex_secondary_charge 0 @@ -477,15 +487,16 @@ set g_balance_nex_secondary_damagefalloff_forcehalflife 0 set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 -set g_balance_nex_charge_start 0 -set g_balance_nex_charge_rate 0.1 -set g_balance_nex_charge_limit 0.5 +set g_balance_nex_charge_start 0.5 +set g_balance_nex_charge_rate 0.3 +set g_balance_nex_charge_animlimit 0.5 +set g_balance_nex_charge_limit 1 set g_balance_nex_charge_rot_rate 0 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button set g_balance_nex_charge_shot_multiplier 0.25 -set g_balance_nex_charge_velocity_rate 0.2 +set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 -set g_balance_nex_charge_maxspeed 1000 +set g_balance_nex_charge_maxspeed 800 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -494,7 +505,7 @@ set g_balance_minstanex_ammo 10 // }}} // {{{ hagar set g_balance_hagar_primary_damage 30 -set g_balance_hagar_primary_edgedamage 0 +set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 50 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.08 @@ -503,8 +514,8 @@ set g_balance_hagar_primary_lifetime 0.12 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 37 -set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_damage 35 +set g_balance_hagar_secondary_edgedamage 17.5 set g_balance_hagar_secondary_force 100 set g_balance_hagar_secondary_radius 65 set g_balance_hagar_secondary_spread 0.015 @@ -517,27 +528,27 @@ set g_balance_hagar_secondary_ammo 1 // {{{ rocketlauncher set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 -set g_balance_rocketlauncher_force 600 +set g_balance_rocketlauncher_force 400 set g_balance_rocketlauncher_radius 100 -set g_balance_rocketlauncher_speed 1600 -set g_balance_rocketlauncher_speedaccel 1600 +set g_balance_rocketlauncher_speed 1500 +set g_balance_rocketlauncher_speedaccel 1500 set g_balance_rocketlauncher_speedstart 800 set g_balance_rocketlauncher_lifetime 30 -set g_balance_rocketlauncher_refire 1.2 +set g_balance_rocketlauncher_refire 1.1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 40 +set g_balance_rocketlauncher_health 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 4 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 140 // max degrees per second +set g_balance_rocketlauncher_guiderate 130 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again set g_balance_rocketlauncher_remote_damage 70 -set g_balance_rocketlauncher_remote_edgedamage 30 +set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 100 -set g_balance_rocketlauncher_remote_force 500 +set g_balance_rocketlauncher_remote_force 400 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -573,14 +584,14 @@ set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 23 +set g_balance_hlac_primary_damage 20 set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 100 set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_speed 12000 set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.1 +set g_balance_hlac_primary_refire 0.15 set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_ammo 1 @@ -588,7 +599,7 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 23 +set g_balance_hlac_secondary_damage 20 set g_balance_hlac_secondary_edgedamage 10 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 @@ -600,38 +611,39 @@ set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_on_switch 0 -set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_primary_tracer 1 -set g_balance_campingrifle_primary_damage 65 -set g_balance_campingrifle_primary_headshotaddeddamage 75 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 40000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.75 -set g_balance_campingrifle_primary_animtime 0.3 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu -set g_balance_campingrifle_primary_burstcost 0 -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_tracer 0 -set g_balance_campingrifle_secondary_damage 50 -set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head -set g_balance_campingrifle_secondary_spread 0 -set g_balance_campingrifle_secondary_force 2 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.1 -set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot +// {{{ sniperrifle +set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat +set g_balance_sniperrifle_reloadtime 2 // matches reload anim +set g_balance_sniperrifle_auto_reload_on_switch 0 +set g_balance_sniperrifle_bursttime 0 +set g_balance_sniperrifle_primary_tracer 1 +set g_balance_sniperrifle_primary_damage 50 +set g_balance_sniperrifle_primary_headshotaddeddamage 50 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 100 +set g_balance_sniperrifle_primary_speed 40000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 1.25 +set g_balance_sniperrifle_primary_animtime 0.5 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu +set g_balance_sniperrifle_primary_burstcost 0 +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay +set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_damage 25 +set g_balance_sniperrifle_secondary_headshotaddeddamage 35 +set g_balance_sniperrifle_secondary_spread 0.01 +set g_balance_sniperrifle_secondary_force 50 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 0.6 +set g_balance_sniperrifle_secondary_animtime 0.3 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -685,17 +697,17 @@ set g_balance_fireball_secondary_spread 0 // {{{ seeker set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_damage 16 +set g_balance_seeker_flac_edgedamage 8 set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_lifetime 0.05 +set g_balance_seeker_flac_lifetime_rand 0.01 +set g_balance_seeker_flac_radius 70 +set g_balance_seeker_flac_refire 0.15 set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_up 0 set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_flac_spread 0.05 set g_balance_seeker_missile_accel 3000 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3