X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXonotic.cfg;h=4046379f2597619670e38279cfb2d331ed82944f;hp=4f78941da24444189d84af80bf605b22b588cea5;hb=4337dab09bbbe024bcc77db446ed76962fb17f0d;hpb=96b641bfa4afe360fdecf39521aac7f6b5ed07b9 diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 4f78941da2..4046379f25 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -7,45 +7,45 @@ set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 125 +set g_balance_health_start 100 set g_balance_armor_start 0 -set g_start_ammo_shells 20 +set g_start_ammo_shells 15 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 -set g_warmup_start_health 200 "starting values when being in warmup-stage" +set g_warmup_start_health 100 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 -set g_lms_start_armor 100 -set g_lms_start_ammo_shells 30 -set g_lms_start_ammo_nails 200 -set g_lms_start_ammo_rockets 150 -set g_lms_start_ammo_cells 150 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 60 +set g_lms_start_ammo_nails 320 +set g_lms_start_ammo_rockets 160 +set g_lms_start_ammo_cells 180 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 15 -set g_balance_nix_ammo_nails 45 -set g_balance_nix_ammo_rockets 15 -set g_balance_nix_ammo_cells 15 +set g_balance_nix_ammo_shells 60 +set g_balance_nix_ammo_nails 320 +set g_balance_nix_ammo_rockets 160 +set g_balance_nix_ammo_cells 180 set g_balance_nix_ammo_fuel 0 -set g_balance_nix_ammoincr_shells 2 +set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume set g_balance_nix_ammoincr_nails 6 set g_balance_nix_ammoincr_rockets 2 set g_balance_nix_ammoincr_cells 2 @@ -55,82 +55,82 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 -set g_pickup_shells 20 -set g_pickup_shells_weapon 10 -set g_pickup_shells_max 45 -set g_pickup_nails 120 -set g_pickup_nails_weapon 60 -set g_pickup_nails_max 300 -set g_pickup_rockets 25 -set g_pickup_rockets_weapon 15 -set g_pickup_rockets_max 150 +set g_pickup_shells 15 +set g_pickup_shells_weapon 15 +set g_pickup_shells_max 60 +set g_pickup_nails 80 +set g_pickup_nails_weapon 80 +set g_pickup_nails_max 320 +set g_pickup_rockets 40 +set g_pickup_rockets_weapon 40 +set g_pickup_rockets_max 160 set g_pickup_cells 30 -set g_pickup_cells_weapon 20 -set g_pickup_cells_max 150 -set g_pickup_fuel 25 -set g_pickup_fuel_weapon 15 -set g_pickup_fuel_jetpack 50 +set g_pickup_cells_weapon 30 +set g_pickup_cells_max 180 +set g_pickup_fuel 50 +set g_pickup_fuel_weapon 50 +set g_pickup_fuel_jetpack 100 set g_pickup_fuel_max 100 set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 150 +set g_pickup_armorsmall_max 200 set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 50 -set g_pickup_armormedium_anyway 0 +set g_pickup_armormedium_max 200 +set g_pickup_armormedium_anyway 1 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor -set g_pickup_armorbig_anyway 0 +set g_pickup_armorbig_max 200 +set g_pickup_armorbig_anyway 1 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 150 +set g_pickup_armorlarge_max 200 set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 250 +set g_pickup_healthsmall_max 200 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 100 -set g_pickup_healthmedium_anyway 0 +set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_anyway 1 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 150 -set g_pickup_healthlarge_anyway 0 +set g_pickup_healthlarge_max 200 +set g_pickup_healthlarge_anyway 1 set g_pickup_healthmega 100 -set g_pickup_healthmega_max 250 +set g_pickup_healthmega_max 200 set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_ammo 25 +set g_pickup_respawntime_ammo 10 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 10 +set g_pickup_respawntimejitter_powerup 30 set g_pickup_respawntimejitter_weapon 0 set g_pickup_respawntimejitter_ammo 0 // }}} // {{{ regen/rot -set g_balance_health_regen 0.05 -set g_balance_health_regenlinear 0 +set g_balance_health_regen 0.08 +set g_balance_health_regenlinear 0.5 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0 -set g_balance_health_rotlinear 1 +set g_balance_health_rot 0.04 +set g_balance_health_rotlinear 0.75 set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 0 +set g_balance_pause_health_rot_spawn 5 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0 -set g_balance_armor_rotlinear 1 +set g_balance_armor_rot 0.04 +set g_balance_armor_rotlinear 0.75 set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 0 +set g_balance_pause_armor_rot_spawn 5 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.7 +set g_balance_armor_blockpercent 0.6 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter @@ -153,8 +153,8 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.7 -set g_throughfloor_force 0.8 +set g_throughfloor_damage 0.4 +set g_throughfloor_force 0.7 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -162,8 +162,8 @@ set g_projectiles_newton_style 2 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) -set g_projectiles_newton_style_2_minfactor 0.7 -set g_projectiles_newton_style_2_maxfactor 5 +set g_projectiles_newton_style_2_minfactor 0.8 +set g_projectiles_newton_style_2_maxfactor 1.5 set g_projectiles_spread_style 7 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity @@ -174,18 +174,18 @@ set g_projectiles_spread_style 7 // 5: forward + circle with 1-r falloff // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 800 +set g_balance_falldamage_deadminspeed 250 +set g_balance_falldamage_minspeed 900 set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 15 +set g_balance_falldamage_maxdamage 40 set g_balance_damagepush_speedfactor 2.5 // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.6 +set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 4 +set g_balance_powerup_strength_force 3 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 @@ -195,7 +195,7 @@ set g_balance_powerup_strength_selfforce 1.5 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" set g_jetpack_fuel 8 "fuel per second for jetpack" set g_jetpack_attenuation 2 "jetpack sound attenuation" @@ -213,58 +213,58 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high -set g_balance_laser_primary_edgedamage 20 -set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias -set g_balance_laser_primary_radius 60 -set g_balance_laser_primary_speed 5000 +set g_balance_laser_primary_damage 25 +set g_balance_laser_primary_edgedamage 12.5 +set g_balance_laser_primary_force 250 +set g_balance_laser_primary_radius 70 +set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.6 -set g_balance_laser_primary_animtime 0.4 +set g_balance_laser_primary_refire 0.7 +set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 2 // 300 upforce -set g_balance_laser_primary_force_velocitybias 0.3 -set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around +set g_balance_laser_primary_force_zscale 1.5 +set g_balance_laser_primary_force_velocitybias 0 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 200 // dps -set g_balance_laser_secondary_edgedamage 0 -set g_balance_laser_secondary_force 1300 -set g_balance_laser_secondary_radius 60 -set g_balance_laser_secondary_speed 0 +set g_balance_laser_secondary_damage 25 +set g_balance_laser_secondary_edgedamage 12.5 +set g_balance_laser_secondary_force 400 +set g_balance_laser_secondary_radius 70 +set g_balance_laser_secondary_speed 12000 set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.066 -set g_balance_laser_secondary_animtime 0.066 -set g_balance_laser_secondary_lifetime 0 -set g_balance_laser_secondary_shotangle 0 +set g_balance_laser_secondary_refire 0.7 +set g_balance_laser_secondary_animtime 0.3 +set g_balance_laser_secondary_lifetime 5 +set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_gauntlet 1 +set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 -set g_balance_laser_secondary_force_other_scale 0 +set g_balance_laser_secondary_force_other_scale 1 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 18 -set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63 -set g_balance_shotgun_primary_force 20 -set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage -set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.3 +set g_balance_shotgun_primary_bullets 14 +set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_spread 0.12 +set g_balance_shotgun_primary_refire 0.75 +set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 +set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 85 +set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow +set g_balance_shotgun_secondary_melee_range 120 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 -set g_balance_shotgun_secondary_melee_no_doubleslap 0 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 set g_balance_shotgun_secondary_damage 110 -set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 set g_balance_shotgun_reload_ammo 0 //default: 5 @@ -273,95 +273,96 @@ set g_balance_shotgun_reload_time 2 // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3 -set g_balance_uzi_spread_add 0.008 +set g_balance_uzi_spread_max 0.06 +set g_balance_uzi_spread_add 0.012 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) -set g_balance_uzi_burst_animtime 0.45 -set g_balance_uzi_burst_refire 0.05 // refire between burst bullets -set g_balance_uzi_burst_refire2 0.45 // refire after burst -set g_balance_uzi_burst_spread 0.07 -set g_balance_uzi_burst_damage 25 -set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_animtime 0.3 +set g_balance_uzi_burst_refire 0.06 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.45 // refire after burst +set g_balance_uzi_burst_spread 0.03 +set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_force 20 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 -set g_balance_uzi_first_force 50 +set g_balance_uzi_first_damage 14 +set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.2 -set g_balance_uzi_first_ammo 2 +set g_balance_uzi_first_refire 0.4 +set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 12 // 120 dps -set g_balance_uzi_sustained_force 12 -set g_balance_uzi_sustained_spread 0.06 +set g_balance_uzi_sustained_damage 12 +set g_balance_uzi_sustained_force 5 +set g_balance_uzi_sustained_spread 0.04 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu -set g_balance_uzi_reload_ammo 0 //default: 30 +set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} // {{{ mortar set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 44 -set g_balance_grenadelauncher_primary_edgedamage 32 -set g_balance_grenadelauncher_primary_force 300 -set g_balance_grenadelauncher_primary_radius 115 -set g_balance_grenadelauncher_primary_speed 1500 +set g_balance_grenadelauncher_primary_damage 50 +set g_balance_grenadelauncher_primary_edgedamage 25 +set g_balance_grenadelauncher_primary_force 250 +set g_balance_grenadelauncher_primary_radius 130 +set g_balance_grenadelauncher_primary_speed 1900 set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0 +set g_balance_grenadelauncher_primary_spread 0.02 set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_lifetime2 0.65 +set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 80 +set g_balance_grenadelauncher_primary_health 0 set g_balance_grenadelauncher_primary_damageforcescale 0 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 62 -set g_balance_grenadelauncher_secondary_edgedamage 32 -set g_balance_grenadelauncher_secondary_force 300 -set g_balance_grenadelauncher_secondary_radius 150 -set g_balance_grenadelauncher_secondary_speed 1000 -set g_balance_grenadelauncher_secondary_speed_up 250 +set g_balance_grenadelauncher_secondary_damage 60 +set g_balance_grenadelauncher_secondary_edgedamage 30 +set g_balance_grenadelauncher_secondary_force 250 +set g_balance_grenadelauncher_secondary_radius 130 +set g_balance_grenadelauncher_secondary_speed 1400 +set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 3 -set g_balance_grenadelauncher_secondary_lifetime2 0.65 -set g_balance_grenadelauncher_secondary_refire 0.8 +set g_balance_grenadelauncher_secondary_spread 0.02 +set g_balance_grenadelauncher_secondary_lifetime 5 +set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 +set g_balance_grenadelauncher_secondary_lifetime_stick 0 +set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 40 -set g_balance_grenadelauncher_secondary_damageforcescale 0 +set g_balance_grenadelauncher_secondary_health 0 +set g_balance_grenadelauncher_secondary_damageforcescale 4 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 -set g_balance_grenadelauncher_bouncestop 0.12 +set g_balance_grenadelauncher_bouncestop 0.075 set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} // {{{ minelayer -set g_balance_minelayer_damage 42 -set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_damage 40 +set g_balance_minelayer_edgedamage 20 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 750 -set g_balance_minelayer_lifetime 60 -set g_balance_minelayer_lifetime_countdown 0 +set g_balance_minelayer_speed 1000 +set g_balance_minelayer_lifetime 10 +set g_balance_minelayer_lifetime_countdown 0.5 set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.3 -set g_balance_minelayer_ammo 5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 4 set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3 -set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_limit 3 // 0 disables the limit +set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate set g_balance_minelayer_damageforcescale 0 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_minelayer_time 0.5 @@ -373,216 +374,224 @@ set g_balance_minelayer_reload_ammo 0 //default: 15 set g_balance_minelayer_reload_time 2 // }}} // {{{ electro -set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 100 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 425 -set g_balance_electro_primary_force_up 125 -set g_balance_electro_primary_radius 850 +set g_balance_electro_lightning 0 +set g_balance_electro_primary_damage 55 +set g_balance_electro_primary_edgedamage 27.5 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 +set g_balance_electro_primary_radius 100 set g_balance_electro_primary_comboradius 150 -set g_balance_electro_primary_speed 0 +set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.4 -set g_balance_electro_primary_animtime 0.2 -set g_balance_electro_primary_ammo 5 -set g_balance_electro_primary_range 800 -set g_balance_electro_primary_falloff_mindist 0 -set g_balance_electro_primary_falloff_maxdist 0 -set g_balance_electro_primary_falloff_halflifedist 0 -set g_balance_electro_secondary_damage 25 -set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 100 -set g_balance_electro_secondary_radius 100 -set g_balance_electro_secondary_speed 700 +set g_balance_electro_primary_lifetime 5 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_animtime 0.1 +set g_balance_electro_primary_ammo 4 +set g_balance_electro_primary_range 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 +set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_edgedamage 20 +set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.08 -set g_balance_electro_secondary_lifetime 3.5 +set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 2 +set g_balance_electro_secondary_refire2 1.5 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 10 +set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_bouncefactor 0.5 -set g_balance_electro_secondary_bouncestop 0.075 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 80 -set g_balance_electro_combo_radius 250 -set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 400 +set g_balance_electro_secondary_bouncefactor 0.4 +set g_balance_electro_secondary_bouncestop 0.05 +set g_balance_electro_combo_damage 40 +set g_balance_electro_combo_edgedamage 20 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 175 +set g_balance_electro_combo_comboradius 275 +set g_balance_electro_combo_speed 2000 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} -// {{{ crylink -set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 -set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 -set g_balance_crylink_primary_force 35 +// {{{ crylink +set g_balance_crylink_primary_damage 10 +set g_balance_crylink_primary_edgedamage 5 +set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1500 -set g_balance_crylink_primary_spread 0.05 +set g_balance_crylink_primary_speed 1800 +set g_balance_crylink_primary_spread 0.075 set g_balance_crylink_primary_shots 7 -set g_balance_crylink_primary_bounces 2 -set g_balance_crylink_primary_refire 0.8 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_refire 0.7 set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 2 -set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_ammo 3 +set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0 -set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0.1 -set g_balance_crylink_primary_joinexplode 0 +set g_balance_crylink_primary_joinspread 0.4 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 set g_balance_crylink_primary_joinexplode_radius 0 set g_balance_crylink_primary_joinexplode_force 0 set g_balance_crylink_primary_linkexplode 1 -set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 +set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 -set g_balance_crylink_primary_other_fadetime 0.25 +set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5 -set g_balance_crylink_secondary_edgedamage 3 -set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 -set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 -set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 -set g_balance_crylink_secondary_spread 0.1 -set g_balance_crylink_secondary_shots 6 -set g_balance_crylink_secondary_bounces 2 -set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9 -set g_balance_crylink_secondary_animtime 0.3 -set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 -set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 +set g_balance_crylink_secondary_damage 5 +set g_balance_crylink_secondary_edgedamage 0 +set g_balance_crylink_secondary_force -40 +set g_balance_crylink_secondary_radius 70 +set g_balance_crylink_secondary_speed 2000 +set g_balance_crylink_secondary_spread 0.02 +set g_balance_crylink_secondary_shots 3 +set g_balance_crylink_secondary_bounces 1 +set g_balance_crylink_secondary_refire 0.2 +set g_balance_crylink_secondary_animtime 0.2 +set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinspread 0.2 -set g_balance_crylink_secondary_jointime 0.1 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_jointime 0 set g_balance_crylink_secondary_joinexplode 0 set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_linkexplode 0 +set g_balance_crylink_secondary_linkexplode 1 -set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 +set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 -set g_balance_crylink_secondary_line_fadetime 0.25 +set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_fadetime 5 set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} // {{{ nex set g_balance_nex_primary_damage 90 -set g_balance_nex_primary_force 500 -set g_balance_nex_primary_refire 1 -set g_balance_nex_primary_animtime 0.3 -set g_balance_nex_primary_ammo 5 -set g_balance_nex_primary_damagefalloff_mindist 0 -set g_balance_nex_primary_damagefalloff_maxdist 0 -set g_balance_nex_primary_damagefalloff_halflife 0 -set g_balance_nex_primary_damagefalloff_forcehalflife 0 +set g_balance_nex_primary_force 400 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_ammo 6 +set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 +set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 +set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 -set g_balance_nex_secondary 0 // LOG: disable secondary -set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge -set g_balance_nex_secondary_charge_rate 0.4 -set g_balance_nex_secondary_chargepool 1 -set g_balance_nex_secondary_chargepool_regen 0.25 -set g_balance_nex_secondary_chargepool_pause_regen 2 -set g_balance_nex_secondary_chargepool_pause_health_regen 0.5 +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_charge 0 +set g_balance_nex_secondary_charge_rate 0.1 +set g_balance_nex_secondary_chargepool 0 +set g_balance_nex_secondary_chargepool_regen 0.15 +set g_balance_nex_secondary_chargepool_pause_regen 1 +set g_balance_nex_secondary_chargepool_pause_health_regen 1 set g_balance_nex_secondary_damage 0 set g_balance_nex_secondary_force 0 set g_balance_nex_secondary_refire 0 set g_balance_nex_secondary_animtime 0 -set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs +set g_balance_nex_secondary_ammo 2 set g_balance_nex_secondary_damagefalloff_mindist 0 set g_balance_nex_secondary_damagefalloff_maxdist 0 set g_balance_nex_secondary_damagefalloff_halflife 0 set g_balance_nex_secondary_damagefalloff_forcehalflife 0 set g_balance_nex_charge 1 -set g_balance_nex_charge_mindmg 20 +set g_balance_nex_charge_mindmg 40 set g_balance_nex_charge_start 0.5 -set g_balance_nex_charge_rate 0.5 +set g_balance_nex_charge_rate 0.4 set g_balance_nex_charge_animlimit 0.5 -set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly -set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot -set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button +set g_balance_nex_charge_limit 1 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 -set g_balance_nex_charge_minspeed 600 -set g_balance_nex_charge_maxspeed 1000 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_maxspeed 800 set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 0.50 +set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 14 -set g_balance_hagar_primary_edgedamage 6 -set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 110 -set g_balance_hagar_primary_spread 0.1 -set g_balance_hagar_primary_speed 1800 +set g_balance_hagar_primary_damage 25 +set g_balance_hagar_primary_edgedamage 12.5 +set g_balance_hagar_primary_force 50 +set g_balance_hagar_primary_radius 60 +set g_balance_hagar_primary_spread 0.04 +set g_balance_hagar_primary_speed 2000 set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.12 +set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 14 -set g_balance_hagar_secondary_edgedamage 6 -set g_balance_hagar_secondary_force 70 -set g_balance_hagar_secondary_radius 125 -set g_balance_hagar_secondary_spread 0.15 -set g_balance_hagar_secondary_speed 1800 -set g_balance_hagar_secondary_lifetime_min 5 +set g_balance_hagar_secondary_load 1 +set g_balance_hagar_secondary_load_speed 0.5 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_hold 2.5 +set g_balance_hagar_secondary_load_releasedeath 0 +set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_damage 40 +set g_balance_hagar_secondary_edgedamage 20 +set g_balance_hagar_secondary_force 50 +set g_balance_hagar_secondary_radius 80 +set g_balance_hagar_secondary_spread 0.06 +set g_balance_hagar_secondary_speed 2000 +set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.12 +set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_ammo 1 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} // {{{ rocketlauncher -set g_balance_rocketlauncher_damage 82 -set g_balance_rocketlauncher_edgedamage 32 -set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 130 -set g_balance_rocketlauncher_speed 1400 -set g_balance_rocketlauncher_speedaccel 1400 +set g_balance_rocketlauncher_damage 80 +set g_balance_rocketlauncher_edgedamage 40 +set g_balance_rocketlauncher_force 400 +set g_balance_rocketlauncher_radius 110 +set g_balance_rocketlauncher_speed 1500 +set g_balance_rocketlauncher_speedaccel 1500 set g_balance_rocketlauncher_speedstart 800 -set g_balance_rocketlauncher_lifetime 5 -set g_balance_rocketlauncher_refire 1 +set g_balance_rocketlauncher_lifetime 10 +set g_balance_rocketlauncher_refire 1.1 set g_balance_rocketlauncher_animtime 0.3 -set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 0 -set g_balance_rocketlauncher_damageforcescale 0 +set g_balance_rocketlauncher_ammo 4 +set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. +set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 42 // max degrees per second +set g_balance_rocketlauncher_guiderate 110 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in +set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_remote_damage 60 -set g_balance_rocketlauncher_remote_edgedamage 20 -set g_balance_rocketlauncher_remote_radius 120 -set g_balance_rocketlauncher_remote_force 350 +set g_balance_rocketlauncher_remote_damage 70 +set g_balance_rocketlauncher_remote_edgedamage 35 +set g_balance_rocketlauncher_remote_radius 110 +set g_balance_rocketlauncher_remote_force 400 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.2 -set g_balance_porto_primary_speed 2000 +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_speed 5000 set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used @@ -590,7 +599,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.2 // good shoot anim +set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked @@ -603,80 +612,80 @@ set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.2 // good shoot anim +set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} -// {{{ hlac +// {{{ hlac // TO BE REMOVED set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.075 -set g_balance_hlac_primary_spread_add 0.001 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 15 -set g_balance_hlac_primary_edgedamage 10 -set g_balance_hlac_primary_force 70 -set g_balance_hlac_primary_radius 40 +set g_balance_hlac_primary_damage 18 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 +set g_balance_hlac_primary_radius 70 set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.2 +set g_balance_hlac_primary_refire 0.15 +set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_ammo 1 set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 20 -set g_balance_hlac_secondary_edgedamage 13 -set g_balance_hlac_secondary_force 100 -set g_balance_hlac_secondary_radius 45 +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 +set g_balance_hlac_secondary_radius 70 set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_refire 0.8 -set g_balance_hlac_secondary_animtime 0.4 -set g_balance_hlac_secondary_ammo 4 +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 set g_balance_hlac_reload_ammo 0 //default: 20 set g_balance_hlac_reload_time 2 // }}} -// {{{ sniperrifle -set g_balance_sniperrifle_bursttime 0 -set g_balance_sniperrifle_primary_tracer 1 -set g_balance_sniperrifle_primary_shots 1 -set g_balance_sniperrifle_primary_damage 60 -set g_balance_sniperrifle_primary_headshotaddeddamage 60 -set g_balance_sniperrifle_primary_spread 0 -set g_balance_sniperrifle_primary_force 2 -set g_balance_sniperrifle_primary_speed 40000 -set g_balance_sniperrifle_primary_lifetime 5 -set g_balance_sniperrifle_primary_refire 1.5 -set g_balance_sniperrifle_primary_animtime 1.4 -set g_balance_sniperrifle_primary_ammo 10 -set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu -set g_balance_sniperrifle_primary_burstcost 0 -set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 1 -set g_balance_sniperrifle_secondary_reload 1 -set g_balance_sniperrifle_secondary_tracer 0 -set g_balance_sniperrifle_secondary_shots 1 -set g_balance_sniperrifle_secondary_damage 42 -set g_balance_sniperrifle_secondary_headshotaddeddamage 42 -set g_balance_sniperrifle_secondary_spread 0 -set g_balance_sniperrifle_secondary_force 2 -set g_balance_sniperrifle_secondary_speed 20000 -set g_balance_sniperrifle_secondary_lifetime 5 -set g_balance_sniperrifle_secondary_refire 1.5 -set g_balance_sniperrifle_secondary_animtime 1.4 -set g_balance_sniperrifle_secondary_ammo 10 -set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_sniperrifle_secondary_burstcost 0 -set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_reload_ammo 80 //default: 80 -set g_balance_sniperrifle_reload_time 2 +// {{{ rifle +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_tracer 1 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_damage 40 +set g_balance_rifle_primary_headshotaddeddamage 40 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_force 100 +set g_balance_rifle_primary_speed 40000 +set g_balance_rifle_primary_lifetime 5 +set g_balance_rifle_primary_refire 1.2 +set g_balance_rifle_primary_animtime 0.4 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_bulletconstant 110 // 62.2qu +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_bullethail 0 // empty magazine on shot +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_secondary_shots 4 +set g_balance_rifle_secondary_damage 10 +set g_balance_rifle_secondary_headshotaddeddamage 20 +set g_balance_rifle_secondary_spread 0.04 +set g_balance_rifle_secondary_force 50 +set g_balance_rifle_secondary_speed 20000 +set g_balance_rifle_secondary_lifetime 5 +set g_balance_rifle_secondary_refire 0.9 +set g_balance_rifle_secondary_animtime 0.3 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_rifle_reload_ammo 80 //default: 80 +set g_balance_rifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -688,30 +697,31 @@ set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 // }}} -// {{{ fireball -set g_balance_fireball_primary_ammo 40 +// {{{ fireball // this is a superweapon -- lets make it behave as one. +set g_balance_fireball_primary_ammo 20 set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 4 -set g_balance_fireball_primary_edgedamage 0 -set g_balance_fireball_primary_force 700 -set g_balance_fireball_primary_health 50 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 set g_balance_fireball_primary_laserradius 256 set g_balance_fireball_primary_lifetime 15 set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 5 +set g_balance_fireball_primary_refire 2 set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 650 +set g_balance_fireball_primary_speed 1200 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 5 -set g_balance_fireball_secondary_animtime 0.2 +set g_balance_fireball_secondary_animtime 0.3 set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 5 @@ -721,16 +731,16 @@ set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 110 set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 2 +set g_balance_fireball_secondary_refire 1.5 set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_ammo 0 //default: 100 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker -set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. +set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -744,42 +754,42 @@ set g_balance_seeker_flac_speed 3000 set g_balance_seeker_flac_speed_up 1000 set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1400 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.2 +set g_balance_seeker_tag_damageforcescale 0 +set g_balance_seeker_tag_health 0 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 +set g_balance_seeker_tag_speed 5000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_missile_accel 1500 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.2 set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30 +set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 1400 +set g_balance_seeker_missile_decel 6000 set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 150 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_edgedamage 8 +set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 +set g_balance_seeker_missile_health 1 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2 set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 80 -set g_balance_seeker_missile_refire 0.5 -set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_radius 70 +set g_balance_seeker_missile_refire 0.25 +set g_balance_seeker_missile_smart 0 set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed 1500 +set g_balance_seeker_missile_speed_up 0 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300 +set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.65 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 4 -set g_balance_seeker_tag_health 5 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_missile_turnrate 0.15 set g_balance_seeker_reload_ammo 0 //default: 15 set g_balance_seeker_reload_time 2 // End new seeker