X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXonotic.cfg;h=be945fa6703c6b65d53a43540604cb2084f62b49;hp=ae6fa023353b54a8bb61c978b72f223fc497e275;hb=85ef14d8974b6d72d32b45f5ade6872ace7d0e1f;hpb=c94e06a08777b32dea9a5b3a3934da16f50803bf diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index ae6fa0233..be945fa67 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -13,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -99,7 +99,7 @@ set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 5 +set g_pickup_respawntime_weapon 10 set g_pickup_respawntime_ammo 25 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 @@ -145,7 +145,7 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.1 +set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -181,7 +181,7 @@ set g_balance_falldamage_maxdamage 15 // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.3 +set g_balance_powerup_invincible_takedamage 0.6 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 @@ -216,16 +216,17 @@ set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high set g_balance_laser_primary_edgedamage 20 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias set g_balance_laser_primary_radius 60 -set g_balance_laser_primary_speed 4000 +set g_balance_laser_primary_speed 5000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.6 -set g_balance_laser_primary_animtime 0.6 +set g_balance_laser_primary_animtime 0.4 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 2 // 300 upforce set g_balance_laser_primary_force_velocitybias 0.3 +set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 @@ -241,6 +242,7 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 18 @@ -248,7 +250,7 @@ set g_balance_shotgun_primary_damage 4 set g_balance_shotgun_primary_force 20 set g_balance_shotgun_primary_spread 0.18 set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.4 +set g_balance_shotgun_primary_animtime 0.3 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu @@ -263,34 +265,39 @@ set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi -set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 set g_balance_uzi_spread_max 0.6 -set g_balance_uzi_spread_add 0.012 -set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_spread_add 0.008 + +set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.45 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets -set g_balance_uzi_burst_refire2 0.75 // refire after burst -set g_balance_uzi_burst_spread 0.04 -set g_balance_uzi_burst_damage 18 +set g_balance_uzi_burst_refire2 0.45 // refire after burst +set g_balance_uzi_burst_spread 0.07 +set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 + set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 20 -set g_balance_uzi_first_force 35 +set g_balance_uzi_first_damage 22 +set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 -set g_balance_uzi_sustained_damage 12 -set g_balance_uzi_sustained_force 7.5 -set g_balance_uzi_sustained_spread 0.1 + +set g_balance_uzi_sustained_damage 12 // 120 dps +set g_balance_uzi_sustained_force 12 +set g_balance_uzi_sustained_spread 0.06 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} -// {{{ mortar // TODO +// {{{ mortar set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 50 +set g_balance_grenadelauncher_primary_damage 44 set g_balance_grenadelauncher_primary_edgedamage 32 set g_balance_grenadelauncher_primary_force 300 set g_balance_grenadelauncher_primary_radius 115 @@ -301,14 +308,14 @@ set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 0.65 set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.4 +set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 80 set g_balance_grenadelauncher_primary_damageforcescale 0 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 70 +set g_balance_grenadelauncher_secondary_damage 62 set g_balance_grenadelauncher_secondary_edgedamage 32 set g_balance_grenadelauncher_secondary_force 300 set g_balance_grenadelauncher_secondary_radius 150 @@ -319,7 +326,7 @@ set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 3 set g_balance_grenadelauncher_secondary_lifetime2 0.65 set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.4 +set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 40 set g_balance_grenadelauncher_secondary_damageforcescale 0 @@ -328,8 +335,8 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.12 // }}} -// {{{ minelayer // TODO -set g_balance_minelayer_damage 35 +// {{{ minelayer +set g_balance_minelayer_damage 42 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 @@ -337,7 +344,7 @@ set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_animtime 0.3 set g_balance_minelayer_ammo 5 set g_balance_minelayer_health 15 set g_balance_minelayer_limit 4 // 0 disables the limit @@ -350,19 +357,19 @@ set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} -// {{{ electro // TODO +// {{{ electro set g_balance_electro_lightning 1 set g_balance_electro_primary_damage 100 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 425 set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 75 +set g_balance_electro_primary_comboradius 150 set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 set g_balance_electro_primary_refire 0.4 -set g_balance_electro_primary_animtime 0.03333333 +set g_balance_electro_primary_animtime 0.2 set g_balance_electro_primary_ammo 5 set g_balance_electro_primary_range 800 set g_balance_electro_primary_falloff_mindist 0 @@ -394,18 +401,19 @@ set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 400 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 8 +set g_balance_crylink_primary_damage 10 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force 40 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1200 +set g_balance_crylink_primary_speed 1500 set g_balance_crylink_primary_spread 0.05 set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 2 set g_balance_crylink_primary_refire 0.8 -set g_balance_crylink_primary_animtime 0.4 +set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_jointime 0.1 set g_balance_crylink_primary_joinexplode 0 @@ -421,20 +429,21 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 2 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -20 -set g_balance_crylink_secondary_radius 5 -set g_balance_crylink_secondary_speed 1600 -set g_balance_crylink_secondary_spread 0.03 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.15 -set g_balance_crylink_secondary_animtime 0.15 -set g_balance_crylink_secondary_ammo 1 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_damage 8 +set g_balance_crylink_secondary_edgedamage 3 +set g_balance_crylink_secondary_force 20 +set g_balance_crylink_secondary_radius 20 +set g_balance_crylink_secondary_speed 1500 +set g_balance_crylink_secondary_spread 0.1 +set g_balance_crylink_secondary_shots 6 +set g_balance_crylink_secondary_bounces 2 +set g_balance_crylink_secondary_refire 0.8 +set g_balance_crylink_secondary_animtime 0.3 +set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_bouncedamagefactor 0.2 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinspread 0.2 +set g_balance_crylink_secondary_jointime 0.1 set g_balance_crylink_secondary_joinexplode 0 set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 @@ -445,13 +454,13 @@ set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 -set g_balance_crylink_secondary_line_fadetime 2 +set g_balance_crylink_secondary_line_fadetime 0.25 // }}} // {{{ nex -set g_balance_nex_primary_damage 100 +set g_balance_nex_primary_damage 90 set g_balance_nex_primary_force 500 set g_balance_nex_primary_refire 1 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.3 set g_balance_nex_primary_ammo 5 set g_balance_nex_primary_damagefalloff_mindist 0 set g_balance_nex_primary_damagefalloff_maxdist 0 @@ -460,28 +469,28 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 0 set g_balance_nex_secondary 1 set g_balance_nex_secondary_charge 1 -set g_balance_nex_secondary_charge_rate 0.5 -set g_balance_nex_secondary_charge_pool 1 -set g_balance_nex_secondary_charge_pool_regen 0.15 -set g_balance_nex_secondary_charge_pool_pause_regen 1 -set g_balance_nex_secondary_charge_pool_pause_health_regen 1 +set g_balance_nex_secondary_charge_rate 0.4 +set g_balance_nex_secondary_chargepool 1 +set g_balance_nex_secondary_chargepool_regen 0.25 +set g_balance_nex_secondary_chargepool_pause_regen 2 +set g_balance_nex_secondary_chargepool_pause_health_regen 0.5 set g_balance_nex_secondary_damage 0 set g_balance_nex_secondary_force 0 set g_balance_nex_secondary_refire 0 set g_balance_nex_secondary_animtime 0 -set g_balance_nex_secondary_ammo 0.25 // full charge pool is 1, so it depletes in 4 secs +set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs set g_balance_nex_secondary_damagefalloff_mindist 0 set g_balance_nex_secondary_damagefalloff_maxdist 0 set g_balance_nex_secondary_damagefalloff_halflife 0 set g_balance_nex_secondary_damagefalloff_forcehalflife 0 set g_balance_nex_charge 1 -set g_balance_nex_charge_mindmg 30 +set g_balance_nex_charge_mindmg 20 set g_balance_nex_charge_start 0.5 set g_balance_nex_charge_rate 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0.1 -set g_balance_nex_charge_rot_pause 1 // Dont rot down until this long after release of charge button +set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 600 @@ -489,24 +498,24 @@ set g_balance_nex_charge_maxspeed 1000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 0.75 +set g_balance_minstanex_animtime 0.50 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 12 +set g_balance_hagar_primary_damage 14 set g_balance_hagar_primary_edgedamage 6 set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 125 +set g_balance_hagar_primary_radius 110 set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 1800 set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_refire 0.12 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 12 +set g_balance_hagar_secondary_damage 14 set g_balance_hagar_secondary_edgedamage 6 set g_balance_hagar_secondary_force 70 -set g_balance_hagar_secondary_radius 135 +set g_balance_hagar_secondary_radius 125 set g_balance_hagar_secondary_spread 0.15 set g_balance_hagar_secondary_speed 1800 set g_balance_hagar_secondary_lifetime_min 5 @@ -514,34 +523,34 @@ set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.12 set g_balance_hagar_secondary_ammo 1 // }}} -// {{{ rocketlauncher // TODO -set g_balance_rocketlauncher_damage 90 -set g_balance_rocketlauncher_edgedamage 33 +// {{{ rocketlauncher +set g_balance_rocketlauncher_damage 82 +set g_balance_rocketlauncher_edgedamage 32 set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 125 -set g_balance_rocketlauncher_speed 1600 -set g_balance_rocketlauncher_speedaccel 1600 +set g_balance_rocketlauncher_radius 130 +set g_balance_rocketlauncher_speed 1400 +set g_balance_rocketlauncher_speedaccel 1400 set g_balance_rocketlauncher_speedstart 800 set g_balance_rocketlauncher_lifetime 5 set g_balance_rocketlauncher_refire 1 -set g_balance_rocketlauncher_animtime 0.4 +set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 0 set g_balance_rocketlauncher_damageforcescale 0 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 45 // max degrees per second +set g_balance_rocketlauncher_guiderate 42 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_remote_damage 50 -set g_balance_rocketlauncher_remote_edgedamage 16.5 +set g_balance_rocketlauncher_remote_damage 60 +set g_balance_rocketlauncher_remote_edgedamage 20 set g_balance_rocketlauncher_remote_radius 120 set g_balance_rocketlauncher_remote_force 350 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_animtime 0.2 set g_balance_porto_primary_speed 2000 set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used @@ -550,7 +559,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_animtime 0.2 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked @@ -563,7 +572,7 @@ set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_animtime 0.2 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} @@ -574,14 +583,14 @@ set g_balance_hlac_primary_spread_add 0.001 set g_balance_hlac_primary_spread_crouchmod 0.25 set g_balance_hlac_primary_damage 15 -set g_balance_hlac_primary_edgedamage 5 +set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 70 -set g_balance_hlac_primary_radius 30 -set g_balance_hlac_primary_speed 2500 +set g_balance_hlac_primary_radius 40 +set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.3 +set g_balance_hlac_primary_animtime 0.2 set g_balance_hlac_primary_ammo 1 set g_balance_hlac_secondary 1 @@ -589,49 +598,50 @@ set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 set g_balance_hlac_secondary_damage 20 -set g_balance_hlac_secondary_edgedamage 5 +set g_balance_hlac_secondary_edgedamage 13 set g_balance_hlac_secondary_force 100 -set g_balance_hlac_secondary_radius 35 -set g_balance_hlac_secondary_speed 2500 +set g_balance_hlac_secondary_radius 45 +set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_refire 0.8 -set g_balance_hlac_secondary_animtime 0.6 +set g_balance_hlac_secondary_animtime 0.4 set g_balance_hlac_secondary_ammo 4 set g_balance_hlac_secondary_shots 6 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_primary_tracer 1 -set g_balance_campingrifle_primary_damage 75 -set g_balance_campingrifle_primary_headshotaddeddamage 125 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 40000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 1.5 -set g_balance_campingrifle_primary_animtime 1.4 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu -set g_balance_campingrifle_primary_burstcost 0 -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_tracer 0 -set g_balance_campingrifle_secondary_damage 50 -set g_balance_campingrifle_secondary_headshotaddeddamage 75 -set g_balance_campingrifle_secondary_spread 0 -set g_balance_campingrifle_secondary_force 2 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 1.5 -set g_balance_campingrifle_secondary_animtime 1.4 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot +// {{{ sniperrifle +set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat +set g_balance_sniperrifle_reloadtime 2 // matches reload anim +set g_balance_sniperrifle_auto_reload_on_switch 0 +set g_balance_sniperrifle_bursttime 0 +set g_balance_sniperrifle_primary_tracer 1 +set g_balance_sniperrifle_primary_damage 60 +set g_balance_sniperrifle_primary_headshotaddeddamage 60 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 2 +set g_balance_sniperrifle_primary_speed 40000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 1.5 +set g_balance_sniperrifle_primary_animtime 1.4 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu +set g_balance_sniperrifle_primary_burstcost 0 +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 1 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_damage 42 +set g_balance_sniperrifle_secondary_headshotaddeddamage 42 +set g_balance_sniperrifle_secondary_spread 0 +set g_balance_sniperrifle_secondary_force 2 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 1.5 +set g_balance_sniperrifle_secondary_animtime 1.4 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -646,7 +656,7 @@ set g_balance_tuba_force 40 // }}} // {{{ fireball set g_balance_fireball_primary_ammo 40 -set g_balance_fireball_primary_animtime 0.15 +set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 @@ -666,7 +676,7 @@ set g_balance_fireball_primary_refire2 0 set g_balance_fireball_primary_speed 650 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 5 -set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_animtime 0.2 set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 5 @@ -696,13 +706,13 @@ set g_balance_seeker_flac_speed 3000 set g_balance_seeker_flac_speed_up 1000 set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.3 +set g_balance_seeker_missile_animtime 0.2 set g_balance_seeker_missile_count 8 set g_balance_seeker_missile_damage 15 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 set g_balance_seeker_missile_force 250 @@ -718,18 +728,17 @@ set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_accel 0 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_speed_max 1400 set g_balance_seeker_missile_spread 0 set g_balance_seeker_missile_turnrate 0.65 set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_animtime 0.2 set g_balance_seeker_tag_damageforcescale 4 set g_balance_seeker_tag_health 5 set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 0.7 -set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_speed 5000 set g_balance_seeker_tag_spread 0 // End new seeker