X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXonotic.cfg;h=e527f008344b4dd606c2b66eb59bc435c7b28dba;hp=925e5ea106e51e9d5e69c002f25fd9166f5d063f;hb=432dcb318d6c3acb6be5c375922a48110b653d0f;hpb=392daf627bb137aadf4c156dc8dfc4906475840e diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 925e5ea106..e527f00834 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -31,8 +31,8 @@ set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 200 -set g_lms_start_armor 100 +set g_lms_start_health 250 +set g_lms_start_armor 250 set g_lms_start_ammo_shells 30 set g_lms_start_ammo_nails 250 set g_lms_start_ammo_rockets 100 @@ -56,39 +56,44 @@ set g_balance_nix_ammoincr_fuel 2 set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 set g_pickup_shells 20 +set g_pickup_shells_weapon 10 set g_pickup_shells_max 45 set g_pickup_nails 120 +set g_pickup_nails_weapon 60 set g_pickup_nails_max 300 set g_pickup_rockets 25 +set g_pickup_rockets_weapon 15 set g_pickup_rockets_max 150 -set g_pickup_cells 25 -set g_pickup_cells_max 200 +set g_pickup_cells 30 +set g_pickup_cells_weapon 20 +set g_pickup_cells_max 150 set g_pickup_fuel 25 +set g_pickup_fuel_weapon 15 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 100 set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_max 250 set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 +set g_pickup_armormedium_max 250 set g_pickup_armormedium_anyway 1 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 +set g_pickup_armorbig_max 250 set g_pickup_armorbig_anyway 1 set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_max 250 set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_max 250 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 100 +set g_pickup_healthmedium_max 150 set g_pickup_healthmedium_anyway 0 set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 100 +set g_pickup_healthlarge_max 150 set g_pickup_healthlarge_anyway 0 set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 +set g_pickup_healthmega_max 250 set g_pickup_healthmega_anyway 1 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 @@ -150,7 +155,7 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.5 set g_throughfloor_force 0.7 -set g_projectiles_newton_style 0 +set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) @@ -159,7 +164,7 @@ set g_projectiles_newton_style 0 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 -set g_projectiles_spread_style 4 +set g_projectiles_spread_style 7 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity // 1: forward + flattened solid sphere @@ -209,7 +214,7 @@ set g_balance_grapplehook_health 130 // {{{ laser set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high set g_balance_laser_primary_edgedamage 20 -set g_balance_laser_primary_force 235 +set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias set g_balance_laser_primary_radius 60 set g_balance_laser_primary_speed 4000 set g_balance_laser_primary_spread 0 @@ -219,6 +224,8 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_primary_force_zscale 2 // 300 upforce +set g_balance_laser_primary_force_velocitybias 0.3 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 @@ -232,6 +239,8 @@ set g_balance_laser_secondary_lifetime 0 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 1 +set g_balance_laser_secondary_force_zscale 1.25 +set g_balance_laser_secondary_force_velocitybias 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 20 @@ -255,12 +264,12 @@ set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 17 +set g_balance_uzi_first_damage 18 set g_balance_uzi_first_force 35 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 -set g_balance_uzi_sustained_damage 12 +set g_balance_uzi_sustained_damage 10 set g_balance_uzi_sustained_force 7.5 set g_balance_uzi_sustained_spread 0.1 set g_balance_uzi_sustained_refire 0.1 @@ -270,7 +279,7 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar // TODO set g_balance_grenadelauncher_primary_type 0 -set g_balance_grenadelauncher_primary_damage 60 +set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 25 set g_balance_grenadelauncher_primary_force 300 set g_balance_grenadelauncher_primary_radius 100 @@ -290,7 +299,7 @@ set g_balance_grenadelauncher_primary_bouncestop 0.12 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 -set g_balance_grenadelauncher_secondary_damage 80 +set g_balance_grenadelauncher_secondary_damage 70 set g_balance_grenadelauncher_secondary_edgedamage 32 set g_balance_grenadelauncher_secondary_force 300 set g_balance_grenadelauncher_secondary_radius 150 @@ -298,7 +307,7 @@ set g_balance_grenadelauncher_secondary_speed 1200 set g_balance_grenadelauncher_secondary_speed_up 225 set g_balance_grenadelauncher_secondary_speed_z 0 set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 5 +set g_balance_grenadelauncher_secondary_lifetime 3 set g_balance_grenadelauncher_secondary_lifetime2 0.65 set g_balance_grenadelauncher_secondary_refire 0.8 set g_balance_grenadelauncher_secondary_animtime 0.4 @@ -333,7 +342,7 @@ set g_balance_minelayer_remote_force 300 // }}} // {{{ electro // TODO set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 85 +set g_balance_electro_primary_damage 90 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 425 set g_balance_electro_primary_force_up 125 @@ -377,7 +386,7 @@ set g_balance_crylink_primary_damage 8 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force 40 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1100 +set g_balance_crylink_primary_speed 1200 set g_balance_crylink_primary_spread 0.1 set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 2 @@ -385,11 +394,10 @@ set g_balance_crylink_primary_refire 0.8 set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_joinspeed 150 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300 -set g_balance_crylink_primary_star_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 @@ -406,6 +414,7 @@ set g_balance_crylink_secondary_refire 0.15 set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joinspeed 0 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -413,41 +422,50 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_primary_damage 125 +set g_balance_nex_primary_damage 100 set g_balance_nex_primary_force 500 set g_balance_nex_primary_refire 1 set g_balance_nex_primary_animtime 0.75 set g_balance_nex_primary_ammo 5 -set g_balance_nex_primary_damagefalloff_mindist 500 -set g_balance_nex_primary_damagefalloff_maxdist 4500 -set g_balance_nex_primary_damagefalloff_halflife 2000 +set g_balance_nex_primary_damagefalloff_mindist 1000 +set g_balance_nex_primary_damagefalloff_maxdist 3000 +set g_balance_nex_primary_damagefalloff_halflife 1000 set g_balance_nex_primary_damagefalloff_forcehalflife 2000 set g_balance_nex_secondary 1 -set g_balance_nex_secondary_damage 125 -set g_balance_nex_secondary_force -700 -set g_balance_nex_secondary_refire 1 -set g_balance_nex_secondary_animtime 0.75 -set g_balance_nex_secondary_ammo 5 -set g_balance_nex_secondary_damagefalloff_mindist 500 -set g_balance_nex_secondary_damagefalloff_maxdist 4500 -set g_balance_nex_secondary_damagefalloff_halflife 2000 -set g_balance_nex_secondary_damagefalloff_forcehalflife 2000 +set g_balance_nex_secondary_charge 1 +set g_balance_nex_secondary_charge_rate 0.125 +set g_balance_nex_secondary_damage 0 +set g_balance_nex_secondary_force 0 +set g_balance_nex_secondary_refire 0 +set g_balance_nex_secondary_animtime 0 +set g_balance_nex_secondary_ammo 2 +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_damagefalloff_maxdist 0 +set g_balance_nex_secondary_damagefalloff_halflife 0 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0 -set g_balance_nex_velocitydependent_halflife -500 -set g_balance_nex_velocitydependent_minspeed 400 -set g_balance_nex_velocitydependent_maxspeed 1000 +set g_balance_nex_charge 1 +set g_balance_nex_charge_mindmg 40 +set g_balance_nex_charge_start 0.5 +set g_balance_nex_charge_rate 0.05 +set g_balance_nex_charge_limit 0.5 +set g_balance_nex_charge_rot_rate 0.01 +set g_balance_nex_charge_shot_multiplier 0.675 +set g_balance_nex_charge_velocity_rate 0.2 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_maxspeed 1000 // }}} // {{{ minstanex -set g_balance_minstanex_refire 1.25 -set g_balance_minstanex_animtime 1 +set g_balance_minstanex_refire 1 +set g_balance_minstanex_animtime 0.75 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar set g_balance_hagar_primary_damage 12 set g_balance_hagar_primary_edgedamage 6 set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 100 +set g_balance_hagar_primary_radius 125 set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 1800 set g_balance_hagar_primary_lifetime 5 @@ -457,7 +475,7 @@ set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_damage 12 set g_balance_hagar_secondary_edgedamage 6 set g_balance_hagar_secondary_force 70 -set g_balance_hagar_secondary_radius 100 +set g_balance_hagar_secondary_radius 135 set g_balance_hagar_secondary_spread 0.15 set g_balance_hagar_secondary_speed 1800 set g_balance_hagar_secondary_lifetime_min 5 @@ -466,7 +484,7 @@ set g_balance_hagar_secondary_refire 0.12 set g_balance_hagar_secondary_ammo 1 // }}} // {{{ rocketlauncher // TODO -set g_balance_rocketlauncher_damage 100 +set g_balance_rocketlauncher_damage 90 set g_balance_rocketlauncher_edgedamage 33 set g_balance_rocketlauncher_force 350 set g_balance_rocketlauncher_radius 125 @@ -479,7 +497,7 @@ set g_balance_rocketlauncher_animtime 0.4 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 0 set g_balance_rocketlauncher_damageforcescale 0 -set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 45 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) @@ -524,20 +542,20 @@ set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} // {{{ hlac -set g_balance_hlac_primary_spread_min 0 -set g_balance_hlac_primary_spread_max 0 -set g_balance_hlac_primary_spread_add 0 -set g_balance_hlac_primary_spread_crouchmod 0 +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_primary_spread_max 0.075 +set g_balance_hlac_primary_spread_add 0.001 +set g_balance_hlac_primary_spread_crouchmod 0.25 set g_balance_hlac_primary_damage 15 -set g_balance_hlac_primary_edgedamage 0 +set g_balance_hlac_primary_edgedamage 5 set g_balance_hlac_primary_force 70 set g_balance_hlac_primary_radius 30 set g_balance_hlac_primary_speed 2500 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.1 -set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_animtime 0.3 set g_balance_hlac_primary_ammo 1 set g_balance_hlac_secondary 1 @@ -545,15 +563,15 @@ set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 set g_balance_hlac_secondary_damage 20 -set g_balance_hlac_secondary_edgedamage 0 -set g_balance_hlac_secondary_force 40 +set g_balance_hlac_secondary_edgedamage 5 +set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 35 set g_balance_hlac_secondary_speed 2500 set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.7 -set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_refire 0.8 +set g_balance_hlac_secondary_animtime 0.6 +set g_balance_hlac_secondary_ammo 4 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle @@ -561,30 +579,31 @@ set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_tracer 1 +set g_balance_campingrifle_primary_tracer 1 set g_balance_campingrifle_primary_damage 75 -set g_balance_campingrifle_primary_headshotaddeddamage 75 +set g_balance_campingrifle_primary_headshotaddeddamage 125 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 35000 +set g_balance_campingrifle_primary_speed 40000 set g_balance_campingrifle_primary_lifetime 5 set g_balance_campingrifle_primary_refire 1.5 set g_balance_campingrifle_primary_animtime 1.4 set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu +set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu set g_balance_campingrifle_primary_burstcost 0 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_damage 25 -set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head -set g_balance_campingrifle_secondary_spread 0.008 -set g_balance_campingrifle_secondary_force 1 +set g_balance_campingrifle_secondary_tracer 0 +set g_balance_campingrifle_secondary_damage 50 +set g_balance_campingrifle_secondary_headshotaddeddamage 75 +set g_balance_campingrifle_secondary_spread 0 +set g_balance_campingrifle_secondary_force 2 set g_balance_campingrifle_secondary_speed 20000 set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.15 -set g_balance_campingrifle_secondary_animtime 0.1 +set g_balance_campingrifle_secondary_refire 1.5 +set g_balance_campingrifle_secondary_animtime 1.4 set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu set g_balance_campingrifle_secondary_burstcost 0 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot // }}}