X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=crosshairs.cfg;h=47631f0fa6cb70b4a664e493ff5dd06bd300bfae;hp=ffd7a6ee3686a2365f2e37aab8d3eee3cf438527;hb=ad8173adea48a7e034a64a1696bb8bacdb16aa76;hpb=06ccb9be7aa09d113f57ee1af1fc4b2fd81502e4 diff --git a/crosshairs.cfg b/crosshairs.cfg index ffd7a6ee3..47631f0fa 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -6,13 +6,13 @@ seta crosshair 16 seta crosshair_enabled 1 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair seta crosshair_color "0.6 0.8 1" -seta crosshair_alpha 0.75 -seta crosshair_size 0.3 +seta crosshair_alpha 0.8 +seta crosshair_size 0.4 // crosshair dot settings seta crosshair_dot 0 seta crosshair_dot_alpha 1 -seta crosshair_dot_size 0.600000 +seta crosshair_dot_size 0.6 seta crosshair_dot_color "1 0 0" seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot" @@ -34,7 +34,7 @@ seta crosshair_hitindication_speed 5 set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur, _scale, and _showipact cvars" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" -seta crosshair_hittest_scale 1.25 "enlarge crosshair if aiming at an enemy, shrink crosshair if shot is obstructed or aiming at a teammate" +seta crosshair_hittest_scale 1.25 "shrink crosshair if shot is obstructed or aiming at a teammate" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" // change color based on special case @@ -45,13 +45,20 @@ seta crosshair_color_special_rainbow_brightness 20 "color brightness of the rand // per-weapon crosshairs seta crosshair_per_weapon 1 "when 1, each gun will display a different crosshair" +// side-scrolling crosshair +seta crosshair_2d 54 "selects crosshair to use in side-scrolling mode (\"\" uses regular crosshair and 0 is none)" + +// third person chase-camera crosshair +seta crosshair_chase 1 "adjust the crosshair while in third person mode to where the shot will actually hit" +seta crosshair_chase_playeralpha 0.25 "opacity of the player while they obstruct the view when crosshair_chase is enabled, can be a value between 0 and 1" + // ========================= // Crosshair ring settings // ========================= // ring around crosshair, used for various purposes (such as indicating bullets left in clip, vortex charge) -seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings" +seta crosshair_ring 1 "enable normal crosshair rings" seta crosshair_ring_inner 0 "allow inner rings to be drawn too" seta crosshair_ring_size 2 "ring size" seta crosshair_ring_alpha 0.2 "ring alpha" @@ -67,11 +74,11 @@ seta crosshair_ring_vortex_currentcharge_scale 30 seta crosshair_ring_vortex_currentcharge_movingavg_rate 0.05 // minelayer ring -seta crosshair_ring_minelayer 1 +seta crosshair_ring_minelayer 1 "draw a ring showing the current amount of layed mines" seta crosshair_ring_minelayer_alpha 0.15 // hagar ring -seta crosshair_ring_hagar 1 +seta crosshair_ring_hagar 1 "draw a ring showing the current charge of the hagar" seta crosshair_ring_hagar_alpha 0.15 // arc ring @@ -81,6 +88,6 @@ seta crosshair_ring_arc_cold_alpha 0.2 seta crosshair_ring_arc_hot_alpha 0.5 // reload ring -seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings" +seta crosshair_ring_reload 1 "enable ammo crosshair rings" seta crosshair_ring_reload_size 2.5 "reload ring size" seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"