X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXPM.cfg;h=38d74c7c990f1dd7ed047c427b108e4e7f83944c;hp=f480e22215a7ee43a9480584136a1f1f5a6b929b;hb=6018d119b3c9f4e54d6d21f6339948708c83d83f;hpb=cd26b923d56f6a6e94366c1b3ede890c489efe06 diff --git a/defaultXPM.cfg b/defaultXPM.cfg index f480e2221..38d74c7c9 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -1,23 +1,31 @@ +// Xonotic ProMode exec defaultXonotic.cfg -set g_weaponreplace_laser "" -set g_weaponreplace_shotgun "uzi" -set g_weaponreplace_uzi "shotgun" -set g_weaponreplace_grenadelauncher "" -set g_weaponreplace_electro "" -set g_weaponreplace_crylink "" -set g_weaponreplace_nex "" -set g_weaponreplace_hagar "" -set g_weaponreplace_rocketlauncher "" -set g_weaponreplace_porto "" -set g_weaponreplace_minstanex "" -set g_weaponreplace_hook 0 -set g_weaponreplace_hlac 0 -set g_weaponreplace_campingrifle 0 -set g_weaponreplace_tuba "" -set g_weaponreplace_fireball 0 -set g_weaponreplace_seeker 0 -set sv_q3acompat_machineshotgunswap 0 - -exec physicsXPM.cfg -exec balanceXPM.cfg +//============== +// pure changes +//============== + +// players +sv_fbskin_green // visible playermodel forced on everyone +set teamplay_mode 2 // friendly fire and self damage + +//================ +// impure changes +//================ + +// players +g_jump_grunt 1 // make enemies even easier to hear when they're jumping around + +// physics +exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping + +// balance +set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;) +set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) + +// match rules +set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :) +set g_forced_respawn 1 // no delaying/cheating a match by not spawning + +// info +set sv_fraginfo_stats 0 // don't reveal how much health/armor the attacker had