X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXPM.cfg;h=b8a5ce7a17658bd11f6a50107cde738c5d8aaaf7;hp=bca8798e470e480cb5556c851a04f6df25bff923;hb=a8f44b0e98aedacaae872b937ee023e24fc30878;hpb=68d75747c274518b07cbb05ff319d85d9ee8166d diff --git a/defaultXPM.cfg b/defaultXPM.cfg index bca8798e4..b8a5ce7a1 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -1,44 +1,31 @@ +// Xonotic ProMode exec defaultXonotic.cfg -set g_weaponreplace_laser "" -set g_weaponreplace_shotgun "" -set g_weaponreplace_uzi "" -set g_weaponreplace_grenadelauncher "" -set g_weaponreplace_electro "" -set g_weaponreplace_crylink "" -set g_weaponreplace_nex "" -set g_weaponreplace_hagar "" -set g_weaponreplace_rocketlauncher "" -set g_weaponreplace_porto "" -set g_weaponreplace_minstanex "" -set g_weaponreplace_hook "" -set g_weaponreplace_hlac "" -set g_weaponreplace_campingrifle "" -set g_weaponreplace_tuba "" -set g_weaponreplace_fireball "" -set g_weaponreplace_seeker "" -set sv_q3acompat_machineshotgunswap 0 - -// other options -set sv_fragmessage_information_ping 1 -set sv_fragmessage_information_handicap 1 -set sv_fragmessage_information_stats 0 -set sv_fragmessage_information_typefrag 1 - -set sv_defaultcharacter 1 -set sv_defaultplayermodel "models/player/nyx.iqm" -set sv_defaultplayercolors 60 // force some visible color for now - -set g_jump_grunt 1 -set g_footsteps 1 -set g_shootfromcenter 1 -set g_fullbrightplayers 1 // until all models are visible with this set to 0 -set g_forced_respawn 1 -set g_mirrordamage 0 -set g_friendlyfire 1 - -set timelimit_overtimes 1 -set timelimit_override 15 // for now, maybe not in future - -exec physicsXPM.cfg -exec balanceFruit.cfg +//============== +// pure changes +//============== + +// players +sv_fbskin_green // visible playermodel forced on everyone +set teamplay_mode 2 // friendly fire and self damage + +//================ +// impure changes +//================ + +// players +g_jump_grunt 1 // make enemies even easier to hear when they're jumping around + +// physics +exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping + +// balance +set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;) +set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) + +// match rules +set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :) +set g_forced_respawn 1 // no delaying/cheating a match by not spawning + +// info +set sv_fragmessage_information_stats 0 // don't reveal how much health/armor the attacker had