X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=12e66aa76452938119b32358c03396147c830cf1;hp=b340e5ddecb9b2c01c71d120c2dedcd02b48b9e6;hb=1194c6af3ef2abc72d7aaced018398ca43f860e4;hpb=57574d20e9aa4cf305e28e2cd4b7749dabe4f8ea diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b340e5dde..12e66aa76 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -217,7 +217,15 @@ seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" seta crosshair_campingrifle_bulletcounter_alpha 0.15 + seta crosshair_nexvelocity_alpha 0.15 +seta crosshair_nexvelocity_currentcharge_scale 30 +seta crosshair_nexvelocity_currentcharge_alpha 0.15 +seta crosshair_nexvelocity_currentcharge_color_red 0.8 +seta crosshair_nexvelocity_currentcharge_color_green 0 +seta crosshair_nexvelocity_currentcharge_color_blue 0 +seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05 + seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" @@ -361,11 +369,11 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny-xpmbased.cfg -set sv_player_viewoffset "0 0 42" "view offset of the player model" +set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" set sv_player_maxs "16 16 45" "playermodel maxs" +set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched" set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" @@ -690,8 +698,6 @@ set g_ctf_flag_pickup_effects 1 set g_ctf_flag_capture_effects 1 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too" -exec ctfscoring-ai.cfg - // runematch set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)" set g_runematch_pointrate 5 @@ -863,11 +869,6 @@ set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 2 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" -// server game balance settings -// powerup balance settings -// weapon balance settings follow -exec balanceXonotic.cfg - set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" @@ -915,7 +916,6 @@ r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 // execute effects-normal.cfg to make sure that all effect settings are reset alias menu_sync "" // will be re-aliased later -exec effects-normal.cfg // misc fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files @@ -1372,12 +1372,6 @@ seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mod seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -// hud cvar descriptions -exec _hud_descriptions.cfg -// exec the default skin config -// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency -exec hud_luminos.cfg - // user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" @@ -1616,8 +1610,6 @@ set sv_clones 0 "number of clones a player may make (reset by the \"kill\" comma set cl_handicap 1 "the higher, the more damage you will receive (client setting)" -exec turrets.cfg - // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" @@ -2006,3 +1998,37 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" + +// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) +r_polygonoffset_submodel_offset 0 +r_polygonoffset_submodel_factor 0 +// decals: need a higher polygonoffset than default to not compete with _decal surfaces too much +r_polygonoffset_decals_offset -28 +r_polygonoffset_decals_factor 0 +// this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals +mod_q3shader_default_polygonoffset -14 +mod_q3shader_default_polygonfactor 0 + +// allow fullbright +set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" + +// auto-teams (team selection by player ID) +// any player not listed is forced to spectate +set g_forced_team_red "" "list of player IDs for red team" +set g_forced_team_blue "" "list of player IDs for blue team" +set g_forced_team_yellow "" "list of player IDs for yellow team" +set g_forced_team_pink "" "list of player IDs for pink team" +set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)" + +// other config files +exec balanceXonotic.cfg +exec ctfscoring-ai.cfg +exec effects-normal.cfg +exec physicsNoQWBunny-xpmbased.cfg +exec turrets.cfg + +// hud cvar descriptions +exec _hud_descriptions.cfg +// exec the default skin config +// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency +exec hud_luminos.cfg