X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=1746535c951c47d2416a98f9aeb51c3ba0e98649;hp=f273a167c216135f1aabf67ac7601f8d9fce7482;hb=81046f42baf4ec980a069a5e9ba88b1e5fc7f2c9;hpb=1a67c86e6ce87ba731a5e806430066222361a7ff diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index f273a167c2..1746535c95 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -87,7 +87,15 @@ _cl_color 102 _cl_name Player _cl_playermodel models/player/umbra.iqm _cl_playerskin 0 -crosshair 1 +seta crosshair 3 +seta crosshair_color_red 0.6 +seta crosshair_color_green 0.8 +seta crosshair_color_blue 1 +seta crosshair_alpha 1 +seta crosshair_size 0.35 +seta crosshair_dot 1 +seta crosshair_dot_alpha 1 +seta crosshair_dot_size 1 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" @@ -119,6 +127,12 @@ seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar" seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar" +seta crosshair_minelayer "" "crosshair to display when wielding the mortar" +seta crosshair_minelayer_color_red 0.75 "crosshair color red component to display when wielding the mortar" +seta crosshair_minelayer_color_green 0.75 "crosshair color green component to display when wielding the mortar" +seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar" +seta crosshair_minelayer_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar" +seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar" seta crosshair_electro "" "crosshair to display when wielding the electro" seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro" seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro" @@ -185,7 +199,6 @@ seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle" seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle" seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle" -seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba" seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba" @@ -198,6 +211,9 @@ seta crosshair_fireball_color_green 1.0 "crosshair color green component to disp seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" +seta crosshair_ring_size 3 "bullet counter ring size for Rifle, velocity ring for Nex" +seta crosshair_campingrifle_bulletcounter_alpha 0.15 +seta crosshair_nexvelocity_alpha 0.15 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" @@ -209,7 +225,7 @@ seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean inst seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" freelook 1 sensitivity 6 -v_gamma 1.125000 +v_gamma 1 viewsize 100 bgmvolume 1 volume 0.5 @@ -282,8 +298,6 @@ seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" -sv_cullentities_trace 1 -r_cullentities_trace 1 // restart server if all players hit "ready"-button set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'" @@ -326,7 +340,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -338,12 +352,12 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny-nexbased.cfg +exec physicsNoQWBunny-xpmbased.cfg -set sv_player_viewoffset "0 0 35" "view offset of the player model" +set sv_player_viewoffset "0 0 42" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" set sv_player_maxs "16 16 45" "playermodel maxs" -set sv_player_crouch_viewoffset "0 0 15" "view offset of the player model when crouched" +set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched" set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" @@ -428,9 +442,9 @@ set bot_ai_keyboard_treshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher minelayer grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker minelayer grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink minelayer grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -509,7 +523,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare" +seta g_maplist "g-23" "the list of maps to be cycled among (is autogenerated if empty)" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -523,6 +537,7 @@ set g_player_brightness 0 "set to 2 for brighter players" seta g_balance_cloaked_alpha 0.25 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" +set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" set welcome_message_time 8 @@ -860,16 +875,16 @@ r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 seta r_ambient 4 -cl_decals_fadetime 1 +cl_decals_fadetime 5 cl_decals_time 2 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" seta cl_gibs_damageforcescale 3.5 "force to push around gibs" -seta cl_gibs_lifetime 14 "average lifetime of gibs" +seta cl_gibs_lifetime 5 "average lifetime of gibs" seta cl_gibs_velocity_scale 1 "gib throw velocity force scale" seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" -seta cl_gibs_velocity_up 0 "extra z velocity for gibs" +seta cl_gibs_velocity_up 1 "extra z velocity for gibs" seta cl_gibs_ticrate 0.1 "ticrate for gibs" seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls" seta cl_casings 1 "enable or disable bullet casings" @@ -1051,13 +1066,13 @@ set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducemat set sv_vote_call 1 "users can call a vote for the above commands" set sv_vote_master 1 "users can call a vote to become master" set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master" -set sv_vote_change 0 "set to 1 to allow to change you vote/mind" +set sv_vote_change 1 "set to 1 to allow to change you vote/mind" set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote" -set sv_vote_timeout 60 "a vote will timeout after this many seconds" +set sv_vote_timeout 30 "a vote will timeout after this many seconds" set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted" set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)" set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)" -set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" +set sv_vote_simple_majority_factor 0.667 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities" set sv_vote_override_mostrecent 0 alias vhelp "cmd vote help" @@ -1120,6 +1135,7 @@ set quit_and_redirect "" "set to an IP to redirect all players at the end of the // singleplayer campaign set g_campaign 0 +set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonotic25" set g_campaign_skill 0 set g_campaignxonotic20_index 0 @@ -1144,6 +1160,7 @@ seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" +set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" @@ -1255,8 +1272,9 @@ set g_keyhunt_teams 0 set cl_gravity 800 "but ignored anyway" set g_ban_default_bantime 5400 "90 minutes" -set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID" +set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" set g_banned_list "" "format: IP remainingtime IP remainingtime ..." +set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" alias bans "sv_cmd bans" alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds) alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes) @@ -1311,13 +1329,15 @@ alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" -seta menu_skin "default" +seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" r_textbrightness 0.2 r_textcontrast 0.8 -r_textshadow 1 +r_textshadow 0 +r_font_postprocess_blur 1 +r_font_postprocess_outline 1 // good settings for these fonts con_chat 5 @@ -1329,7 +1349,7 @@ con_notifyalign 0 // hud variables set _hud_configure 0 "1 = configure the HUD" -seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode" +seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" @@ -1338,9 +1358,9 @@ seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info pr // hud cvar descriptions exec _hud_descriptions.cfg -// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise) +// exec the default skin config // please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency -exec hud_default.cfg +exec hud_luminos.cfg // user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" @@ -1363,6 +1383,8 @@ seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1 seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" +seta hud_panel_modicons_dom_layout 0 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps" + seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" seta hud_panel_radar_scale 4096 "distance you can see on the team radar" @@ -1370,12 +1392,15 @@ seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = play seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" -seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" +seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" +seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" +seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1383,8 +1408,8 @@ seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" seta scoreboard_color_bg_r 0 "red color component of the HUD background" -seta scoreboard_color_bg_g 0.25 "green color component of the HUD background" -seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background" +seta scoreboard_color_bg_g 0.4 "green color component of the HUD background" +seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background" seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" @@ -1456,6 +1481,7 @@ set con_completion_gotomap map set con_completion_vmap map set con_completion_vnextmap map set con_completion_vdomap map +set con_completion_playermodel models/player/*.iqm // these non-saved engine cvars shall be savedG seta cl_port $cl_port @@ -1540,13 +1566,13 @@ set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the alias allready "sv_cmd allready" -seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" +seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" -seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" +seta cl_weaponpriority4 "minelayer grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun" @@ -1886,6 +1912,7 @@ cl_decals_newsystem 1 set g_weaponreplace_laser "" set g_weaponreplace_shotgun "" set g_weaponreplace_uzi "" +set g_weaponreplace_minelayer "" set g_weaponreplace_grenadelauncher "" set g_weaponreplace_electro "" set g_weaponreplace_crylink "" @@ -1919,5 +1946,27 @@ scr_conscroll3_y 0 scr_conscroll_x -0.1 scr_conscroll_y -0.3 +scr_loadingscreen_background 0 +scr_loadingscreen_barcolor "0 0.5 1" +scr_loadingscreen_barheight 20 +scr_loadingscreen_count 1 + // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 + +// particles optimization +r_drawparticles_nearclip_min 8 +r_drawparticles_nearclip_max 16 + +// sv_cullentities_trace is 1, so the client doesn't have to +sv_cullentities_trace 1 +r_cullentities_trace 0 + +// less "lagging" of other players, but also less PL tolerant... let's try this +sv_clmovement_inputtimeout 0.05 + +// exact gloss looks better, e.g. on g-23 +r_shadow_glossexact 1 + +// use fake light if map has no lightmaps +r_fakelight 1