X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=17503f81af7eaf2607d6f15fe6960160425cf402;hp=b43b8133150bfc7b76f395505b9ca7bb13e6ace4;hb=606b7d7b27c6ecd120f68730fc55dcc439dfeabb;hpb=b49d3f3ffff847ec761e15fcc6285a736cddcba3 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b43b813315..17503f81af 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -245,6 +245,8 @@ cl_deathfade 1 // fade screen to dark red when dead, value represents how fast t cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 +cl_leanmodel 1 // enables weapon leaning effect when looking around +cl_followmodel 1 // enables weapon pushing / pulling effect when walking cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 @@ -311,6 +313,10 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" +set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" + // fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" @@ -319,7 +325,7 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physics26.cfg +exec physicsNoQWBunny.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -512,6 +518,19 @@ alias clearmap "disconnect" set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_dodging 0 "set to 1 to enable dodging in games" + +seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" + +set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" +set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_up_speed 200 "the jump velocity of the dodge" +set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" +set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" +set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" +set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" +set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" + set leadlimit 0 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. @@ -1065,12 +1084,12 @@ bind F2 vno alias spec "cmd spectate" bind F3 spec -// NixNex (No-Items x Xonotic) - at each time, everyone uses the same weapon, +// NIX (No Items Xonotic) - at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled -set g_nixnex 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" -set g_nixnex_with_laser 0 "always carry the laser as an additional weapon in NixNex" -set g_nixnex_with_healtharmor 0 "when 1, health and armor still show up in NixNex" -set g_nixnex_with_powerups 0 "when 1, powerups still show up in NixNex" +set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" +set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX" +set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX" +set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" // score log set sv_logscores_console 0 "print scores to server console" @@ -1147,8 +1166,6 @@ set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat mes set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" -set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding" -set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding" set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking" @@ -1287,7 +1304,7 @@ alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" -seta menu_skin "wickedz" +seta menu_skin "default" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" @@ -1466,6 +1483,7 @@ seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun" seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun" seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun" +seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order" seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" @@ -1776,3 +1794,16 @@ seta _cl_userid "" "player ID (e.g. for tournaments)" // FIXME workaround for engine bug sv_gameplayfix_nudgeoutofsolid 0 // to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again + +// otherwise, antilag breaks +sv_gameplayfix_consistentplayerprethink 1 + +// support Q1BSP maps +mod_q1bsp_polygoncollisions 1 + +// improve some minor details +sv_gameplayfix_gravityunaffectedbyticrate 1 +sv_gameplayfix_nogravityonground 1 + +// autodemo deleting +seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"