X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=3de99c2fc54a22f2d0b77a59cbd2f34467c5423d;hp=98e0a15de362a3ed3daf994e1321c5a6316db3f2;hb=dd1c17f2775c0249509992ee85edb71020fa09e9;hpb=0bb67741dedad8f7ce41ec7a56b329cfd6e37314 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 98e0a15de..fc5f98ef9 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -205,6 +205,9 @@ seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 seta crosshair_ring_minelayer 1 seta crosshair_ring_minelayer_alpha 0.15 +seta crosshair_ring_hagar 1 +seta crosshair_ring_hagar_alpha 0.15 + seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings" seta crosshair_ring_reload_size 2.5 "reload ring size" seta crosshair_ring_reload_alpha 0.2 "reload ring alpha" @@ -216,7 +219,7 @@ fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" -seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom" +seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" freelook 1 sensitivity 6 @@ -241,8 +244,8 @@ vid_conheight 600 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage -cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition +cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 @@ -316,8 +319,8 @@ set sv_ready_restart_repeatable 0 "allows the players to restart the game as oft seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" -seta cl_eventchase_intermission 1 "camera goes into 3rd person mode when the match ends" +seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead" +seta cl_eventchase_intermission 0 "camera goes into 3rd person mode when the match ends" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" @@ -355,6 +358,12 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set sv_damageeffect_tick 0.05 "how often the damage effect is updated (particles per second), low values might cause lag" +set sv_damageeffect_lifetime 0.04 "how much a damage effect lasts, multiplied by damage amount" +set sv_damageeffect_lifetime_max 5 "maximum amount of lifetime a damage effect may have at a time" +set cl_damageeffect 1 "enable weapon damage effects on players, values between 0 and 1 specify probability of the effect showing on players each tick (used to reduce the effect)" +set cl_damageeffect_gibs 0.15 "probability of the effect showing on gibs each tick (used to reduce the effect)" + set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -407,6 +416,8 @@ net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" +seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player" + cl_movement 1 cl_movement_track_canjump 0 cl_stairsmoothspeed 200 @@ -421,6 +432,9 @@ set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointedi seta bot_prefix [BOT] "Prefix in front of the bot names" seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" +set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found" +set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible." +set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes." // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 5 "How often a new objective is chosen" @@ -522,7 +536,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "g-23" "the list of maps to be cycled among (is autogenerated if empty)" +seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -1187,13 +1201,10 @@ seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" -set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" +set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" -seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)" -set sv_allow_shownames 1 - set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" @@ -1427,10 +1438,16 @@ seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" +seta hud_panel_healtharmor_progressbar_gfx 1 "enable graphic effects on the progressbars" +seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" +seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" +seta hud_panel_healtharmor_progressbar_gfx_smooth 2 "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect" seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" +seta hud_panel_modicons_dom_layout 1 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps" + seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" seta hud_panel_radar_scale 4096 "distance you can see on the team radar" @@ -1438,13 +1455,24 @@ seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = play seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" +seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings" + seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" -seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" +seta hud_panel_physics_speed_unit 3 "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" +seta hud_panel_physics_speed_unit_show 1 "also show speed unit" +seta hud_panel_physics_speed_max 1800 "speed progressbar gets filled up completely by this value (in qu/s)" +seta hud_panel_physics_speed_vertical 0 "include the speed on the Z-axis" +seta hud_panel_physics_topspeed 1 "also show top speed" +seta hud_panel_physics_topspeed_time 4 "how many seconds the top speed takes to fade out" +seta hud_panel_physics_acceleration_max 1.5 "acceleration progressbar gets completely filled up by this value (in g)" +seta hud_panel_physics_acceleration_vertical 0 "include the acceleration on the Z-axis" + +seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" @@ -1473,6 +1501,21 @@ seta hud_contents_slime_color "0 0.4 0.1" seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" seta hud_contents_water_color "0.4 0.3 0.3" +seta hud_shownames 1 "draw names and health/armor of nearby players" +seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view" +seta hud_shownames_status 1 "1 = draw health/armor status of teammates" +seta hud_shownames_statusbar_height 4 "height of status bar" +seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" +seta hud_shownames_fontsize 12 "font size" +seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" +seta hud_shownames_alpha 0.7 "alpha" +seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" +seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" +seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance" +seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" +seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out" +seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1492,8 +1535,8 @@ seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is f seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" -seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge" -seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" +seta scoreboard_offset_left 0.15 "how many pixels the scoreboard is offset from the left screen edge" +seta scoreboard_offset_right 0.15 "how many pixels the scoreboard is offset from the right screen edge" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" @@ -1504,7 +1547,7 @@ seta accuracy_color2 "0 1 0" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" -set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now". +seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now". // for menu weapon arena set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena" @@ -1592,7 +1635,7 @@ gl_texturecompression_lightcubemaps 1 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 -set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right" +seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" set menu_use_default_hostname 1 alias sethostname "set menu_use_default_hostname 0; hostname $*" @@ -1776,25 +1819,6 @@ seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set t seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" -seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" -seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" -seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center" - -seta cl_showspeed 0 "show the XY speed of the player" -seta cl_showspeed_unit 0 "unit selection (0 = qu/s (no postfix), 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" -seta cl_showspeed_z 0 "include the speed on the Z-axis" -seta cl_showspeed_size 30 "size of the numbers" -seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers" - -seta cl_showacceleration 0 "show the XY acceleration of the player" -seta cl_showacceleration_z 0 "include the speed on the Z-axis" -seta cl_showacceleration_size 40 "height of the bar" -seta cl_showacceleration_scale 1 "X-axis scale of the bar" -seta cl_showacceleration_alpha 0.5 "alpha of the bar" -seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color" -seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1" -seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar" - set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)" set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." @@ -2015,10 +2039,6 @@ scr_conscroll3_y 0 scr_conscroll_x -0.1 scr_conscroll_y -0.3 -scr_loadingscreen_background 0 -scr_loadingscreen_barcolor "0 0.5 1" -scr_loadingscreen_barheight 12 -scr_loadingscreen_count 1 scr_conforcewhiledisconnected 0 scr_infobar_height 12 @@ -2107,9 +2127,13 @@ set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" set snd_soundradius 1200 // loading screen -scr_loadingscreen_scale 1 +scr_loadingscreen_background 0 +scr_loadingscreen_barcolor "0 0.5 1" +scr_loadingscreen_barheight 12 +scr_loadingscreen_count 12 +scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1 -scr_loadingscreen_scale_limit 1 +scr_loadingscreen_scale_limit 2 // sRGB configuration (EXPERIMENTAL, needs maps to be relit) alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart" @@ -2119,7 +2143,7 @@ alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0 exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg -exec physicsX0.cfg +exec physicsX.cfg exec turrets.cfg // hud cvar descriptions @@ -2131,9 +2155,3 @@ exec hud_luminos.cfg // enable menu syncing alias menu_sync "menu_cmd sync" alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" - -// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER) -alias balanceSamual "exec balanceSamual.cfg; restart" -alias balanceFruitieX "exec balanceXonotic.cfg; restart" -bind f7 balanceSamual -bind f8 balanceFruitieX