X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=3eb0c28df25d018e022d720bdf4a702fe6adb921;hp=3b585d723760ee39c2901578aae1f2e3f5b093b5;hb=646837a15ec6b925c05d4740722d48e098ef2492;hpb=b8aa1648694011379b5b1ec22b5708684381fabc diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 3b585d723..3eb0c28df 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -79,9 +79,8 @@ alias movetoteam_pink "sv_cmd movetoteam $1 pink" alias movetoteam_yellow "sv_cmd movetoteam $1 yellow" alias movetoteam_auto "sv_cmd movetoteam $1 auto" -// merge lightmaps up to 1024x1024 textures -// the default of 2048x2048 is too heavy for my rig (SavageX) -mod_q3bsp_lightmapmergepower 3 +// merge lightmaps up to 2048x2048 textures +mod_q3bsp_lightmapmergepower 4 // player defaults _cl_color 102 @@ -199,6 +198,10 @@ seta crosshair_fireball_color_green 1.0 "crosshair color green component to disp seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" +seta crosshair_nexvelocity_color_red 0.8 +seta crosshair_nexvelocity_color_green 0 +seta crosshair_nexvelocity_color_blue 0 +seta crosshair_nexvelocity_alpha 0.25 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" @@ -210,7 +213,7 @@ seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean inst seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" freelook 1 sensitivity 6 -v_gamma 1.125000 +v_gamma 1 viewsize 100 bgmvolume 1 volume 0.5 @@ -283,8 +286,6 @@ seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" -sv_cullentities_trace 1 -r_cullentities_trace 1 // restart server if all players hit "ready"-button set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'" @@ -322,11 +323,12 @@ set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" set sv_qcweaponanimation 0 -set g_telefrags 1 -set g_telefrags_avoid 0 +set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" +set g_telefrags_teamplay 1 "never telefrag team mates" +set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -338,7 +340,7 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny-nexbased.cfg +exec physicsNoQWBunny-xpmbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -509,7 +511,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare" +seta g_maplist "g-23" "the list of maps to be cycled among (is autogenerated if empty)" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -523,6 +525,7 @@ set g_player_brightness 0 "set to 2 for brighter players" seta g_balance_cloaked_alpha 0.25 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" +set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" set welcome_message_time 8 @@ -846,6 +849,10 @@ set g_footsteps 1 "serverside footstep sounds" set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" +set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" + // effects r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_picmipworld 1 @@ -856,16 +863,16 @@ r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 seta r_ambient 4 -cl_decals_fadetime 1 +cl_decals_fadetime 5 cl_decals_time 2 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" seta cl_gibs_damageforcescale 3.5 "force to push around gibs" -seta cl_gibs_lifetime 14 "average lifetime of gibs" +seta cl_gibs_lifetime 5 "average lifetime of gibs" seta cl_gibs_velocity_scale 1 "gib throw velocity force scale" seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" -seta cl_gibs_velocity_up 0 "extra z velocity for gibs" +seta cl_gibs_velocity_up 1 "extra z velocity for gibs" seta cl_gibs_ticrate 0.1 "ticrate for gibs" seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls" seta cl_casings 1 "enable or disable bullet casings" @@ -1116,6 +1123,7 @@ set quit_and_redirect "" "set to an IP to redirect all players at the end of the // singleplayer campaign set g_campaign 0 +set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonotic25" set g_campaign_skill 0 set g_campaignxonotic20_index 0 @@ -1140,6 +1148,7 @@ seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file=" +set sv_curl_serverpackages_auto 0 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" @@ -1251,7 +1260,7 @@ set g_keyhunt_teams 0 set cl_gravity 800 "but ignored anyway" set g_ban_default_bantime 5400 "90 minutes" -set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID" +set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" set g_banned_list "" "format: IP remainingtime IP remainingtime ..." alias bans "sv_cmd bans" alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds) @@ -1307,7 +1316,7 @@ alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" -seta menu_skin "default" +seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" @@ -1325,7 +1334,7 @@ con_notifyalign 0 // hud variables set _hud_configure 0 "1 = configure the HUD" -seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode" +seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" @@ -1334,8 +1343,9 @@ seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info pr // hud cvar descriptions exec _hud_descriptions.cfg -// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise) -exec hud_default.cfg +// exec the default skin config +// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency +exec hud_luminos.cfg // user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" @@ -1352,6 +1362,8 @@ seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds" +seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out" seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" seta hud_panel_notify_fadetime 3 "fade out time" @@ -1363,12 +1375,15 @@ seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = play seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" -seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" +seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates" seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" +seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" +seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1376,8 +1391,8 @@ seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" seta scoreboard_color_bg_r 0 "red color component of the HUD background" -seta scoreboard_color_bg_g 0.25 "green color component of the HUD background" -seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background" +seta scoreboard_color_bg_g 0.4 "green color component of the HUD background" +seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background" seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" @@ -1388,6 +1403,8 @@ seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is f seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" +seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge" +seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" @@ -1462,6 +1479,7 @@ sys_ticrate 0.0166667 cl_netfps 60 // should match sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 +sv_gameplayfix_stepmultipletimes 1 // delay for "kill" to prevent abuse set g_balance_kill_delay 5 @@ -1500,8 +1518,8 @@ unalias _cdtrack cd remap $g_cdtracks_remaplist set sv_intermission_cdtrack "" -set g_cdtracks_dontusebydefault "" -set menu_cdtrack "ninesix" +set g_cdtracks_dontusebydefault "rising-of-the-phoenix" +set menu_cdtrack "rising-of-the-phoenix" // maxidle (in seconds): kick players idle for more than that amount of time set sv_maxidle 0 @@ -1514,7 +1532,7 @@ set capturelimit 0 // hud: font size seta hud_fontsize 11 seta hud_fontsize_spec 16 -seta scr_centersize 11 +seta scr_centersize 12 seta hud_width 560 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" alias sbar_font "set _requested_sbar_font \"${*}\"" @@ -1911,3 +1929,20 @@ scr_conscroll_y -0.3 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 + +// particles optimization +r_drawparticles_nearclip_min 8 +r_drawparticles_nearclip_max 16 + +// sv_cullentities_trace is 1, so the client doesn't have to +sv_cullentities_trace 1 +r_cullentities_trace 0 + +// less "lagging" of other players, but also less PL tolerant... let's try this +sv_clmovement_inputtimeout 0.05 + +// exact gloss looks better, e.g. on g-23 +r_shadow_glossexact 1 + +// use fake light if map has no lightmaps +r_fakelight 1