X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=5944d7e71299b1479c58a83886e8a07e849371db;hp=9a6509cf37bcc9b60b907a7bcacb218890ace1c4;hb=992529cda6e328df91113b580eae2f1b3ef0cdfd;hpb=de32ae64ea4ee4b50808a0738b4ab9fe7bc708e4 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9a6509cf37..5944d7e712 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1,18 +1,3 @@ -set g_xonoticversion 2.5svn "Xonotic version (formatted for humans)" - -// changes a cvar and reports it to the server (for the menu to notify the -// server about changes) -alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" - -// detect dedicated server or client -alias "_detect_dedicated_$qport" "$*" -alias "_detect_dedicated_0" "" -alias if_dedicated "_detect_dedicated_$qport ${* asis}" -alias if_client "${* asis}" -if_dedicated alias if_client "" - -seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" - // Xonotic version (formatted for machines) // used to determine if a client version is compatible // this doesn't have to be bumped with every release @@ -23,23 +8,31 @@ seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: // servers either // // e.g. Xonotic 1.5.1 RC1 will be 15101 -gameversion 20000 -gameversion_min 20000 // 2.5.2 still used this -gameversion_max 20699 // 2.5 version allows any 2.6 release, but no more +set g_xonoticversion git "Xonotic version (formatted for humans)" +gameversion 100 // 0.1.0 +gameversion_min 0 // git builds see all versions +gameversion_max 65535 // git builds see all versions // compatibility guideline: // version a.b.c = a0b0c // gameversion_min = a0(b-1)00 // show servers of the previous "line" // gameversion_max = a0(b+1)99 // show servers of the next "line" -// example: 2.6.3 -// gameversion 20603 -// gameversion_min 20500 -// gameversion_max 20799 -// however, in 2.5.x, we will: -// gameversion = 20000 // let other 2.5 clients connect -// gameversion_min = 20000 // 2.5.x still has this, we cannot block it within 2.5 -// however, in 2.6.x, we will just: -// gameversion_min = 20000 // show 2.5 servers +// so, for a given gameversion, _min and _max calculate as follows: +// gameversion_min = (gameversion / 100) * 100 - 100 +// gameversion_max = (gameversion / 100) * 100 + 199 + +// changes a cvar and reports it to the server (for the menu to notify the +// server about changes) +alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" + +// detect dedicated server or client +alias "_detect_dedicated_$qport" "$*" +alias "_detect_dedicated_0" "" +alias if_dedicated "_detect_dedicated_$qport ${* asis}" +alias if_client "${* asis}" +if_dedicated alias if_client "" + +seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" // say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" @@ -298,6 +291,8 @@ set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" +set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -336,14 +331,14 @@ set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rota set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" // fragmessage: This allows extra information to be displayed with the frag centerprints. -set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" +set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" -set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" +set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display" // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny.cfg +exec physicsNoQWBunny-nexbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -843,14 +838,25 @@ set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the // server game balance settings // powerup balance settings // weapon balance settings follow -exec balance.cfg +exec balanceXonotic.cfg set g_bloodloss 0 "amount of health below which blood loss occurs" -set g_footsteps 0 "serverside footstep sounds" +set g_footsteps 1 "serverside footstep sounds" + +set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" + +set g_multijump 1 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +set g_multijump_delay 0 "Delay between multiple jumps" +set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" // effects r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) +r_picmipworld 1 +gl_picmip_world 0 +gl_picmip_sprites 0 +gl_picmip_other 2 // so, picmip -2 is best possible quality r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 @@ -1324,38 +1330,49 @@ con_notifyalign 0 // hud variables set _hud_configure 0 "1 = configure the HUD" +seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode" seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" -seta hud_configure_grid 1 "snap to grid when moving/resizing panels" -seta hud_configure_grid_xsize 0.01 "snap to X * vid_conwidth" -seta hud_configure_grid_ysize 0.01 "snap to Y * vid_conheight" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -exec hud_wickedhud_default.cfg +// hud cvar descriptions +exec _hud_descriptions.cfg +// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise) +exec hud_default.cfg // user preference cvars (i.e. shouldn't be adjusted by a skin config) -seta hud_weaponicons_number 1 "1 = show number of weapon, 2 = show bound key of weapon" -seta hud_weaponicons_complainbubble_time 1 "time that a new entry stays until it fades out" -seta hud_weaponicons_complainbubble_fadetime 0.25 "fade out time" -seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow" - -seta hud_notify_time 10 "time that a new entry stays until it fades out" -seta hud_notify_fadetime 3 "fade out time" - -seta hud_timer_increment 0 "show elapsed time instead of remaining time" - -seta hud_radar_scale 4096 "distance you can see on the team radar" -seta hud_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta hud_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4" - -seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" -seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show" -seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" -seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" -seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" +seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" +seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" +seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" +seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background" +seta hud_panel_weapons_accuracy_color0 "1 0 0" +seta hud_panel_weapons_accuracy_color1 "1 1 0" +seta hud_panel_weapons_accuracy_color2 "0 1 0" +seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta hud_panel_weapons_ammo 1 "show ammo as a status bar" +seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" + +seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" +seta hud_panel_notify_fadetime 3 "fade out time" + +seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" + +seta hud_panel_radar_scale 4096 "distance you can see on the team radar" +seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" + +seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" +seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" // scoreboard seta scoreboard_columns default @@ -1402,15 +1419,27 @@ alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub t alias endmatch "timelimit -1" // useful keybind to maximize the chat area temporarily +// HUD code takes care of many of these now... +//set _backup_con_chatvars_set 0 +//alias _restore_con_chatvars_0 "" +//alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" +//alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" +//alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" +//alias _backup_con_chatvars_1 "" +//alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" +//alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" +//alias -con_chat_maximize "_restore_con_chatvars" + +set _con_chat_maximized 0 set _backup_con_chatvars_set 0 alias _restore_con_chatvars_0 "" -alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" +alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" -alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" +alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" alias _backup_con_chatvars_1 "" alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" -alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" -alias -con_chat_maximize "_restore_con_chatvars" +alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" +alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars" // tab completion set con_completion_playdemo *.dem @@ -1495,8 +1524,6 @@ seta hud_width 560 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" alias sbar_font "set _requested_sbar_font \"${*}\"" sbar_font gfx/vera-sans 8 12 16 24 32 -seta hud_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both" -seta hud_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1871,3 +1898,21 @@ set g_weaponreplace_seeker "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" + +set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)" + +scr_conalpha 1 +scr_conalpha2factor 0.3 +scr_conalpha3factor 1 +scr_conalphafactor 0.8 +scr_conbrightness 0.35 +scr_conforcewhiledisconnected 1 +scr_conscroll2_x 0.11 +scr_conscroll2_y 0.2 +scr_conscroll3_x 0 +scr_conscroll3_y 0 +scr_conscroll_x -0.1 +scr_conscroll_y -0.3 + +// DP cannot properly detect this, so rather turn off the detection +r_texture_dds_load_dxt1_noalpha 1