X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=59c3be6e4a8e6d7832789d24ecd1911bdc2003fc;hp=981504791c7bc2cf7ed926c3688382ed1a582239;hb=91fbfb86a93dcfb66d563d792837d8de67c14d18;hpb=4c4cb17a6d750a957ade68c0ffddc269b643cb2a diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 981504791c..59c3be6e4a 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -26,11 +26,13 @@ gameversion_max 65535 // git builds see all versions alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" // detect dedicated server or client -alias "_detect_dedicated_$qport" "$*" +alias "_detect_dedicated_$qport" "${* asis}" alias "_detect_dedicated_0" "" -alias if_dedicated "_detect_dedicated_$qport ${* asis}" +alias _if_dedicated "_detect_dedicated_$qport ${* asis}" alias if_client "${* asis}" -if_dedicated alias if_client "" +alias if_dedicated "${* asis}" +_if_dedicated alias if_client "" +if_client alias if_dedicated "" seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" @@ -96,6 +98,8 @@ seta crosshair_size 0.35 seta crosshair_dot 1 seta crosshair_dot_alpha 1 seta crosshair_dot_size 1 +seta crosshair_pickup 0.25 +seta crosshair_pickup_speed 4 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" @@ -107,113 +111,121 @@ seta crosshair_laser "" "crosshair to display when wielding the laser" seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser" seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser" seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser" -seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser" +seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser" seta crosshair_laser_size 0.4 "crosshair size when wielding the laser" seta crosshair_shotgun "" "crosshair to display when wielding the shotgun" seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun" seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun" seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun" -seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" +seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun" seta crosshair_uzi "" "crosshair to display when wielding the machinegun" seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun" seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun" seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun" -seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" +seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun" seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar" seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar" seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar" seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar" -seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar" +seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar" seta crosshair_minelayer "" "crosshair to display when wielding the mortar" seta crosshair_minelayer_color_red 0.75 "crosshair color red component to display when wielding the mortar" seta crosshair_minelayer_color_green 0.75 "crosshair color green component to display when wielding the mortar" seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar" -seta crosshair_minelayer_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar" +seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar" seta crosshair_electro "" "crosshair to display when wielding the electro" seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro" seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro" seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro" -seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro" +seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro" seta crosshair_electro_size 0.5 "crosshair size when wielding the electro" seta crosshair_crylink "" "crosshair to display when wielding the crylink" seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink" seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink" seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink" -seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink" +seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink" seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink" seta crosshair_nex "" "crosshair to display when wielding the nex gun" seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun" seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun" seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun" -seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" +seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun" seta crosshair_hagar "" "crosshair to display when wielding the hagar" seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar" seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar" seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar" -seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar" +seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar" seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar" seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" +seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher" seta crosshair_porto "" "crosshair to display when wielding the porto" seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto" seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto" seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto" -seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto" +seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto" seta crosshair_porto_size 0.6 "crosshair size when wielding the porto" seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun" seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun" seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun" seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun" -seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" +seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun" seta crosshair_hook "" "crosshair to display when wielding the hook" seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook" seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook" seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook" -seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook" +seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook" seta crosshair_hook_size 0.5 "crosshair size when wielding the hook" seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C" seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C." seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C." seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C." -seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." +seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C." seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker" seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker" seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker" -seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" +seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle" seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle" seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle" seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle" -seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle" +seta crosshair_campingrifle_alpha 1 "crosshair alpha value to display when wielding the campingrifle" seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba" seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba" seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba" -seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba" +seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" seta crosshair_tuba_size 1 "crosshair size when wielding the tuba" seta crosshair_fireball "" "crosshair to display when wielding the fireball" seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball" seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball" seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" -seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball" +seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" -seta crosshair_ring_size 3 "bullet counter ring size for Rifle, velocity ring for Nex" +seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" seta crosshair_campingrifle_bulletcounter_alpha 0.15 + seta crosshair_nexvelocity_alpha 0.15 +seta crosshair_nexvelocity_currentcharge_scale 30 +seta crosshair_nexvelocity_currentcharge_alpha 0.15 +seta crosshair_nexvelocity_currentcharge_color_red 0.8 +seta crosshair_nexvelocity_currentcharge_color_green 0 +seta crosshair_nexvelocity_currentcharge_color_blue 0 +seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05 + seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" @@ -249,6 +261,11 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 +cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 +cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 +cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" +cl_bobfallcycle 3 "speed of the bobfall swing" +cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_leanmodel 1 // enables weapon leaning effect when looking around cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" @@ -352,12 +369,12 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny-xpmbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" set sv_player_maxs "16 16 45" "playermodel maxs" -set sv_player_crouch_viewoffset "0 0 15" "view offset of the player model when crouched" +set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs +set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched" set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" @@ -482,7 +499,7 @@ alias g_waypointeditor_unreachable "impulse 107" locs_enable 0 pausable 0 -seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire" +seta g_spawnshieldtime 0.300000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" @@ -546,6 +563,7 @@ alias clearmap "disconnect" set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" set g_dodging 0 "set to 1 to enable dodging in games" +set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" @@ -609,6 +627,8 @@ set g_arena_respawn_delay 0 set g_arena_respawn_waves 0 set g_ca_respawn_delay 0 set g_ca_respawn_waves 0 +set g_ca_damage2score_multiplier 0.01 +set g_ca_round_timelimit 180 set g_nexball_respawn_delay 0 set g_nexball_respawn_waves 0 set g_as_respawn_delay 0 @@ -618,8 +638,9 @@ set g_ons_respawn_waves 0 set g_rc_respawn_waves 0 set g_rc_respawn_delay 0 set g_cts_respawn_waves 0 -set g_cts_respawn_delay 0 +set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" +set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -630,8 +651,8 @@ seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" -seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor" -seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor" +seta g_mirrordamage 0.300000 "for teamplay 4: mirror damage factor" +seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor" seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage" seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases" @@ -677,8 +698,6 @@ set g_ctf_flag_pickup_effects 1 set g_ctf_flag_capture_effects 1 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too" -exec ctfscoring-ai.cfg - // runematch set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)" set g_runematch_pointrate 5 @@ -850,11 +869,6 @@ set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 2 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" -// server game balance settings -// powerup balance settings -// weapon balance settings follow -exec balanceXonotic.cfg - set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 1 "serverside footstep sounds" @@ -902,7 +916,6 @@ r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 // execute effects-normal.cfg to make sure that all effect settings are reset alias menu_sync "" // will be re-aliased later -exec effects-normal.cfg // misc fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files @@ -1066,13 +1079,13 @@ set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducemat set sv_vote_call 1 "users can call a vote for the above commands" set sv_vote_master 1 "users can call a vote to become master" set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master" -set sv_vote_change 0 "set to 1 to allow to change you vote/mind" +set sv_vote_change 1 "set to 1 to allow to change you vote/mind" set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote" -set sv_vote_timeout 60 "a vote will timeout after this many seconds" +set sv_vote_timeout 30 "a vote will timeout after this many seconds" set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted" set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)" -set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)" -set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" +set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.666, 0.75 when using the above)" +set sv_vote_simple_majority_factor 0.666 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities" set sv_vote_override_mostrecent 0 alias vhelp "cmd vote help" @@ -1274,6 +1287,7 @@ set cl_gravity 800 "but ignored anyway" set g_ban_default_bantime 5400 "90 minutes" set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" set g_banned_list "" "format: IP remainingtime IP remainingtime ..." +set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" alias bans "sv_cmd bans" alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds) alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes) @@ -1328,13 +1342,18 @@ alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" +// we must change its default from 1.0 to 1 to be consistent with menuqc +seta slowmo 1 + seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" r_textbrightness 0.2 r_textcontrast 0.8 -r_textshadow 1 +r_textshadow 0 +r_font_postprocess_blur 1 +r_font_postprocess_outline 1 // good settings for these fonts con_chat 5 @@ -1353,12 +1372,6 @@ seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mod seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -// hud cvar descriptions -exec _hud_descriptions.cfg -// exec the default skin config -// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency -exec hud_luminos.cfg - // user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" @@ -1401,11 +1414,11 @@ seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" -seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" -seta scoreboard_color_bg_r 0 "red color component of the HUD background" -seta scoreboard_color_bg_g 0.4 "green color component of the HUD background" -seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background" -seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" +seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard" +seta scoreboard_color_bg_r 0 "red color component of the scoreboard background" +seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background" +seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background" +seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background" seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" @@ -1417,6 +1430,7 @@ seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scor seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge" seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" +seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" @@ -1476,6 +1490,7 @@ set con_completion_gotomap map set con_completion_vmap map set con_completion_vnextmap map set con_completion_vdomap map +set con_completion_playermodel models/player/*.iqm // these non-saved engine cvars shall be savedG seta cl_port $cl_port @@ -1512,8 +1527,7 @@ seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not af set menu_use_default_hostname 1 alias sethostname "set menu_use_default_hostname 0; hostname $*" -// force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way) -set sv_foginterval 0 +set sv_foginterval 1 "force enable fog in regular intervals" // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" @@ -1543,7 +1557,6 @@ set capturelimit 0 // hud: font size seta hud_fontsize 11 -seta hud_fontsize_spec 16 seta scr_centersize 12 seta hud_width 560 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" @@ -1579,8 +1592,8 @@ seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to cli set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" -seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" - if_dedicated set g_start_delay 15 +if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" +if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" alias ons_map "cl_cmd radar" // legacy alias alias radar "cl_cmd radar" @@ -1597,8 +1610,6 @@ set sv_clones 0 "number of clones a player may make (reset by the \"kill\" comma set cl_handicap 1 "the higher, the more damage you will receive (client setting)" -exec turrets.cfg - // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" @@ -1635,10 +1646,11 @@ set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used" -set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available" +set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available" alias records "cmd records" alias rankings "cmd rankings" +alias ladder "cmd ladder" // ballistics use physical units, but qu based // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2 @@ -1940,7 +1952,7 @@ scr_conscroll3_y 0 scr_conscroll_x -0.1 scr_conscroll_y -0.3 -scr_loadingscreen_background 1 +scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" scr_loadingscreen_barheight 20 scr_loadingscreen_count 1 @@ -1964,3 +1976,48 @@ r_shadow_glossexact 1 // use fake light if map has no lightmaps r_fakelight 1 + +// strength sound settings +set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds" +set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this" + +// equalize looks better than fullbright +r_equalize_entities_fullbright 1 + +// UTF-8 +utf8_enable 1 + +// safe font defaults +r_font_hinting 1 +r_font_disable_freetype 0 +r_font_size_snapping 2 + +// database management +set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)" +set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)" + +// uid2name +seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" + +// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) +r_polygonoffset_submodel_offset 0 +r_polygonoffset_submodel_factor 0 +// decals: need a higher polygonoffset than default to not compete with _decal surfaces too much +r_polygonoffset_decals_offset -28 +r_polygonoffset_decals_factor 0 +// this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals +mod_q3shader_default_polygonoffset -14 +mod_q3shader_default_polygonfactor 0 + +// other config files +exec balanceXonotic.cfg +exec ctfscoring-ai.cfg +exec effects-normal.cfg +exec physicsNoQWBunny-xpmbased.cfg +exec turrets.cfg + +// hud cvar descriptions +exec _hud_descriptions.cfg +// exec the default skin config +// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency +exec hud_luminos.cfg