X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=6b0a9be7d9233b766832a72252b3baaca8573dae;hp=8d6b38e3845a22daa79813fedb362292e434796c;hb=0c6fc307c63947463f12d20b1774b714b54d846f;hpb=68c78ae5b446ef95a908d345f054be33e2cada96 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 8d6b38e38..6b0a9be7d 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -338,9 +338,9 @@ set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rota set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" // fragmessage: This allows extra information to be displayed with the frag centerprints. -set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" +set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" -set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" +set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display" // use default physics @@ -845,11 +845,11 @@ set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the // server game balance settings // powerup balance settings // weapon balance settings follow -exec balance.cfg +exec balanceXonotic.cfg set g_bloodloss 0 "amount of health below which blood loss occurs" -set g_footsteps 0 "serverside footstep sounds" +set g_footsteps 1 "serverside footstep sounds" set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" @@ -1529,7 +1529,7 @@ prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" sv_allowdownloads_inarchive 1 // for csprogs.dat -set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" +set g_jump_grunt 1 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" alias allready "sv_cmd allready" @@ -1898,3 +1898,16 @@ set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (f set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)" + +scr_conalpha 1 +scr_conalpha2factor 0.3 +scr_conalpha3factor 1 +scr_conalphafactor 0.8 +scr_conbrightness 0.35 +scr_conforcewhiledisconnected 1 +scr_conscroll2_x 0.11 +scr_conscroll2_y 0.2 +scr_conscroll3_x 0 +scr_conscroll3_y 0 +scr_conscroll_x -0.1 +scr_conscroll_y -0.3