X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=8d6b38e3845a22daa79813fedb362292e434796c;hp=7ab3f4c03601840d01bb4d452f516db8078db478;hb=b46fdcee5c729ccdf485d908803d06bbfdac2a8c;hpb=d9a92ac66e5fd03335a0150e763c3def4b558c8b diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 7ab3f4c036..8d6b38e384 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -298,6 +298,8 @@ set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" +set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -343,7 +345,7 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny.cfg +exec physicsNoQWBunny-nexbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -849,6 +851,8 @@ set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 0 "serverside footstep sounds" +set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" + // effects r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_mipsprites 1 @@ -1327,49 +1331,46 @@ set _hud_configure 0 "1 = configure the HUD" seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode" seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" -seta hud_configure_grid 1 "snap to grid when moving/resizing panels" -seta hud_configure_grid_xsize 0.01 "snap to X * vid_conwidth" -seta hud_configure_grid_ysize 0.01 "snap to Y * vid_conheight" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" // hud cvar descriptions exec _hud_descriptions.cfg -// exec the default skin config -exec hud_luminos_default.cfg +// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise) +exec hud_default.cfg // user preference cvars (i.e. shouldn't be adjusted by a skin config) -seta hud_weaponicons_number 1 "1 = show number of weapon, 2 = show bound key of weapon" -seta hud_weaponicons_complainbubble_time 1 "time that a new entry stays until it fades out" -seta hud_weaponicons_complainbubble_fadetime 0.25 "fade out time" -seta hud_weaponicons_accuracy 1 "show accuracy color as the weapon icon background" -seta hud_weaponicons_accuracy_color0 "1 0 0" -seta hud_weaponicons_accuracy_color1 "1 1 0" -seta hud_weaponicons_accuracy_color2 "0 1 0" -seta hud_weaponicons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_weaponicons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" -seta hud_weaponicons_ammo 1 "show ammo as a status bar" -seta hud_weaponicons_ammo_full_shells 40 "show 100% of the status bar at this ammo count" -seta hud_weaponicons_ammo_full_nails 100 "show 100% of the status bar at this ammo count" -seta hud_weaponicons_ammo_full_cells 60 "show 100% of the status bar at this ammo count" -seta hud_weaponicons_ammo_full_rockets 60 "show 100% of the status bar at this ammo count" -seta hud_weaponicons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" - -seta hud_notify_time 10 "time that a new entry stays until it fades out" -seta hud_notify_fadetime 3 "fade out time" - -seta hud_timer_increment 0 "show elapsed time instead of remaining time" - -seta hud_radar_scale 4096 "distance you can see on the team radar" -seta hud_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta hud_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4" - -seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" -seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show" -seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" -seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" -seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" +seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" +seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" +seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" +seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background" +seta hud_panel_weapons_accuracy_color0 "1 0 0" +seta hud_panel_weapons_accuracy_color1 "1 1 0" +seta hud_panel_weapons_accuracy_color2 "0 1 0" +seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" +seta hud_panel_weapons_ammo 1 "show ammo as a status bar" +seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" + +seta hud_panel_notify_time 10 "time that a new entry stays until it fades out" +seta hud_panel_notify_fadetime 3 "fade out time" + +seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time" + +seta hud_panel_radar_scale 4096 "distance you can see on the team radar" +seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" + +seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy" +seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" +seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" // scoreboard seta scoreboard_columns default @@ -1416,15 +1417,27 @@ alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub t alias endmatch "timelimit -1" // useful keybind to maximize the chat area temporarily +// HUD code takes care of many of these now... +//set _backup_con_chatvars_set 0 +//alias _restore_con_chatvars_0 "" +//alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" +//alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" +//alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" +//alias _backup_con_chatvars_1 "" +//alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" +//alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" +//alias -con_chat_maximize "_restore_con_chatvars" + +set _con_chat_maximized 0 set _backup_con_chatvars_set 0 alias _restore_con_chatvars_0 "" -alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" +alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" -alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" +alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" alias _backup_con_chatvars_1 "" alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" -alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" -alias -con_chat_maximize "_restore_con_chatvars" +alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0" +alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars" // tab completion set con_completion_playdemo *.dem @@ -1509,8 +1522,6 @@ seta hud_width 560 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" alias sbar_font "set _requested_sbar_font \"${*}\"" sbar_font gfx/vera-sans 8 12 16 24 32 -seta hud_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both" -seta hud_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed