X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=8e27bff243a33caa562fed70eee21909a508eca2;hp=27bf9ae2d8a2bba016cb6102ec6f4bbfd0f65265;hb=2a9df1dc726597e8943be9ef956620c36693d219;hpb=72ab0540e65d8296d4d62c056f099c82bb815868 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 27bf9ae2d8..8e27bff243 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -169,10 +169,10 @@ seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker" seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" -seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle" -seta crosshair_campingrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the campingrifle" -seta crosshair_campingrifle_alpha 1 "crosshair alpha value to display when wielding the campingrifle" -seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle" +seta crosshair_sniperrifle "" "crosshair to display when wielding the sniperrifle" +seta crosshair_sniperrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the sniperrifle" +seta crosshair_sniperrifle_alpha 1 "crosshair alpha value to display when wielding the sniperrifle" +seta crosshair_sniperrifle_size 0.65 "crosshair size when wielding the sniperrifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" @@ -186,7 +186,7 @@ seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" seta crosshair_ring_alpha 0.2 "ring alpha" -seta crosshair_ring_campingrifle_alpha 0.15 +seta crosshair_ring_sniperrifle_alpha 0.15 seta crosshair_ring_nex_outer_alpha 0.15 seta crosshair_ring_nex_inner_alpha 0.15 @@ -401,16 +401,16 @@ seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" // general bot AI cvars set bot_ai_thinkinterval 0.05 -set bot_ai_strategyinterval 3 "How often a new objective is chosen" -set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target" +set bot_ai_strategyinterval 5 "How often a new objective is chosen" +set bot_ai_enemydetectioninterval 3 "How often bots pick a new target" set bot_ai_enemydetectionradius 10000 "How far bots can see enemies" -set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use." -set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen" -set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near" +set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use." +set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen" +set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near" set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 -set bot_ai_aimskill_firetolerance_distdegrees 180 +set bot_ai_aimskill_firetolerance_distdegrees 100 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances" set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" @@ -419,17 +419,17 @@ set bot_ai_keyboard_treshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro campingrifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "minstanex nex sniperrifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi sniperrifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro sniperrifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" -set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack" +set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" -set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance" -set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal" -set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds" +set bot_ai_bunnyhop_startdistance 100 "Run to goals located further than this distance" +set bot_ai_bunnyhop_stopdistance 125 "Stop jumping after reaching this distance to the goal" +set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" @@ -459,7 +459,7 @@ alias g_waypointeditor_unreachable "impulse 107" locs_enable 0 pausable 0 -seta g_spawnshieldtime 0.300000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" +seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" @@ -638,11 +638,12 @@ seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" -seta g_mirrordamage 0.500000 "for teamplay 4: mirror damage factor" +seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" -seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor" -seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage" -seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases" +seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" +seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" +seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" +seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" set deathmatch_force_teamplay 0 "Always play TDM instead of DM" seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team" @@ -937,8 +938,6 @@ alias +fire2 +button3 alias -fire2 -button3 alias +attack2 +button3 // old alias from Nexuiz alias -attack2 -button3 // old alias name from Nexuiz -alias +zoom +button4 -alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}" @@ -952,6 +951,12 @@ alias _weapprev_1 "impulse 16" alias _weapprev_2 "impulse 12" alias weapbest "impulse 13" +// experimental zoom toggle (can be in wrong state at start of a game, though) +set _togglezoom + +alias +zoom "set _togglezoom -; +button4" +alias -zoom "set _togglezoom +; -button4" +alias togglezoom "${_togglezoom}zoom" + alias reload "impulse 20" // movement @@ -1417,13 +1422,13 @@ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" -seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" +seta hud_damage 0.55 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" -seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" -seta hud_damage_maxalpha 2 "how much to limit the alpha value to" +seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second" +seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to" seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" @@ -1600,12 +1605,12 @@ set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the alias allready "sv_cmd allready" -seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" +seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink sniperrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" -seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" +seta cl_weaponpriority2 "minstanex nex sniperrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" +seta cl_weaponpriority3 "minstanex nex sniperrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" seta cl_weaponpriority4 "minelayer grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" @@ -1955,7 +1960,7 @@ set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" set g_weaponreplace_hlac "" -set g_weaponreplace_campingrifle "" +set g_weaponreplace_sniperrifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" set g_weaponreplace_seeker "" @@ -1986,6 +1991,7 @@ scr_conforcewhiledisconnected 0 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 +r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it // particles optimization r_drawparticles_nearclip_min 8 @@ -2017,7 +2023,7 @@ utf8_enable 1 // safe font defaults r_font_hinting 1 r_font_disable_freetype 0 -r_font_size_snapping 2 +r_font_size_snapping 4 // database management set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"