X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=a5a035585a19cc02b5dbc4a3bd8b2b4d6040683c;hp=883f8efcea2f66ab3f01a5ab59c9c328a3c72f39;hb=0199ef5a64bb041eb7c00ed091a10045cb502000;hpb=5c1853300daf8fd4855f5a693c86a1c05c79633c diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 883f8efcea..a5a035585a 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -53,8 +53,6 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" alias +hook +button6 alias -hook -button6 alias use "impulse 21" -alias +use use // always send that impulse AND press the key (+use is engine internal command and executes anyway) -set cl_newusekeysupported 1 // indicates that we always send the use impulse too, so they do not need to be synthesized alias ready "cmd ready" alias lockteams "sv_cmd lockteams" alias unlockteams "sv_cmd unlockteams" @@ -353,7 +351,6 @@ set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam" seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" -set sv_qcweaponanimation 0 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -387,6 +384,7 @@ set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" +set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -490,8 +488,8 @@ alias g_waypointeditor_unreachable "impulse 107" locs_enable 0 pausable 0 -seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" -seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" +set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" +set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" @@ -537,13 +535,17 @@ seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - D seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set samelevel 0 "when 1, always play the same level over and over again" -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 set g_player_brightness 0 "set to 2 for brighter players" seta g_balance_cloaked_alpha 0.25 +set g_sandbox 0 "allow players to spawn and edit objects around the map" +set g_sandbox_info 1 "print non-critical information to the server" +set g_sandbox_editor_distance_spawn 150 "distance at which objects spawn in front of the player" +set g_sandbox_editor_distance_edit 250 "distance at which players can edit or remove objects they are looking at" + set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -553,6 +555,7 @@ alias clearmap "disconnect" set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" set g_dodging 0 "set to 1 to enable dodging in games" set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" @@ -1040,7 +1043,7 @@ bind MWHEELDOWN weapprev bind r reload bind BACKSPACE dropweapon bind g dropweapon -bind f use +bind f +use // misc bind e +hook @@ -1052,6 +1055,7 @@ bind t messagemode bind y messagemode2 bind z messagemode2 bind u "+con_chat_maximize" +bind m +hud_panel_radar_maximized bind i +show_info bind PAUSE pause bind F10 quit @@ -1240,15 +1244,16 @@ set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking" set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player" +set sv_waypointsprite_deployed_lifetime 10 +set sv_waypointsprite_deadlifetime 1 +set sv_waypointsprite_limitedrange 5120 + seta g_waypointsprite_uppercase 1 set g_waypointsprite_normdistance 512 set g_waypointsprite_minscale 0.5 set g_waypointsprite_minalpha 0.4 set g_waypointsprite_distancealphaexponent 2 set g_waypointsprite_timealphaexponent 1 -set g_waypointsprite_deployed_lifetime 10 -set g_waypointsprite_deadlifetime 1 -set g_waypointsprite_limitedrange 5120 set g_waypointsprite_stuffbinds 0 seta g_waypointsprite_scale 1 seta g_waypointsprite_fontsize 12 @@ -1406,7 +1411,7 @@ alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" // we must change its default from 1.0 to 1 to be consistent with menuqc -seta slowmo 1 +set slowmo 1 seta menu_skin "luminos" set menu_slowmo 1 @@ -1437,7 +1442,7 @@ seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mod seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -// user preference cvars (i.e. shouldn't be adjusted by a skin config) +// user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" @@ -1470,6 +1475,11 @@ seta hud_panel_radar_scale 4096 "distance you can see on the team radar" seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" +seta hud_panel_radar_maximized_scale 8192 "distance you can see on the radar when maximized" +seta hud_panel_radar_maximized_size "0.5 0.5" "size of the radar when maximized" +alias +hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 1" +alias -hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 0" +alias hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized" seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings" @@ -1705,6 +1715,7 @@ seta hud_width 560 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" sv_allowdownloads_inarchive 1 // for csprogs.dat +sv_allowdownloads 0 // download protocol is evil set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" @@ -1749,6 +1760,8 @@ set cl_handicap 1 "the higher, the more damage you will receive (client setting) seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." +seta cl_autoscreenshot 0 "client option to automatically take a screenshot once the map has ended (see also sv_autoscreenshot)" + // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" @@ -2160,11 +2173,23 @@ set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200 +set snd_softclip 1 +set snd_maxchannelvolume 0 +set snd_streaming_length 2 +seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" +alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default +alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2 +alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu +snd_attenuation_method_1 // declare the channels we use seta snd_channel8volume 1 "QuakeC controlled background music volume" seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" +// sound randomization +snd_identicalsoundrandomization_time -0.1 +snd_identicalsoundrandomization_tics 1 + // loading screen scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1"