X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=ae552dd16db737b10c27d4f7f64f9519e3d01fac;hp=302933da4fa33965f135c3838b6188ba6166fb29;hb=cfdec7de4f6fff90a2142be820eaeb43a5f7f572;hpb=2c5bebce47736537b1a2311fb52db41a481f27f1 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 302933da4..ae552dd16 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -521,6 +521,9 @@ set g_rune_weapon_stay 0 set g_tdm_respawn_delay 0 set g_tdm_respawn_waves 0 set g_tdm_weapon_stay 0 +set g_ka_respawn_delay 0 +set g_ka_respawn_waves 0 +set g_ka_weapon_stay 0 set g_kh_respawn_delay 0 set g_kh_respawn_waves 0 set g_kh_weapon_stay 0 @@ -532,9 +535,9 @@ set g_ca_respawn_waves 0 set g_ca_weapon_stay 0 set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 -set g_nexball_respawn_delay 0 -set g_nexball_respawn_waves 0 -set g_nexball_weapon_stay 0 +set g_nb_respawn_delay 0 +set g_nb_respawn_waves 0 +set g_nb_weapon_stay 0 set g_as_respawn_delay 0 set g_as_respawn_waves 0 set g_as_weapon_stay 0 @@ -549,12 +552,9 @@ set g_cts_respawn_delay 0 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" set g_cts_weapon_stay 2 -set g_freezetag_respawn_waves 0 -set g_freezetag_respawn_delay 0 -set g_freezetag_weapon_stay 0 -set g_keepaway_respawn_delay 0 -set g_keepaway_respawn_waves 0 -set g_keepaway_weapon_stay 0 +set g_ft_respawn_waves 0 +set g_ft_respawn_delay 0 +set g_ft_weapon_stay 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -793,6 +793,23 @@ set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations" +set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage" +set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force" +set g_throughfloor_min_steps_player 1 "Minimum number of steps for splash damage" +set g_throughfloor_min_steps_other 1 "Minimum number of steps for splash damage" +set g_throughfloor_max_steps_player 100 "Maximum number of steps for splash damage" +set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage" +// note: for damage X, 0.25 * ((1-g_throughfloor_damage)*X / g_throughfloor_damage_max_stddev)^2 steps are used +// for these numbers: +// damage 25: 3 +// damage 60: 15 +// damage 80: 25 +// damage 200: 157 +// force 250: 10 +// force 300: 15 +// force 600: 57 + // effects r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture r_glsl_postprocess 0 // but note, hud_postprocessing enables this @@ -1343,7 +1360,7 @@ set con_completion_vnextmap map set con_completion_vdomap map set con_completion_playermodel models/player/*.iqm -// these non-saved engine cvars shall be savedG +// these non-saved engine cvars shall be saved seta cl_port $cl_port seta r_showsurfaces $r_showsurfaces seta r_ambient $r_ambient @@ -1355,6 +1372,7 @@ seta vid_gl20 $vid_gl20 seta vid_gl13 $vid_gl13 seta r_drawviewmodel $r_drawviewmodel seta v_idlescale $v_idlescale +seta net_slist_queriespersecond $net_slist_queriespersecond // ticrate //sys_ticrate 0.0166667 @@ -1564,14 +1582,16 @@ set cl_effects_lightningarc_branchfactor_add 0.1 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used" seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded" -set menu_updatecheck 1 +set menu_updatecheck 1 "check for updates" +set menu_updatecheck_getpacks 1 "get update packs from update server" set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" -set sv_loddistance1 1024 -set sv_loddistance2 4096 -seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)" +set cl_loddistance1 1024 +set cl_loddistance2 3072 +seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)" +seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)" set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars" @@ -1592,10 +1612,10 @@ alias cl_hook_gamestart_kh alias cl_hook_gamestart_ons alias cl_hook_gamestart_as alias cl_hook_gamestart_rc -alias cl_hook_gamestart_nexball +alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka -alias cl_hook_gamestart_freezetag +alias cl_hook_gamestart_ft alias cl_hook_gameend alias cl_hook_activeweapon @@ -1614,10 +1634,10 @@ alias sv_hook_gamestart_kh alias sv_hook_gamestart_ons alias sv_hook_gamestart_as alias sv_hook_gamestart_rc -alias sv_hook_gamestart_nexball +alias sv_hook_gamestart_nb alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka -alias sv_hook_gamestart_freezetag +alias sv_hook_gamestart_ft alias sv_hook_gamerestart alias sv_hook_gameend @@ -1625,6 +1645,9 @@ seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" seta cl_vehicle_spiderbot_cross_alpha 0.6 seta cl_vehicle_spiderbot_cross_size 1 +seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_hudalpha 0.75 +seta cl_vehicles_hud_tactical 1 //cl_gunalign calculator seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" @@ -1695,6 +1718,7 @@ set _origin "0 0 0" // campaign internal, set when loading a campaign map1G set _campaign_index "" set _campaign_name "" +set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." // debug set _independent_players 0 "DO NOT TOUCH" @@ -1742,7 +1766,6 @@ cl_decals_newsystem 1 set g_weaponreplace_laser "" set g_weaponreplace_shotgun "" set g_weaponreplace_uzi "" -set g_weaponreplace_minelayer "" set g_weaponreplace_grenadelauncher "" set g_weaponreplace_electro "" set g_weaponreplace_crylink "" @@ -1752,11 +1775,8 @@ set g_weaponreplace_rocketlauncher "" set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" -set g_weaponreplace_hlac "" -set g_weaponreplace_rifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" -set g_weaponreplace_seeker "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -1901,12 +1921,14 @@ snd_identicalsoundrandomization_tics 1 scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" scr_loadingscreen_barheight 12 -scr_loadingscreen_count 13 +scr_loadingscreen_count 14 +scr_loadingscreen_firstforstartup 1 scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 // other config files +exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg