X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=b896923f7fb3f7f05f40ed0a0a67e0e8ca3d5d43;hp=8a76f7a99e6a463b2aef6573f56f993090806a44;hb=f2a79cba0897fb6f6cb7ebeecb596b5547af3ddd;hpb=f3cd6e8e994c399d573bf829b43ef04efb6d1a67 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 8a76f7a99e..b896923f7f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -358,6 +358,12 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set sv_damageeffect_tick 0.05 "how often the damage effect is updated (particles per second), low values might cause lag" +set sv_damageeffect_lifetime 0.04 "how much a damage effect lasts, multiplied by damage amount" +set sv_damageeffect_lifetime_max 5 "maximum amount of lifetime a damage effect may have at a time" +set cl_damageeffect 1 "enable weapon damage effects on players, values between 0 and 1 specify probability of the effect showing on players each tick (used to reduce the effect)" +set cl_damageeffect_gibs 0.15 "probability of the effect showing on gibs each tick (used to reduce the effect)" + set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"