X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=bcab7c195f6958f802f24178f4bf7078ff6bdee0;hp=4d28f23ed8a9621ea48c6cd9ac7945600c2d96bc;hb=a8f44b0e98aedacaae872b937ee023e24fc30878;hpb=dce1a493a7df370cb4134647d703ebd5c0a28232 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 4d28f23ed8..bcab7c195f 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -53,6 +53,8 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" alias +hook +button6 alias -hook -button6 alias use "impulse 21" +alias +use use // always send that impulse AND press the key (+use is engine internal command and executes anyway) +set cl_newusekeysupported 1 // indicates that we always send the use impulse too, so they do not need to be synthesized alias ready "cmd ready" alias lockteams "sv_cmd lockteams" alias unlockteams "sv_cmd unlockteams" @@ -177,7 +179,7 @@ seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" seta crosshair_rifle "" "crosshair to display when wielding the rifle" seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle" seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle" -seta crosshair_rifle_size 0.65 "crosshair size when wielding the rifle" +seta crosshair_rifle_size 0.5 "crosshair size when wielding the rifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" @@ -351,7 +353,6 @@ set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam" seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" -set sv_qcweaponanimation 0 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -387,11 +388,11 @@ set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when c set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" -set sv_pogostick 1 "don't require releasing the space bar for jumping again" set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" +set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -438,7 +439,7 @@ set bot_wander_enable 1 "Have bots wander around if they are unable to reach any // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 5 "How often a new objective is chosen" -set bot_ai_enemydetectioninterval 3 "How often bots pick a new target" +set bot_ai_enemydetectioninterval 2 "How often bots pick a new target" set bot_ai_enemydetectionradius 10000 "How far bots can see enemies" set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use." set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen" @@ -463,8 +464,8 @@ set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the l set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" -set bot_ai_bunnyhop_startdistance 100 "Run to goals located further than this distance" -set bot_ai_bunnyhop_stopdistance 125 "Stop jumping after reaching this distance to the goal" +set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" +set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" @@ -495,8 +496,8 @@ alias g_waypointeditor_unreachable "impulse 107" locs_enable 0 pausable 0 -seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" -seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" +set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" +set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" @@ -542,7 +543,6 @@ seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - D seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set samelevel 0 "when 1, always play the same level over and over again" -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 @@ -558,6 +558,7 @@ alias clearmap "disconnect" set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" set g_dodging 0 "set to 1 to enable dodging in games" set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" @@ -712,8 +713,8 @@ set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to captu set g_balance_ctf_delay_collect 1.0 set g_balance_ctf_damageforcescale 1 -set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)" -set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less" +set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" +set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" set g_ctf_shield_force 100 "push force of the shield" // fun for server admins @@ -814,6 +815,7 @@ set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), whi set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round." set g_ca_point_limit 10 "point limit 10 is standard for clan arena" set g_ca_point_leadlimit 0 +set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games." set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" // onslaught @@ -1044,8 +1046,7 @@ bind MWHEELDOWN weapprev bind r reload bind BACKSPACE dropweapon bind g dropweapon -// TODO change this to "use" once we can -bind f +use +bind f use // misc bind e +hook @@ -1057,6 +1058,7 @@ bind t messagemode bind y messagemode2 bind z messagemode2 bind u "+con_chat_maximize" +bind m +hud_panel_radar_maximized bind i +show_info bind PAUSE pause bind F10 quit @@ -1192,8 +1194,7 @@ set g_campaign 0 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonoticbeta" set g_campaign_skill 0 -set g_campaignxonotic20_index 0 -set g_campaignxonotic25_index 1 +alias warp "sv_cmd warp $*" alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" @@ -1246,15 +1247,16 @@ set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking" set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player" +set sv_waypointsprite_deployed_lifetime 10 +set sv_waypointsprite_deadlifetime 1 +set sv_waypointsprite_limitedrange 5120 + seta g_waypointsprite_uppercase 1 set g_waypointsprite_normdistance 512 set g_waypointsprite_minscale 0.5 set g_waypointsprite_minalpha 0.4 set g_waypointsprite_distancealphaexponent 2 set g_waypointsprite_timealphaexponent 1 -set g_waypointsprite_deployed_lifetime 10 -set g_waypointsprite_deadlifetime 1 -set g_waypointsprite_limitedrange 5120 set g_waypointsprite_stuffbinds 0 seta g_waypointsprite_scale 1 seta g_waypointsprite_fontsize 12 @@ -1412,11 +1414,12 @@ alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" // we must change its default from 1.0 to 1 to be consistent with menuqc -seta slowmo 1 +set slowmo 1 seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" +seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item" set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" r_textbrightness 0.2 @@ -1442,7 +1445,7 @@ seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mod seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" -// user preference cvars (i.e. shouldn't be adjusted by a skin config) +// user preference cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon" seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out" seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time" @@ -1453,6 +1456,7 @@ seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_onlyowned 1 "show only owned weapons" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" @@ -1474,6 +1478,11 @@ seta hud_panel_radar_scale 4096 "distance you can see on the team radar" seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" +seta hud_panel_radar_maximized_scale 8192 "distance you can see on the radar when maximized" +seta hud_panel_radar_maximized_size "0.5 0.5" "size of the radar when maximized" +alias +hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 1" +alias -hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 0" +alias hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized" seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings" @@ -1533,6 +1542,7 @@ seta hud_contents_water_color "0.4 0.3 0.3" seta hud_shownames 1 "draw names and health/armor of nearby players" seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view" +seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" @@ -1957,6 +1967,7 @@ set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied B set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)" set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier" set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier" +set the_goggles "they do nothing" "but the googles, they do" seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" @@ -1999,6 +2010,9 @@ set _origin "0 0 0" set _campaign_index "" set _campaign_name "" +// debug +set _independent_players 0 "DO NOT TOUCH" + // define some engine cvars that we need even on dedicated server set r_showbboxes 0 @@ -2159,11 +2173,23 @@ set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200 +set snd_softclip 1 +set snd_maxchannelvolume 0 +set snd_streaming_length 2 +seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" +alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default +alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2 +alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu +snd_attenuation_method_1 // declare the channels we use seta snd_channel8volume 1 "QuakeC controlled background music volume" seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" +// sound randomization +snd_identicalsoundrandomization_time -0.1 +snd_identicalsoundrandomization_tics 1 + // loading screen scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1"