X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=ca2b5a5aa066d35b6b3d054083db75f920eb4f65;hp=217aab90a0c0603720b7870fb3ce70fb95fa03ad;hb=9a35dd4b0c1c535c5eff555235c26d0296c2b783;hpb=94ebeb7c875fb0273f3936153662885508101d55 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 217aab90a0..ca2b5a5aa0 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1166,32 +1166,9 @@ set g_showweaponspawns 1 "display sprites for weapon spawns found on the map whe // Quake-Joule: 1 qJ = 1 qN * 1 qu // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2 -set g_ballistics_materialconstant 1414213562 -set g_ballistics_mindistance 16 +set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls -// unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away -// parameter: bullet constant: mass / area in g/qu^2 -// = mass / (pi/4 * caliber^2) -// with caliber in inches, mass in grams: -// = 1.273239544735163 * mass / caliber^2 -// with caliber in inches, mass in grains: -// = 0.082633246453312 * mass / caliber^2 - -// bullet max travel distance inside solid: -// 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant - -// some bullet constants: -// http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml -// second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813 -// third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592 -// fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399 -// http://en.wikipedia.org/wiki/.50_BMG -// caliber .5, 360 grains, bullet constant 118.9918748927693 -// AK-47: -// caliber .3, 62 grains, bullet constant 56.92512533450383 -// .3 winchester magnum: -// caliber .3, 150 grains, bullet constant 137.7220774221867 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"