X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=d2731c0732e2623c2dda636e5d367622546a1a26;hp=50e0ad7e724bcf15dc9466f4940d0e08563a1a9a;hb=a3a484a54551f0208b6cf1e92bb7e5a3ee1a72f3;hpb=719f59562dc7a56e1114028499a8b0bc24d06e96 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 50e0ad7e7..d2731c073 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -161,12 +161,12 @@ cl_bobfallcycle 3 "speed of the bobfall swing" cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_bobmodel_side 0.2 // amount the gun sways to the sides -cl_bobmodel_speed 5 // rate at which the gun sways +cl_bobmodel_speed 10 // rate at which the gun sways cl_bobmodel_up 0.1 // amount the gun sways up and down cl_followmodel 1 // enables weapon pushing / pulling effect when walking seta cl_followmodel_speed 0.3 "gun following speed" -seta cl_followmodel_limit 1000 "gun following limit" +seta cl_followmodel_limit 135 "gun following limit" seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)" seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time" seta cl_followmodel_highpass 0.05 "gun following highpass averaging time" @@ -174,7 +174,7 @@ seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time" cl_leanmodel 1 // enables weapon leaning effect when looking around seta cl_leanmodel_speed 0.3 "gun leaning speed" -seta cl_leanmodel_limit 1000 "gun leaning limit" +seta cl_leanmodel_limit 30 "gun leaning limit" seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time" seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time" seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time" @@ -306,6 +306,7 @@ seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)" seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" +seta sv_defaultcharacterskin 0 "if set to 1 the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables" seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by : suffix in sv_defaultplayermodel" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" @@ -359,9 +360,9 @@ set bot_ai_keyboard_threshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro devastator mortar hagar hlac crylink blaster machinegun fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "vaporizer devastator vortex fireball seeker mortar electro machinegun crylink hlac hagar shotgun blaster rifle tuba minelayer arc shockwave" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "vaporizer shotgun vortex machinegun hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer arc shockwave" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro devastator mortar hagar hlac crylink blaster machinegun fireball seeker shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "vaporizer devastator vortex fireball seeker mortar electro machinegun arc crylink hlac hagar shotgun shockwave blaster rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "vaporizer shotgun shockwave vortex machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -486,14 +487,15 @@ seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" -seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage_threshold*" -seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" -seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" -seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" -seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" -seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only" -seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" -seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" +seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*" +seta g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor" +seta g_mirrordamage_virtual 1 "for teamplay_mode 4: do not actually apply mirror damage, just show graphics effect for it" +seta g_mirrordamage_onlyweapons 0 "for teamplay_mode 4: only apply mirror damage if the attack was from a weapon" +seta g_friendlyfire 0.5 "for teamplay_mode 4: friendly fire factor" +seta g_friendlyfire_virtual 1 "for teamplay_mode 4: do not actually apply friendly fire, just show graphics effect for it" +seta g_friendlyfire_virtual_force 1 "for teamplay_mode 4: apply force even though damage was made virtual only" +seta g_teamdamage_threshold 40 "for teamplay_mode 4: threshold over which to apply mirror damage" +seta g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's teamdamage count decreases" seta g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" seta g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" @@ -772,6 +774,19 @@ seta g_waypointsprite_turrets 1 "disable turret waypoints" seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" +seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" +seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}" +seta cl_damagetext_color "1 1 0" "Damage text color" +seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" +seta cl_damagetext_size "8" "Damage text font size" +seta cl_damagetext_alpha_start "1" "Damage text initial alpha" +seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" +seta cl_damagetext_velocity "0 0 20" "Damage text move direction" +seta cl_damagetext_offset "0 -40 0" "Damage text offset" +seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated" +seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" +seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" + set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor" // so it can be stuffcmd-ed still @@ -795,6 +810,8 @@ seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also e seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item" set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" set menu_showboxes 0 "show item bounding boxes (debug)" +set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list" +set menu_force_on_disconnection 1 "force to show the menu this number of seconds after you get disconnected (0 to disable)" r_textbrightness 0.2 r_textcontrast 0.8 @@ -815,6 +832,10 @@ seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info pr // scoreboard seta scoreboard_columns default + +// keep old scoreboard cvars for compatibility's sake +// they've been replaced by hud_panel_scoreboard_* cvars +// TODO remove them after a future release (0.8.2+) seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" @@ -838,6 +859,7 @@ seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard" +seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard" seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" seta accuracy_color0 "1 0 0" @@ -920,7 +942,7 @@ set con_completion_playermodel "models/player/*.iqm" // helper // these non-saved engine cvars shall be saved -alias makesaved "seta $1 \"${$1 ?}\" +alias makesaved "seta $1 \"${$1 ?}\"" makesaved cl_maxfps_alwayssleep makesaved cl_port makesaved gl_finish @@ -945,8 +967,6 @@ sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 -cl_gameplayfix_fixedcheckwatertransition 1 - // delay for "kill" to prevent abuse set g_balance_kill_delay 2 set g_balance_kill_antispam 5 @@ -962,6 +982,8 @@ gl_texturecompression_lightcubemaps 1 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 +cl_maxfps 200 + seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" set menu_use_default_hostname 1 @@ -989,6 +1011,8 @@ seta menu_cdtrack "rising-of-the-phoenix" set sv_maxidle 0 "kick players idle for more than this amount of time in seconds" set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too" +set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available" +set sv_maxidle_slots_countbots 1 "count bots as player slots" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1000,13 +1024,13 @@ sv_allowdownloads 0 // download protocol is evil set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" -seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun hlac tuba blaster porto seeker hook" "weapon priority list" +seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives" seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy" seta cl_weaponpriority2 "vaporizer vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all" -seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons" +seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all" +seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons" seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun" seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun" @@ -1057,7 +1081,7 @@ set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used" -set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available" +set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse" // ballistics use physical units, but qu based // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2 @@ -1177,6 +1201,7 @@ seta cl_forcemyplayermodel "" "set to the model file name you want to show yours seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag" +seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" // campaign internal, set when loading a campaign map1G set _campaign_index "" @@ -1274,6 +1299,8 @@ r_fakelight 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water r_water_refractdistort 0.019 +set cl_rainsnow_maxdrawdist 2048 + // strength sound settings set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds" set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this" @@ -1340,7 +1367,7 @@ set g_frozen_damage_trigger 1 "if 1, frozen players falling into the void will d set g_frozen_force 0.6 "How much to multiply the force on a frozen player with" // player statistics server URI -set g_playerstats_uri "" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory." +set g_playerstats_gamereport_uri "http://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory." // autoscreenshots set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed" @@ -1389,7 +1416,6 @@ exec balance-xonotic.cfg exec effects-normal.cfg exec physicsX.cfg exec turrets.cfg -exec vehicles.cfg exec crosshairs.cfg exec gamemodes.cfg exec mutators.cfg @@ -1430,6 +1456,9 @@ set cl_fullbright_items 0 "enable fullbright items (if server allows, controled set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" +set sv_showspectators 0 "Show who's spectating who in the player info panel. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" +seta cl_showspectators 1 + // Facility for config.cfg use ONLY. // Interpreted in post-config.cfg. seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"