X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=df948aa0036b3f9193fc67fcf3a8d02a3fd1bef5;hp=2a0a24b19202b74ac1a0fbde01820dffcb45084e;hb=74afb4280c32a27641f543b3a4cd6a82e9b8c852;hpb=4ab0cf346d44a5a817d309a32cd6174b38856d93 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 2a0a24b19..df948aa00 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -249,6 +249,11 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 +cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 +cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 +cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" +cl_bobfallcycle 3 "speed of the bobfall swing" +cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_leanmodel 1 // enables weapon leaning effect when looking around cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" @@ -1071,8 +1076,8 @@ set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to set sv_vote_timeout 30 "a vote will timeout after this many seconds" set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted" set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)" -set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)" -set sv_vote_simple_majority_factor 0.667 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" +set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.666, 0.75 when using the above)" +set sv_vote_simple_majority_factor 0.666 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities" set sv_vote_override_mostrecent 0 alias vhelp "cmd vote help" @@ -1404,11 +1409,11 @@ seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" -seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard" -seta scoreboard_color_bg_r 0 "red color component of the HUD background" -seta scoreboard_color_bg_g 0.4 "green color component of the HUD background" -seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background" -seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background" +seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard" +seta scoreboard_color_bg_r 0 "red color component of the scoreboard background" +seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background" +seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background" +seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background" seta scoreboard_alpha_bg 0.6 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" @@ -1420,6 +1425,7 @@ seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scor seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge" seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge" +seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" @@ -1516,8 +1522,7 @@ seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not af set menu_use_default_hostname 1 alias sethostname "set menu_use_default_hostname 0; hostname $*" -// force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way) -set sv_foginterval 0 +set sv_foginterval 1 "force enable fog in regular intervals" // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" @@ -1547,7 +1552,6 @@ set capturelimit 0 // hud: font size seta hud_fontsize 11 -seta hud_fontsize_spec 16 seta scr_centersize 12 seta hud_width 560 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" @@ -1639,7 +1643,7 @@ set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used" -set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available" +set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available" alias records "cmd records" alias rankings "cmd rankings" @@ -1972,3 +1976,14 @@ r_fakelight 1 // strength sound settings set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds" set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this" + +// equalize looks better than fullbright +r_equalize_entities_fullbright 1 + +// UTF-8 +utf8_enable 1 + +// safe font defaults +r_font_hinting 1 +r_font_disable_freetype 0 +r_font_size_snapping 2