X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=defaultXonotic.cfg;h=e1c5cfc0db90dc1660548328c0f20035af4f0822;hp=66eedac17663451302383757f0a7afcbe139df67;hb=39c5a2ddb560b76d6134ee27da5096eb784eac25;hpb=db13add1c62897b64c6c68dcf749e39810c12490 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 66eedac176..e1c5cfc0db 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 500 // 0.5.0 +gameversion 600 // 0.6.0 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -22,6 +22,10 @@ gameversion_max 65535 // git builds see all versions // gameversion_min = (gameversion / 100) * 100 - 100 // gameversion_max = (gameversion / 100) * 100 + 199 +// changes a cvar and reports it to the server (for the menu to notify the +// server about changes) +alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" + seta cl_firststart "" "how many times the client has been run" seta cl_startcount 0 "how many times the client has been run" @@ -57,124 +61,6 @@ _cl_color 112 _cl_name Player _cl_playermodel models/player/erebus.iqm _cl_playerskin 0 -seta crosshair 16 -seta crosshair_color "0.6 0.8 1" -seta crosshair_alpha 0.300000 -seta crosshair_size 0.500000 -seta crosshair_dot 1 -seta crosshair_dot_alpha 1 -seta crosshair_dot_size 0.600000 -seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot" -seta crosshair_pickup 0.25 -seta crosshair_pickup_speed 4 -seta crosshair_hitindication 0.5 -seta crosshair_hitindication_color "10 -10 -10" -seta crosshair_hitindication_speed 5 -seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" -seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color" -seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" -seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" -seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" -seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" -seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" -seta crosshair_laser "" "crosshair to display when wielding the laser" -seta crosshair_laser_color "1 0.35 0.2" "crosshair color to display when wielding the laser" -seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser" -seta crosshair_laser_size 0.4 "crosshair size when wielding the laser" -seta crosshair_shotgun "" "crosshair to display when wielding the shotgun" -seta crosshair_shotgun_color "0.7 0.7 0.7" "crosshair color to display when wielding the shotgun" -seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" -seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun" -seta crosshair_uzi "" "crosshair to display when wielding the machinegun" -seta crosshair_uzi_color "0.4 0.9 0.35" "crosshair color to display when wielding the machinegun" -seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" -seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun" -seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar" -seta crosshair_grenadelauncher_color "1 0.15 0" "crosshair color to display when wielding the mortar" -seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar" -seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar" -seta crosshair_minelayer "" "crosshair to display when wielding the mortar" -seta crosshair_minelayer_color "0.75 0.75 0" "crosshair color to display when wielding the mortar" -seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar" -seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar" -seta crosshair_electro "" "crosshair to display when wielding the electro" -seta crosshair_electro_color "0.35 0.5 1" "crosshair color to display when wielding the electro" -seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro" -seta crosshair_electro_size 0.5 "crosshair size when wielding the electro" -seta crosshair_crylink "" "crosshair to display when wielding the crylink" -seta crosshair_crylink_color "0.85 0.25 1" "crosshair color to display when wielding the crylink" -seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink" -seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink" -seta crosshair_nex "" "crosshair to display when wielding the nex gun" -seta crosshair_nex_color "0 0.9 1" "crosshair color to display when wielding the nex gun" -seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" -seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun" -seta crosshair_hagar "" "crosshair to display when wielding the hagar" -seta crosshair_hagar_color "0.85 0.5 0.35" "crosshair color to display when wielding the hagar" -seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar" -seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar" -seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color "1 0.75 0.2" "crosshair color to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher" -seta crosshair_porto "" "crosshair to display when wielding the porto" -seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto" -seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto" -seta crosshair_porto_size 0.6 "crosshair size when wielding the porto" -seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun" -seta crosshair_minstanex_color "0.65 0.65 1" "crosshair color to display when wielding the minstanex gun" -seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" -seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun" -seta crosshair_hook "" "crosshair to display when wielding the hook" -seta crosshair_hook_color "0.65 1 0.85" "crosshair color to display when wielding the hook" -seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook" -seta crosshair_hook_size 0.5 "crosshair size when wielding the hook" -seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C" -seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C." -seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." -seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C." -seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" -seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker" -seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" -seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" -seta crosshair_rifle "" "crosshair to display when wielding the rifle" -seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle" -seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle" -seta crosshair_rifle_size 0.5 "crosshair size when wielding the rifle" -seta crosshair_tuba "" "crosshair to display when wielding the tuba" -seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" -seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" -seta crosshair_tuba_size 1 "crosshair size when wielding the tuba" -seta crosshair_fireball "" "crosshair to display when wielding the fireball" -seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball" -seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" -seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" -seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health" - -// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) -seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings" -seta crosshair_ring_inner 0 "allow inner rings to be drawn too" -seta crosshair_ring_size 2 "ring size" -seta crosshair_ring_alpha 0.2 "ring alpha" - -seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun" -seta crosshair_ring_nex_alpha 0.15 -seta crosshair_ring_nex_inner_alpha 0.15 -seta crosshair_ring_nex_inner_color_red 0.8 -seta crosshair_ring_nex_inner_color_green 0 -seta crosshair_ring_nex_inner_color_blue 0 -seta crosshair_ring_nex_currentcharge_scale 30 -seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 - -seta crosshair_ring_minelayer 1 -seta crosshair_ring_minelayer_alpha 0.15 - -seta crosshair_ring_hagar 1 -seta crosshair_ring_hagar_alpha 0.15 - -seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings" -seta crosshair_ring_reload_size 2.5 "reload ring size" -seta crosshair_ring_reload_alpha 0.2 "reload ring alpha" seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" @@ -200,9 +86,10 @@ vid_fullscreen 1 vid_width 1024 vid_height 768 vid_pixelheight 1 -seta menu_vid_width 1024 -seta menu_vid_height 768 -seta menu_vid_pixelheight 1 +set _menu_prvm_language "" +set _menu_vid_width "$vid_width" +set _menu_vid_height "$vid_height" +set _menu_vid_pixelheight "$vid_pixelheight" seta menu_vid_scale 0 // 2D resolution 800x600 vid_conwidth 800 @@ -461,7 +348,6 @@ locs_enable 0 pausable 0 set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" -set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign" @@ -655,9 +541,9 @@ set g_cts_weapon_stay 2 set g_freezetag_respawn_waves 0 set g_freezetag_respawn_delay 0 set g_freezetag_weapon_stay 0 -set g_ka_respawn_delay 0 -set g_ka_respawn_waves 0 -set g_ka_weapon_stay 0 +set g_keepaway_respawn_delay 0 +set g_keepaway_respawn_waves 0 +set g_keepaway_weapon_stay 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -1144,7 +1030,7 @@ set quit_and_redirect "" "set to an IP to redirect all players at the end of the set g_campaign 0 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonoticbeta" -set g_campaign_skill 0 +seta g_campaign_skill -1 // -2 easy -1 medium 0 hard alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" @@ -1346,6 +1232,7 @@ set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item" set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" +set menu_showboxes 0 "show item bounding boxes (debug)" r_textbrightness 0.2 r_textcontrast 0.8 @@ -1454,6 +1341,8 @@ seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance seta vid_gl20 $vid_gl20 seta vid_gl13 $vid_gl13 +seta r_drawviewmodel $r_drawviewmodel +seta v_idlescale $v_idlescale // ticrate //sys_ticrate 0.0166667 @@ -1784,6 +1673,7 @@ seta cl_forceplayercolors 0 "make everyone look like your own color (requires se seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" +seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)" // debug cvars for keyhunt attaching set _angles "0 0 0" @@ -1963,6 +1853,9 @@ set g_weapon_charge_colormod_blue_full -1 set g_playerstats_uri "" set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" +// autoscreenshots +set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed" + // session locking locksession 1 @@ -2001,6 +1894,7 @@ exec effects-normal.cfg exec physicsX.cfg exec turrets.cfg exec vehicles.cfg +exec crosshairs.cfg // load console command aliases and settings exec commands.cfg