X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=effectinfo.txt;h=8459e4bd64e6610487fd496349e2fcd2c5c95f18;hp=07061642b2f3e746b270870ac1ceafce194c6c09;hb=c6c371883dde697e1f237d498c08e09788b6af6b;hpb=d53800a81ad1253e6ee6eca8b9971bbf275df7ee diff --git a/effectinfo.txt b/effectinfo.txt index 07061642b2..8459e4bd64 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -1219,7 +1219,7 @@ stretchfactor 2.5 -// hagar trail +// mortar trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) @@ -1265,7 +1265,7 @@ velocityjitter 16 16 16 -// mortar trail +// hookbomb trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) @@ -6539,6 +6539,650 @@ airfriction 4 color 0x4F4B46 0x000000 rotate -180 180 -20 20 +// tuba does not use the weapon damage effect + +// laser damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_laser +count 3 +type smoke +tex 0 8 +color 0x880000 0xff4400 +size 8 16 +sizeincrease 10 +alpha 128 16 128 +gravity 0 +originjitter 4 4 16 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 + +// shotgun damage effect, normal blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_shotgun +count 0.5 +type blood +tex 24 32 +size 4 9 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_shotgun +countabsolute 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 + +// shotgun damage effect, alien blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_shotgun_alien +count 0.5 +type blood +tex 24 32 +size 4 9 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_shotgun_alien +countabsolute 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 11 11 11 + +// shotgun damage effect, robot blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_shotgun_robot +count 0.5 +type blood +tex 24 32 +size 4 9 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_shotgun_robot +countabsolute 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 11 11 11 + +// uzi damage effect, normal blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_uzi +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_uzi +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 + +// uzi damage effect, alien blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_uzi_alien +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_uzi_alien +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 11 11 11 + +// uzi damage effect, robot blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_uzi_robot +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_uzi_robot +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 11 11 11 + +// minelayer damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_minelayer +//notunderwater +count 2 +type smoke +tex 48 55 +size 6 12 +alpha 256 16 256 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originoffset 0 0 10 +originjitter 6 6 8 +velocityjitter 22 22 50 +// smoke +effect weapondamage_minelayer +type alphastatic +count 2 +tex 0 8 +size 4 8 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 6 6 8 +velocityjitter 11 11 50 +// light +effect weapondamage_minelayer +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.9 0.6 0.2 + +// grenadelauncher damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_grenadelauncher +//notunderwater +count 2 +type smoke +tex 48 55 +size 6 12 +alpha 256 16 256 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originoffset 0 0 10 +originjitter 6 6 8 +velocityjitter 22 22 50 +// smoke +effect weapondamage_grenadelauncher +type alphastatic +count 2 +tex 0 8 +size 4 8 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 6 6 8 +velocityjitter 11 11 50 +// light +effect weapondamage_grenadelauncher +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.9 0.6 0.2 + +// electro damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_electro +count 2 +type static +tex 47 47 +color 0x66ffff 0x2288ff +size 10 20 +sizeincrease -16 +alpha 48 8 48 +gravity -0.0001 +airfriction 0.2 +liquidfriction 0.8 +originjitter 16 16 32 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect weapondamage_electro +count 4 +type smoke +tex 0 8 +color 0x2244ff 0x002266 +size 8 16 +sizeincrease 10 +alpha 64 16 64 +gravity 0 +originjitter 4 4 16 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// light +effect weapondamage_electro +trailspacing 8 +lightradius 50 +lightradiusfade 220 +lightcolor 0.2 0.8 1.0 + +// crylink damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_crylink +count 2 +type static +tex 38 38 +color 0xff44ff 0x9966ff +size 8 16 +sizeincrease -8 +alpha 48 16 48 +gravity -0.0001 +airfriction 0.6 +liquidfriction 0.8 +originjitter 8 8 16 +velocityjitter 10 10 20 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect weapondamage_crylink +count 4 +type smoke +tex 0 8 +color 0x8844ff 0x662244 +size 10 20 +sizeincrease 6 +alpha 64 16 64 +gravity 0.001 +originjitter 6 6 12 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// light +effect weapondamage_crylink +trailspacing 8 +lightradius 50 +lightradiusfade 240 +lightcolor 0.8 0.2 1.0 + +// hlac damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_hlac +count 3 +type smoke +tex 0 8 +color 0x880000 0xff4400 +size 8 16 +sizeincrease 10 +alpha 128 16 128 +gravity 0 +originjitter 4 4 16 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 + +// nex damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_nex +count 1 +type static +tex 47 47 +color 0xffffff 0x88ffff +size 7 14 +sizeincrease -14 +alpha 64 8 64 +gravity -0.0001 +airfriction 0.1 +liquidfriction 0.6 +originjitter 4 4 8 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect weapondamage_nex +count 2 +type smoke +tex 0 8 +color 0x6688ff 0x226688 +size 5 10 +sizeincrease 8 +alpha 64 16 64 +gravity 0 +originjitter 6 6 12 +velocityjitter 0.5 0.5 0.8 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// light +effect weapondamage_nex +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.8 1.0 1.0 + +// minstanex damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_minstanex +count 2 +type static +tex 47 47 +color 0xffffff 0x88ffff +size 10 20 +sizeincrease -14 +alpha 64 8 64 +gravity -0.0001 +airfriction 0.1 +liquidfriction 0.6 +originjitter 4 4 8 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect weapondamage_minstanex +count 4 +type smoke +tex 0 8 +color 0x6688ff 0x226688 +size 8 16 +sizeincrease 8 +alpha 64 16 64 +gravity 0 +originjitter 6 6 12 +velocityjitter 0.5 0.5 0.8 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// light +effect weapondamage_minstanex +trailspacing 8 +lightradius 60 +lightradiusfade 240 +lightcolor 0.8 1.0 1.0 + +// sniperrifle damage effect, normal blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_sniperrifle +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_sniperrifle +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 + +// sniperrifle damage effect, alien blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_sniperrifle_alien +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_sniperrifle_alien +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 11 11 11 + +// sniperrifle damage effect, robot blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_sniperrifle_robot +count 0.25 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_sniperrifle_robot +countabsolute 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 11 11 11 + +// seeker damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_seeker +//notunderwater +count 2 +type smoke +tex 48 55 +size 5 10 +alpha 256 16 256 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originoffset 0 0 10 +originjitter 5 5 7 +velocityjitter 22 22 50 +// smoke +effect weapondamage_seeker +type alphastatic +count 2 +tex 0 8 +size 3 6 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 5 5 7 +velocityjitter 11 11 50 +// light +effect weapondamage_seeker +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.9 0.7 0.2 + +// hagar damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_hagar +//notunderwater +count 2 +type smoke +tex 48 55 +size 5 10 +alpha 256 16 256 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originoffset 0 0 10 +originjitter 5 5 7 +velocityjitter 22 22 50 +// smoke +effect weapondamage_hagar +type alphastatic +count 2 +tex 0 8 +size 3 6 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 5 5 7 +velocityjitter 11 11 50 +// light +effect weapondamage_hagar +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.9 0.7 0.2 + +// fireball damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_fireball +//notunderwater +count 4 +type smoke +tex 48 55 +size 10 20 +alpha 192 16 192 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originoffset 0 0 10 +originjitter 8 8 24 +velocityjitter 22 22 50 +// smoke +effect weapondamage_fireball +type alphastatic +count 4 +tex 0 8 +size 8 16 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 8 8 24 +velocityjitter 11 11 50 +// light +effect weapondamage_fireball +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.9 0.6 0.2 + +// rocketlauncher damage effect +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_rocketlauncher +//notunderwater +count 3 +type smoke +tex 48 55 +size 7 14 +alpha 256 16 256 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originoffset 0 0 10 +originjitter 6 6 8 +velocityjitter 22 22 50 +// smoke +effect weapondamage_rocketlauncher +type alphastatic +count 3 +tex 0 8 +size 5 10 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 6 6 8 +velocityjitter 11 11 50 +// light +effect weapondamage_rocketlauncher +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.9 0.6 0.2 + +// porto does not use the weapon damage effect + +// hook does not use the weapon damage effect + // metal impact effect // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); effect impact_metal @@ -6644,3 +7288,45 @@ velocityjitter 96 96 96 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 + +// hagar trail +// smoke +effect tr_hagar +trailspacing 4 +type smoke +color 0x101010 0x000000 +tex 0 8 +size 3 2 +bounce 1 +sizeincrease 10 +alpha 300 400 780 +originjitter 1 1 1 +velocityjitter 1 1 1 +velocitymultiplier -0.02 +//gravity -0.11 +// fire +effect tr_hagar +notunderwater +trailspacing 4 +type static +color 0xffdf72 0x811200 +tex 48 55 +size 5 2 +sizeincrease -15 +alpha 100 144 988 +airfriction 8 +velocityjitter 32 32 32 +velocitymultiplier -1.0 +// bubbles +effect tr_hagar +underwater +trailspacing 16 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 1 +alpha 256 256 256 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16