X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=effectinfo.txt;h=e2491883b576181e36c7f38794d70778e26212aa;hp=70f5fbb4c6f8fd7f03468ae16cc2e9e7bd80399d;hb=6018d119b3c9f4e54d6d21f6339948708c83d83f;hpb=30cd3220d0370aa10dfb62eeb2ee3145d56b1c68 diff --git a/effectinfo.txt b/effectinfo.txt index 70f5fbb4c..e2491883b 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -739,25 +739,30 @@ velocityjitter 512 512 512 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) effect blood -count 0.167 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xA8FFFF 0xA8FFFFF bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +stretchfactor 20 +sizeincrease 20 //blood mist effect blood countabsolute 1 type alphastatic -tex 0 8 +blend invmod +tex 24 32 size 25 30 +sizeincrease 20 alpha 100 256 400 color 0x000000 0x420000 originjitter 11 11 11 @@ -795,21 +800,33 @@ color 0xff8400 0xff2a00 // normal super gory blood trail (used by gibs) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin) effect TR_BLOOD -trailspacing 32 -type blood +trailspacing 20 +type spark +blend invmod color 0xA8FFFF 0xA8FFFF tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.1 staincolor 0x808080 0x808080 staintex 16 24 - - +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 // thinner blood trail (used by quake zombies) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin) @@ -1079,15 +1096,16 @@ lightradiusfade 2000 lightcolor 2 1.5 0.2 gravity -0.1 effect uzi_muzzleflash -count 10 +count 3 type spark tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 2 2 -alpha 0 128 1024 +color 0xff9c00 0xffd200 +size 0.3 0.4 +alpha 0 256 6000 originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 +velocityjitter 555 555 555 +velocitymultiplier 3 +stretchfactor 0.15 airfriction 12 @@ -1201,7 +1219,7 @@ stretchfactor 2.5 -// hagar trail +// mortar trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) @@ -1247,7 +1265,7 @@ velocityjitter 16 16 16 -// mortar trail +// hookbomb trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) @@ -3384,13 +3402,14 @@ velocityjitter 256 256 256 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) effect tr_bullet -trailspacing 256 +trailspacing 750 type spark -color 0x800000 0xFF8020 +tex 70 70 +color 0xff8960 0xff8533 alpha 256 256 2560 -size 1.5 1.5 -stretchfactor 1 -velocitymultiplier 0.7 +size 4 4 +stretchfactor 0.2 +velocitymultiplier 3 // smoke emitter for small pipes // used nowhere in code @@ -3455,83 +3474,144 @@ tex 40 40 //lighttime 0 effect alien_blood -count 0.167 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xDC9BCD 0xDC9BCD bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 +staincolor 0xDC9BCD 0xDC9BCD staintex 16 24 +stainsize 1 2 +stretchfactor 25 +sizeincrease 20 //blood mist effect alien_blood countabsolute 1 -type alphastatic -tex 0 8 +type smoke +blend invmod +tex 24 32 size 25 30 -alpha 100 256 400 -color 0x000000 0x204010 +sizeincrease 20 +alpha 3000 5560 12000 +color 0xDC9BCD 0xDC9BCD originjitter 11 11 11 effect robot_blood count 0.167 -type blood -tex 24 32 -size 3 8 +type spark +tex 70 70 +size 1 2 alpha 256 256 64 -color 0xC0D890 0xC0D890 +color 0xff3000 0xff7373 bounce -1 +gravity 1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist +velocityjitter 264 264 264 +velocityoffset 0 0 100 +//shockwave effect robot_blood countabsolute 1 -type alphastatic -tex 0 8 -size 25 30 -alpha 100 256 400 -color 0x000000 0x301860 +type smoke +tex 74 74 +size 2 2 +alpha 0 90 1000 +color 0xff8400 0xffbb72 originjitter 11 11 11 +sizeincrease 800 +// electo sparcks +effect robot_blood +count 0.1 +type smoke +tex 71 73 +size 20 40 +alpha 256 256 5120 +color 0xff3000 0xff8585 +originjitter 41 41 21 +rotate -180 180 4000 -4000 + effect alien_TR_BLOOD -trailspacing 32 -type blood +trailspacing 20 +type spark +blend invmod color 0xC080B0 0xC080B0 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 +velocitymultiplier -0.1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 effect robot_TR_BLOOD -trailspacing 32 -type blood +trailspacing 16 +type spark +blend invmod color 0xC0D890 0xC0D890 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 13 +alpha 384 984 1892 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.3 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 3 +stretchfactor 6 +sizeincrease -6 +// fire +effect robot_TR_BLOOD +notunderwater +trailspacing 16 +type spark +tex 48 55 +color 0x902010 0xff3600 +size 5 20 +alpha 128 256 900 +gravity -1 +airfriction 4 +liquidfriction 4 +stretchfactor 5 +sizeincrease 10 +velocityjitter 44 44 44 +// arcs +effect robot_TR_BLOOD +trailspacing 128 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 30 +alpha 1128 1256 44900 +rotate -180 180 4000 -4000 +velocityjitter 44 44 44 + effect alien_TR_SLIGHTBLOOD trailspacing 64 @@ -3583,50 +3663,101 @@ alpha 256 256 1280 velocityjitter 256 256 256 effect bloodshower -countabsolute 1 -type blood +count 125 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xA8FFFF 0xA8FFFFF -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 +velocityjitter 764 764 764 +// velocitymultiplier 1 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 effect alien_bloodshower -countabsolute 1 -type blood +count 125 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xC080B0 0xC080B0 -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 + effect robot_bloodshower -countabsolute 1 -type blood +count 100 +type spark +blend invmod tex 24 32 -size 8 8 +size 8 28 color 0xC0D890 0xC0D890 -alpha 256 256 64 +alpha 156 656 1664 bounce -1 -airfriction 1 +gravity 1 +stretchfactor 3 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 1 -staincolor 0x808080 0x808080 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC0D890 0xC0D890 staintex 16 24 - +stainsize 1 2 +// arc +effect robot_bloodshower +count 2.5 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 40 +alpha 1128 1256 4200 +rotate -180 180 99 -99 +velocityjitter 44 44 44 +originjitter 150 150 150 +// shockwave +effect robot_bloodshower +count 2.5 +type smoke +tex 74 74 +color 0xff3000 0xff8585 +size 5 50 +sizeincrease 3000 +alpha 11 125 990 //red_ground_quake //smoke @@ -6407,3 +6538,1183 @@ velocityoffset 0 0 200 airfriction 4 color 0x4F4B46 0x000000 rotate -180 180 -20 20 + +// metal impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); +effect impact_metal +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 10 +alpha 25 64 50 +gravity -0.01 +color 0x000000 0x886666 +originjitter 20 20 5 +// sparks +effect impact_metal +count 2 +type spark +tex 41 41 +color 0xFFCC22 0xFF4422 +size 2 2 +alpha 255 255 112 +bounce 1.8 +stretchfactor 0.5 +velocityjitter 200 200 300 +velocitymultiplier 2 +airfriction 2 +gravity 1 + +// stone impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1); +effect impact_stone +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 15 +alpha 50 128 75 +gravity -0.01 +color 0x000000 0xcc9966 +originjitter 20 20 5 +// debris +effect impact_stone +notunderwater +count 1 +type alphastatic +tex 66 68 +color 0x000000 0x886644 +size 1 2 +alpha 450 750 300 +gravity 1.3 +airfriction 0.5 +bounce 1.2 +velocityjitter 124 124 324 +rotate -180 180 -1000 1000 + +// wood impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1); +effect impact_wood +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 10 +alpha 50 128 75 +gravity -0.01 +color 0x000000 0xcc9966 +originjitter 20 20 5 +// sparks +effect impact_wood +count 2 +type spark +tex 41 41 +color 0x221100 0x221100 +size 1 8 +alpha 255 255 75 +bounce 1.5 +velocityjitter 180 180 260 +velocitymultiplier 2 +airfriction 2 +gravity 1 + +// flesh impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1); +effect impact_flesh +count 0.5 +type alphastatic +tex 0 8 +size 8 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 +// blood splash +effect impact_flesh +count 0.3 +type blood +tex 24 32 +size 2 6 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 96 96 96 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 + +// hagar trail +// smoke +effect tr_hagar +trailspacing 4 +type smoke +color 0x101010 0x000000 +tex 0 8 +size 3 2 +bounce 1 +sizeincrease 10 +alpha 300 400 780 +originjitter 1 1 1 +velocityjitter 1 1 1 +velocitymultiplier -0.02 +//gravity -0.11 +// fire +effect tr_hagar +notunderwater +trailspacing 4 +type static +color 0xffdf72 0x811200 +tex 48 55 +size 5 2 +sizeincrease -15 +alpha 100 144 988 +airfriction 8 +velocityjitter 32 32 32 +velocitymultiplier -1.0 +// bubbles +effect tr_hagar +underwater +trailspacing 16 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 1 +alpha 256 256 256 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 + +// laser damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_laser +notunderwater +count 3 +type smoke +tex 0 8 +color 0x880000 0xff4400 +size 2 4 +sizeincrease 8 +alpha 128 16 128 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 + +// shotgun damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 1 1 1 + +// shotgun damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun_alien +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun_alien +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 1 1 1 + +// shotgun damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun_robot +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun_robot +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 1 1 1 + +// uzi damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 0 0 0 + +// uzi damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi_alien +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi_alien +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 0 0 0 + +// uzi damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi_robot +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi_robot +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 0 0 0 + +// minelayer damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_minelayer +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 64 1024 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -15 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_minelayer +notunderwater +type alphastatic +count 2 +tex 0 8 +size 4 8 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_minelayer +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.7 0.4 0.2*/ + +// grenadelauncher damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_grenadelauncher +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 64 1024 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -15 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_grenadelauncher +notunderwater +type alphastatic +count 2 +tex 0 8 +size 4 8 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_grenadelauncher +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.7 0.4 0.2*/ + +// electro damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_electro +notunderwater +count 2 +type static +tex 47 47 +color 0x66ffff 0x2288ff +size 6 10 +sizeincrease -14 +alpha 48 8 48 +gravity -0.0001 +airfriction 0.2 +liquidfriction 0.8 +originjitter 3 3 3 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_electro +notunderwater +count 4 +type smoke +tex 0 8 +color 0x2244ff 0x002266 +size 4 8 +sizeincrease 10 +alpha 64 16 64 +gravity 0 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_electro +count 0.5 +type spark +tex 66 68 +color 0x003090 0x00CCFF +size 1 1 +alpha 768 64 256 +gravity 0.2 +airfriction 1 +bounce 1.5 +liquidfriction 0.8 +velocityoffset 0 0 0 +velocityjitter 32 32 32 +// light +/*effect damage_electro +notunderwater +trailspacing 8 +lightradius 50 +lightradiusfade 220 +lightcolor 0.2 0.6 0.8*/ + +// crylink damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_crylink +notunderwater +count 2 +type static +tex 38 38 +color 0xff44ff 0x9966ff +size 0.5 1 +sizeincrease -8 +alpha 48 16 48 +gravity -0.0001 +airfriction 0.6 +liquidfriction 0.8 +originjitter 3 3 3 +velocityjitter 10 10 20 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_crylink +notunderwater +count 4 +type smoke +tex 0 8 +color 0x8844ff 0x662244 +size 5 10 +sizeincrease 6 +alpha 64 16 64 +gravity 0.001 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// floating sparks +effect damage_crylink +count 0.3 +type spark +color 0x903090 0xFFD0FF +size 0.5 0.5 +sizeincrease -5 +alpha 192 192 128 +gravity 0 +airfriction 0.2 +liquidfriction 0.8 +velocityoffset 0 0 0 +velocityjitter 12 12 12 +// light +/*effect damage_crylink +notunderwater +trailspacing 8 +lightradius 50 +lightradiusfade 240 +lightcolor 0.6 0.2 0.8*/ + +// hlac damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_hlac +notunderwater +count 3 +type smoke +tex 0 8 +color 0x880000 0xff4400 +size 2 4 +sizeincrease 10 +alpha 128 16 128 +gravity 0 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 + +// nex damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_nex +count 1 +type static +tex 47 47 +color 0xffffff 0x88ffff +size 5 10 +sizeincrease -14 +alpha 64 8 64 +gravity -0.0001 +airfriction 0.1 +liquidfriction 0.6 +originjitter 4 4 4 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_nex +count 2 +type smoke +tex 0 8 +color 0x6688ff 0x226688 +size 4 8 +sizeincrease 8 +alpha 64 16 64 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.5 0.5 0.8 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_nex +count 0.2 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 100 100 300 +velocitymultiplier 3 +airfriction 2 +gravity 1 +// light +/*effect damage_nex +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.6 0.8 0.8*/ + +// minstanex damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_minstanex +count 2 +type static +tex 47 47 +color 0xffffff 0x88ffff +size 5 10 +sizeincrease -14 +alpha 64 8 64 +gravity -0.0001 +airfriction 0.1 +liquidfriction 0.6 +originjitter 4 4 4 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_minstanex +count 4 +type smoke +tex 0 8 +color 0x6688ff 0x226688 +size 4 8 +sizeincrease 8 +alpha 64 16 64 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.5 0.5 0.8 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_minstanex +count 0.2 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 100 100 300 +velocitymultiplier 3 +airfriction 2 +gravity 1 +// light +/*effect damage_minstanex +trailspacing 8 +lightradius 60 +lightradiusfade 240 +lightcolor 0.6 0.8 0.8*/ + +// sniperrifle damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 0 0 0 + +// sniperrifle damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle_alien +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle_alien +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 0 0 0 + +// sniperrifle damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle_robot +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle_robot +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 0 0 0 + +// seeker damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_seeker +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 32 1024 +gravity -0.3 +color 0x8f0c00 0xff2200 +sizeincrease -10 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_seeker +notunderwater +type alphastatic +count 2 +tex 0 8 +size 2 4 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_seeker +notunderwater +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.7 0.5 0.1*/ + +// hagar damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_hagar +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 32 1024 +gravity -0.3 +color 0x8f0c00 0xff3a00 +sizeincrease -10 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_hagar +notunderwater +type alphastatic +count 2 +tex 0 8 +size 2 4 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_hagar +notunderwater +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.7 0.5 0.1*/ + +// fireball damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_fireball +notunderwater +count 4 +type smoke +tex 48 55 +size 5 10 +alpha 256 16 512 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -10 +originjitter 8 8 8 +velocityjitter 22 22 50 +// smoke +effect damage_fireball +notunderwater +type alphastatic +count 4 +tex 0 8 +size 4 8 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 6 6 6 +velocityjitter 11 11 50 +// light +/*effect damage_fireball +notunderwater +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 1.0 0.8 0.4*/ + +// rocketlauncher damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rocketlauncher +notunderwater +count 3 +type smoke +tex 48 55 +size 5 10 +alpha 512 64 1024 +gravity -0.7 +color 0x8f0c00 0xff2a00 +sizeincrease -10 +originjitter 4 4 4 +velocityjitter 22 22 30 +// smoke +effect damage_rocketlauncher +notunderwater +type alphastatic +count 3 +tex 0 8 +size 4 8 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_rocketlauncher +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.8 0.6 0.2*/ + +// fireflies +// used nowhere in code +effect fireflies +count 1 +bounce -1 +airfriction 5 +time 1 2 +type static +tex 38 38 +color 0xff9600 0xffefb8 +size 2 3 +sizeincrease -0.3 +alpha 256 256 70 +gravity 0 +originoffset 8 8 8 +originjitter 32 32 32 +velocityoffset 2 2 2 +velocityjitter 64 64 64 +//lightradius 50 +//lightradiusfade 50 +//lightcolor 1 0.9 0.7 +//lightshadow 1 + + +// heal ray muzzleflash +effect healray_muzzleflash +countabsolute 1 +type smoke +color 0x283880 0x283880 // 0x202020 0x404040 +tex 65 65 +size 20 20 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease -10 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 1.5 3 6 + +effect healray_muzzleflash +count 22 +type spark +tex 71 73 +color 0xD9FDFF 0x00f0ff +size 1 15 +sizeincrease 3 +alpha 50 150 1924 +originjitter 1 1 1 +velocityjitter 150 150 150 +velocitymultiplier 0.4 +airfriction 5 +stretchfactor 3.9 + +effect healray_muzzleflash +count 4 +type spark +tex 70 70 +color 0xD9FDFF 0x00f0ff +size 1 1 +alpha 110 228 4024 +originjitter 1 1 1 +velocityjitter 650 650 650 +velocitymultiplier 1.1 +stretchfactor 0.2 + + + +//healray impact + +effect healray_impact +countabsolute 1 +type decal +tex 59 59 +size 32 32 +alpha 256 256 0 +color 0xd800ff 0xd800ff +originjitter 17 17 17 +lightradius 125 +lightradiusfade 450 +lightcolor 0 4.375 0 +// shockwave +effect healray_impact +type smoke +countabsolute 1 +tex 33 33 +size 32 32 +sizeincrease 1400 +color 0x00ff00 0x84c52f +alpha 40 40 350 +velocitymultiplier 44 +// cloud of bouncing sparks +effect healray_impact +count 30 +type spark +tex 70 70 +color 0x00ff00 0x84c52f +size 1 2 +alpha 156 300 1024 +gravity 2 +airfriction 6 +originjitter 1 1 1 +velocityjitter 1112 1112 1112 +// inner cloud of smoke +effect healray_impact +count 15 +type smoke +color 0x00ff00 0x84c52f +tex 40 40 +size 2 3 +alpha 200 456 512 +airfriction 3 +gravity -2 +velocityjitter 120 120 420 +rotate -180 180 -90 90 + + + + +// big plasma muzzle flash + +effect bigplasma_muzzleflash +countabsolute 1 +type smoke +color 0x283880 0x283880 // 0x202020 0x404040 +tex 65 65 +size 50 50 +alpha 256 256 812 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease -10 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 1.5 3 6 + +effect bigplasma_muzzleflash +countabsolute 1 +type smoke +color 0x00f0ff 0x00f0ff +tex 74 74 +size 20 20 +alpha 56 56 1112 +sizeincrease 300 + +effect bigplasma_muzzleflash +count 14 +type spark +tex 51 55 +color 0xD9FDFF 0x00f0ff +size 5 10 +sizeincrease 135 +alpha 50 150 1924 +originjitter 1 1 1 +velocityjitter 350 350 350 +velocitymultiplier 0.4 +airfriction 5 +stretchfactor 1.9 + +effect bigplasma_muzzleflash +count 4 +type spark +tex 70 70 +color 0xD9FDFF 0x00f0ff +size 20 20 +alpha 110 228 4024 +originjitter 1 1 1 +velocityjitter 650 650 650 +velocitymultiplier 1.1 +stretchfactor 0.2 + + +// big plasma impact + +effect bigplasma_impact +countabsolute 1 +type decal +tex 59 59 +size 32 32 +alpha 256 256 0 +originjitter 17 17 17 +lightradius 125 +lightradiusfade 450 +lightcolor 3.125 4.375 10 +// shockwave +effect bigplasma_impact +type smoke +countabsolute 1 +tex 33 33 +size 32 32 +sizeincrease 1400 +color 0x80C0FF 0x80C0FF +alpha 40 40 350 +velocitymultiplier 44 +// cloud of bouncing sparks +effect bigplasma_impact +count 30 +type spark +tex 70 70 +color 0x629dff 0x0018ff +size 1 2 +alpha 156 300 1024 +gravity 2 +airfriction 6 +originjitter 1 1 1 +velocityjitter 1512 1512 1512 +// inner cloud of smoke +effect bigplasma_impact +count 15 +type smoke +color 0x629dff 0x0018ff +tex 48 55 +size 20 24 +sizeincrease 555 +alpha 200 456 1512 +airfriction 30 +originjitter 20 20 20 +velocityjitter 320 320 320 +rotate -180 180 -9 9 +// smoke +effect bigplasma_impact +type smoke +count 16 +blend alpha +tex 0 7 +size 60 30 +color 0x222222 0x000000 +alpha 128 328 390 +rotate -180 180 2 -2 +velocityjitter 100 100 200 +velocityoffset 0 0 180 +originjitter 80 80 10 +sizeincrease 30 +airfriction 0.04 +gravity 0.4 +// smoke in the middle +effect bigplasma_impact +type alphastatic +count 10 +tex 0 7 +size 60 70 +color 0x222222 0x000000 +alpha 128 328 310 +rotate -180 180 20 -20 +velocityjitter 10 10 10 +originjitter 80 80 80 +sizeincrease -10 +airfriction 0.04 +gravity -0.2 + + +// laser_shockwave_attack +// used nowhere in code +effect laser_shockwave_attack +// glow and light +//countabsolute 1 +//type smoke +//color 0xcc0000 0xff0000 +//tex 65 65 +//size 10 15 +//alpha 256 512 6280 +//airfriction 10 +//sizeincrease 1.5 +//stretchfactor 2 +//lightradius 200 +//lightradiusfade 2000 +//lightcolor 3 0.1 0.1 +// electricity +effect laser_shockwave_attack +count 1 +type spark +color 0xb44215 0xff0000 +tex 43 43 +size 5 7 +bounce 0 +alpha 4096 4096 20000 +airfriction 1 +originjitter 2 2 2 +velocityjitter 10 10 10 +velocitymultiplier 10 +sizeincrease 1.5 +stretchfactor 2.3 +rotate -180 180 4000 -4000 +// fire +effect laser_shockwave_attack +count 1 +type spark +color 0xff4200 0xff0000 +tex 8 15 +size 7 9 +bounce 0 +alpha 4096 4096 20000 +airfriction 1 +originjitter 2 2 2 +velocityjitter 10 10 10 +velocitymultiplier 10 +sizeincrease 1.5 +stretchfactor 2 + +// new_laser_impact +// used nowhere in code +// decal +effect new_laser_impact +countabsolute 1 +type decal +tex 8 16 +size 72 72 +alpha 256 256 0 +originjitter 2 2 2 +// flare effect +//effect new_laser_impact +//countabsolute 1 +//type static +//tex 39 39 +//color 0xFF2010 0xFF2010 +//alpha 256 256 1024 +//size 24 24 +// sparks that rapidly expand and rapidly slow down to form an interesting spherical effect +effect new_laser_impact +count 128 +type spark +color 0x800000 0xFF8020 +alpha 256 256 1024 +size 4 4 +bounce 1.5 +gravity 0.5 +airfriction 1 +liquidfriction 1 +originjitter 20 20 20 +velocityjitter 256 256 256