X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes-server.cfg;h=318749021fe8d329ae55e6cbb58de4eafb3486ef;hp=1d2a0d70a945168d319ccda9b4e1a08dcb8675a2;hb=561489d21c9053b7103c6604c362aa24ee5c7916;hpb=f384efe9ffa660805f56e90573e9173adacd248e diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 1d2a0d70a9..318749021f 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -322,7 +322,7 @@ exec ctfscoring-samual.cfg // ==================== set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" -set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" @@ -451,6 +451,7 @@ set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)" set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_lms_forfeit_min_match_time 30 "end the match early if at least this many seconds have elapsed and less than 2 players are playing due to forfeits" // ========= @@ -550,8 +551,6 @@ set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" set g_invasion_spawn_delay 0.25 set g_invasion_spawnpoint_spawn_delay 0.5 -set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" -set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" // ======